@@helatard4272 I plan to test whether ihulk can make it the whole way alone. The synergy with Overseer is generally very important for this path in order to pass it with Ihulk. Only the approach needs to be changed depending on the defender. Either more aggressive or more cautious. The main thing is to keep him alive and win the fights 😅
Joe's signature ability makes him better. Each card he draws has 2 effects, without a duplicate it is only 1 effect. The base ability Gamblers Draw is combined with the signature. Cards are drawn when combos are completed or canceled. For example, card heart (light attacks) gives 7% lifesteal, with 4 hearts it is 28%. The Dead Man's Hand ability also triggers an effect. 4 identical cards are a flush which then trigger Petrify during a special attack. With the signature ability, the debuff duration for hearts is also increased by the specified percentage. Per card also counts there. 4 cards, 8 effects. So you can also be happy if you get it out of the crystal more often and anyone who has ever played poker will have a lot of fun with it 👌🥰
@@wendiiig0-RU-vid Red mags and boosters result in a cheat code and I don't use that nonsense. I want to fight, have fun and fight the fights as intended. You don't learn anything through cheat codes. In my opinion they are an insult to a player's intelligence. Everyone is capable of learning and when a challenge comes, it will be easier to overcome it. cheat codes only support laziness 😂
Naja shuri reicht dup sig 20 und negative mag ich überhaupt nicht, der spielt sich auch kacke. Was ich am meisten feier sind die relikte und da hab ich doppelt abgeräumt das war schon das beste 🥰
Some people think he doesn't need it, but I see it differently. That's why I brought my 6 star ascend and sig 200. I think it's much better, so I hope to be able to awaken the 7 star rarity at least for now. At least it would be a start, at sig 200 it will take quite a while, which is why I will continue to prefer the 6 star for use. He only needs recoil for more damage, but not necessarily if you learn how to deal with it. Many other champions I want to use require either the first or second special. I don't like getting hurt all the time afterwards.
@@Dan_MCoC I used my 7 star r1 unawakened but i had to boost with 15 20 20, it can be done but u need a higher damage output and still u have to be lucky with rng, i tried it different times until i got the shot, once he gets to the sp3 it’s done
@@Redenup Yes, it's not always the case that ihulk's first special attack triggers the stun. It is important to use the timing with the relic, without the relic this would not have happened. Once it is ready you must always use it while hitting the opponent and when Hulk is immortal you must not stop hitting the opponent either. Most of the time it is the case that the opponent remains standing in the block while it is active, which you can also see in the video. His second special attack should also always be used because the stun is guaranteed. Mine is sig 200, so ihulk gets the maximum benefit from gamma radiation. Remember that a 6* ascend is comparable to a 7* rank 2.
Only if you hit them in their block during their illusions will you wobble and miss. It's best not to trigger this in the first place, then nothing will happen and the fight will be easier to manage. Intercepting guarantees a hit in any case, making the fight easier to resolve. Luring your opponent's heavy attacks should only be done when necessary so as not to incur too much block damage.
Yes, I think with her degenerations she has more chances on the battlefield than the original. Blood immunity is very common, but immunity to degeneration is very poor, which makes it more useful and therefore better