@@kingkongs1399 @robbertrobbert12345 how do u guys input the turn around without moving too much? do u use left analog stick or the tilt stick diagonally
tech chases by the ledge are so broken It is important to note though that the windows for these all being true are pretty small since after a certain percent a lot of characters can di up and then A land or double jump to escape
You are right! In most cases you can see with experience if the opponent DI too high and react accordingly. But even if it is not always guaranteed because of DI. Having the option to punish with a stock a tech chase because of a bad di is extremly potent
I think it can connect but the opponent can surely di and survive quite easily. There is also the risk of missing. Uair is way less punishable than an aerial upb
Not a confirm, this is a tech chase. That said, assuming an intentionally missed tech into getup attack wouldn't stop the fsmash due to super armor then this does look to be a guaranteed setup in the corner. Also not sure if a character with better tech rolls would actually be trapped.
It is really character dependent because of the animation of tech rolls, mostly the tech In one. However, if the opponent doesn't Di accordingly or at least a little bit to mess up the timing a little. Even intentionnally missing the tech leaves you vulnerable for some frames. In this situation the opponent is programmed to do an action ASAP. However, everything is covered by fsmash in the case of Min Min. Her roll in animation isn't good. Even missing the tech intentionnaly. Charging a little Bowser Fsmash has exactly the frame data and range to cover all 4 tech chase options' vulnerabilty from the opponent.
Teching doesn't necessarily mean you're safe. Bowser has other options for pushing advantage even if you tech his jab 2. He's actually fast enough capitalize on tech chases. There's not really anything you can do if Bowser forces you to tech on a platform though. His hitboxes cover the entire platform most of the time.
Yooooo thx for mentioning the answers were up! The tech chase to fair fsmash is so clean and kills criminally early, should have known from your vid on it.
Besides DI stuff people already commented on, it's also possible to ledge cancel the missed tech if you land close enough to the ledge and hold towards the ledge while hitting the ground. I hate that this hasn't been fixed after so many iterations of this game, but I abuse it all the time nonetheless. It can make true combos completely untrue. But tech chase setups are still really cool to look into. Just because it isn't a confirm doesn't mean you CAN'T cheese someone's entire stock at 30! Sure, you could just opt for a non-lethal nair confirm or something, but why pick Bowser if you aren't gonna cheat now and then?
You're probably right but confirms like this one are essentially impossible to react to. Making a habit out of using upwards DI in reaction to Bowser's F-air probably isn't a good idea either since it increases knockback in Ultimate, and F-air is a ridiculous kill move at higher percents.
With landing Fair, you will have to dash first most of the times to be in range. Cutting some importants frames. SH Fair brings you toward the opponent as they hit the ground, so you don't have to dash first. However there are other options you could do with a landing fair. I'm actually labbing them as well.
@@kingkongs1399 Ok cool. Also, have you ever labbed nair jab locks for platform tech chases? I'm not sure if this is common knowledge, but Bowser's foot can jab lock opponents