Really cool concept. I imagine it can be really strategic if you spread out your pieces more, conserve your neutral pieces and not immediately fight for the center.
A doubt. When there is a tie in the number of pieces surrounding the emerald, what happens? 1) Nobody takes the emerald 2) Whoever placed the last piece gets the emerald I would appreciate it if you could answer me
Very strange, couldn't you just not place the king? Or make a rule that would require king placement at some point in time, ooor king is first peice placed
There are no pieces on the board at starting. Players can place own piece they like at their turn. Game goal is to capture opponent King or move own King onto opposite side. Timing to place own King is very important strategy.
I like your games! Particularly I'm highly interested in buying Yonmoque and also King's Valley. Both games with big board size. I will order both this week or next week. Congratulations for doing such beautiful piece of art. I am a mathematics Professor in my country (Honduras), and I like strategy games. By the way, what is the name of the background music? I like it. Thanks,
@@XeloX58 But there is perfect strategy to win the game within 9 turns for first player. Computer could solve this about 10 years ago. He couldn't solve retrieve the King position within 17 turns. He gave up there .
I am running LOGY GAMES net shop. Order made solution. Now shipping to BRAZIL is only sea mail with tracking available. Please check my site and send me inquiry e-mail. We don't whole sale at all. LOGY GAMES net shop is only the solution to purchase our games. Regards, LOGY GAMES creator Mitsuo Yamamoto www.logygames.com/shop.html
Yes. I have been creating board games over 50 items for 28 years. They are almost abstract strategy games. Please check LOGY GAMES site. www.logygames.com/
This seems interesting, but I can't tell what the significance of the colored tiles, or how the movement works. Why do you hide the numbers in the beginning?
There is an explanation online. RU-vid automatically deleted comments with links in them for me, so you can find them in the comment section of the other CIFRA Code25 videos, posted by Mitsuo Yamamoto.
Thank you! I will launch on Kickstarter at 29th. Now it is draft for feedback, Please check it out! www.kickstarter.com/projects/logygames/cifra-code25?ref=55qhbq&token=2f5989fa
There will likely be more detail next week with the Kickstarter, but I find with a lot of Mitsuo's work it's possible to interpret from a couple of watches. In this instance I believe that the rules are: - a player can move a piece one space in any one direction. Any squares of their own colour count as a single space. This is difficult to explain but I think I would say something like "you have one point of movement per turn. Crossing from one square to another costs one point of movement, unless you are crossing from a square of your colour to another square of your colour." - landing on an opponent's piece captures it and removes it from the game - the game ends when one player has all their remaining pieces in the opponent's home row - that player wins unless their opponent also has the same amount of pieces in the player's home row - in which case the player with the most pieces left on the board wins I would expect the middle piece to be either a neutral space belonging to neither player, or a space neither player can enter or cross. (Edit: Mitsuo has confirmed in a Kickstarter preview that this is a neutral tile for either player, which can be moved to but must be stopped on.)
Now I am planning to launch Kickstarter campaign from 29th. You can check it out at draft and feedback page here. www.kickstarter.com/projects/logygames/cifra-code25?ref=55qhbq&token=2f5989fa
Thank you! I could make three games "Yonmoque""King's Valley Labyrinth""Sly Scrapers" licensing contract with Switzerland game publisher. They will release these three physical board games world widely. I am very happy to get this publishing chance.
Thank you. If your programing release will be on commercial market, please contact before you start. Because I made King's Valley Labyrinth license contract with Switzerland game company last year. They will release physical King's Valley Labyrinth in this summer world widely. I think you'd better to talk about and clear licensing problems. If you could co-operate with them. It's very ideal.
@@tukisekaijin The program will be released under the MIT license, meaning it will not be released commercially and anyone will be able to copy and edit their copy of the source code. If this is not okay with you or the game company, please let me know.
@@aaronspeedy7780 , Your program is not on the commercial market, there is no problem. When you release it, please tell me. I want to play the game too. I hope you could do good job! Mitsuo
Hi sorry too slow reply. It sounds nice, if your programing release isn't on commercial market, you are free and I I am very happy and I can share your app on LOGY GAMES update world widely.
Another very well-designed game. I understand the rules of this game, because the mechanics are very intuitive and simple, but it might be a good idea to have someone else talk about the game, or have someone to review the videos and edit in more appropriate descriptors afterward. I understand most of what you say, and I do appreciate hearing from you as the creator. No disrespect intended, just a suggestion.
Thank you for comment. Now I am expanding multiple players edition. 2-4players or more. It works well and fun for multiple players abstract strategy game.
The way I see it a legal move is one in which the player can move exactly as much as the dice indicate. Black could only move 1 or 0, not exactly 2 or 3 (the rolled options). I wonder if there's more to it! Looking forward to knowing for sure as well :)
@@nicolasstraccia Not quite. Black did have a legal 2 move. His closest (to him) piece could have moved off the board with a 2. I think that is legal. There must be more to it than that.
@@bonekuhobonekuho2658 That seems plausible! I had interpreted the leapfrogging rule (that adjacent pieces are jumped all together in one movement) as making black's move with the back piece a '1'-move to take it off the board. Thanks for commenting! It's fun to discuss and wonder about things like these.
Pieces can reach at opposite side by just move. Two black pieces can't move 2 spaces nor 3 spaces. So Black didn't have legal take, then lost the game.