it would be more optimized if it was in server script service and used the workspace.Mobs.ChildAdded function since if you have lots of mobs with rage spawned at once it can give lag but this works too
u can actually just copy paste the rage script from the video and change the local mob = script.Parent to workspace.Mobs.ChildAdded:Connect(function(mob) make sure to add if not mob:FindFirstChild("Rage") then return end( - can be bool value - your rage script here
Btw, you can watch other youtubers tutorials for those things, combine those and you will get a great result! But if those doesnt work, ill try to make a fixed one
what does it say on output? failed to load anim? maybe re-read the code again, it should work. Are the names correct you put in the script and in the animations folder?
so when he spawns, he stands still? It may have to do something with the boss model or waypoints of the map. If enough people report that its not working, ill try to make a fixed one. Also make sure theres a sound in HumanoidRootPart