I did experiment with a V3.0, and Reshade - which is at a current state that it can actually add something to the stock game. I still have it somewhere, so I might attempt something.
Only one thing is not ok with your rad/sidwalk textures - all seems completely matt (during non-rainy weather). In reality, roads and tires wear off, making stones in road shine. I cant see smallest shining in mod. Even vanilla had some visible shining of roads/sidwalks.
if you're still seeing comments here - realityIV seems cause niko to breathe steamy breath as if it's cold everywhere... unless it's interacting with some other mod? but it only seems to happen after i install realityIV. any advice? thanks, i love the mod.
Hey man, where can I check out your latest work on this? I've jumped around a few enbs and I still find them not as good as your realityiv, aside from a few obvi improvements the timecyc/color gradings are all wrong.
2021: Installed GTA 4 and this. Still looks superb. Just one question: did you do anything with cars surfaces? They look like containing water drops even in dry weather...
It would be better if SSR can be added to ENB and can take effect in the specified weather, but the enbseries of GTA4 is no longer updated. I asked the developer for the development version with the core of 0.163, which allows players to modify or add new ones. Special effects but my current ability is not enough
Boris is only interested in Skyrim, and GTA 5. And, it seems, he now puts "Features" behind a patreon paywall. Patreon has killed PC modding, and now everyone wants a piece of the patreon money. One reason why I no longer bother.
I’ve seen a lot of enb showcases that do the shitty wet road technique to make it look good, but this showcase the reflections actually shocked me of how life like they were. I’ve been to NYC many times and I can definitely confirm that this mod is spot on in terms of the city’s lighting and roads. This was the first time that I have legitimately been impressed by the sheer quality of an enb mod. The reflections, the far away lighting, the street lights, and the roads, are all really spectacular. You should seriously be proud of yourself, dog.
Thanks for the comment. The only problem here is that the reflections are pernament, so you can't switch them off for sunny or cloudy weathers, so for now I am concentrating on just ENB and will re-visit this when I have finished the ENB part.
At 1440p, max settings, fps is well over 140fps for me, not sure how it performs on older hardware. At 4k, it's a lot slower, but still maintains 60fps, only the recording slows it down. Without Reshade, it's even better, but it's only RT that takes a real hit.
🙏🏾 Please man i know make rtx Mod is a lot of work but Can you make one for Football Manager 2020 or a realistic mod our communities is devided there is huge part them who make the Dev keeping old graphics 😢🙏🏾Please i just Wanted to show them FM Can be better with good graphics ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fjSNbXYHJIU.html (There is a link of the current graphics) 🙏🏾🙏🏾🙏🏾f
Bad thing that such a strong SSR results in broken normals everywhere on roads. :( That’s why I gave up this idea. One needs to fix normals on every broken model first and that’s a pain in the ass. Moreover, we can’t tie SSR to certain weathers only, so it has to be enabled or disabled manually. But all in all, the atmosphere is very lovely as usual. 😍
I did ask, a long time ago, whether it was possible to have a value in the timecyc that would trigger reflections, and again to trigger it off - something like a specific value such as 333, or 777, or something that the shader could look for that wouldn't effect the look of the mod, but not possible. Weird, because it has to get depth buffer information from games. As for SSR, are you sure it's normals ? To me, it just looks like IV's low poly geometry that is the issue. It looks the worst in park areas, especially in Broker's park where it's on a hill - and instead of hundreds of polygons to map a small hill, it's just a few and SSR exposes this.
@@DKTronics70 not sure, but I tend to think it is normals since the reflection itself behaves in different way (e.g. the angle and falloff changes). It can be seen on pavement corners (flic.kr/p/2jR9GXF ) and park hills in central park or Broker's one. It could also be a polygon related thing, maybe you're right. Or it is even a mixture of both of these problems.