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Your explanation was incredibly informative and beautifully communicated!. I loved how you broke down the science behind our everyday emotions and connected it to product design in such a clear and engaging way. I saved your video to my RU-vid UX Psychology playlist. I'm eager to see more of this valuable content from you in the future. Keep up the amazing work brother. 🙂👍
The old interface is not going anywhere; you will always have the option to switch back to the older UI. Simply open the help menu and click "Go back to previous UI."
@@user-jv9wl5sx8l in the file you need to search "?" button on the right bottom side and then click it. You will have the menu and search "Return to old UI". I really hope that will help you. And yes, old UI is really better
i want to be able to feel my car controls so that i can use them without taking my eyes off the road. putting things on a touch screen was insanely stupid
Thank you for your comment. While touchscreens offer many advantages, they can lack the tactile feedback of traditional controls. Balancing safety and usability is crucial, and your input highlights an important aspect of this ongoing discussion.
On Figma's website, it states that it is in limited beta, which means it is available only to a certain number of users. However, it does not mention the exact date when we will all be able to access this new UI.
The new layout is limited beta, which means it is available only to a certain number of users. These updates will be rolling out over the coming months.
The new layout is limited beta, which means it is available only to a certain number of users. These updates will be rolling out over the coming months.
I am doing ux from more than 1 year but I am feeling stuck and I want to learn story telling and how to communicate with clients. Thanks for providing such useful video. I want to say your content is short but such a valuable content bro. 😍
3 seconds? remember to not apply these rules made by american and european designers because here in India you can't take your eyes off the road for even a second
Thank you for your question about the 'Robust' principle. Essentially, this means designing telemedicine platforms to be compatible with both current and future assistive technologies. By using standard web technologies and best coding practices, we ensure the platform can work with devices and software that people with disabilities use today and adapt to new technologies as they emerge. The goal is to make healthcare accessible to everyone, now and in the future. I hope this clarifies your query!
I feel like you deserve more subscribers.. Just please elaborate the content you give us.. or probably give us that kind of content. You may reach more. I like your videos❤
Indeed, screen resolutions and pixel densities do impact fixed pixel sizes. For a more adaptable approach, try using relative units like 'em' or 'rem' for CTA sizes, ensuring better consistency across different devices.
Hi, I have been watching your videos for some time and I want to thank you for helping me out as a budding UX designer. Also I sincerely appreciate your consistency and quality of the content. Keep up the good work.
The way you explained the Gutenberg Principle is wrong. "The Gutenberg diagram divides a display medium into four quadrants: the primary optical area at the top left, the terminal area at the bottom right, the strong fallow area at the top right, and the weak fallow area at the bottom left. " This is from Universal principals of design book - page 100 Check this out - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UNg6h2XShQI.html
Thank you for sharing your perspective on the Gutenberg Principle and providing a source reference. I value your input and effort to clarify this concept. Design principles can have varied interpretations, and I'm open to different viewpoints. I've reviewed the resource you shared and will consider it for future videos. Design is open to discussion and growth, and I appreciate your feedback. Please feel free to share more insights or recommendations. Thanks again for your contribution.
Thank you for your comment! You're absolutely right; car manufacturers play a crucial role in implementing these design principles for safety. Let's hope they continue to prioritize them in future designs.
Thank you for your feedback. I understand your point. The intention behind the video was to introduce the concept of progressive disclosure and cite Duolingo as an example. However, I recognize that a more visual demonstration or a step-by-step walkthrough might help viewers grasp the practical application in a UX setting better. I appreciate your input and will consider creating a more in-depth video showcasing actual UI/UX design elements of progressive disclosure in the future. Stay tuned!
Here it is Cool question! Haptic technology, which involves touch and tactile feedback, has a ton of potential for marketing and branding. Here are a few things to think about: 1. Improving user experience: Adding haptic feedback to product demos or ads can make the experience more engaging and memorable. 2. Creating emotional connections: Brands can use haptic feedback to make customers feel comfortable or excited when interacting with their products. 3. Standing out from competitors: By using haptic feedback, companies can differentiate themselves from competitors in a crowded market. 4. Supporting accessibility: Haptic feedback can help make digital interfaces more accessible for people with visual impairments.