Note: some of the rules were changed during development. The final game, for example, gives you an extra track to build along with the special town connection bonus.
Haha...I wasn't thinking of a particular song, but you're right! I'm just an amateur, but my son is the real percussionist/drummer/musician in the family.
Very nice video! 30 years ago I was in a group of an exchange between Ivybridge (Devon) and Beverungen (Eastwestfalia) and organized many turnaments with TippKick for our English guests. Look at my video, I kick the first goal! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vyjfrC4-1hI.html "Professionl TippKick" - Kind regards from Germany, Wolfgang
Jeffrey, would you recommend implementing any of these changes for owners of the original version? For example, the starting resources (especially the corn) or being able to move houses in districts as another possible option for a city tile action?
On the other hand, some abuse their name and games created by others (or by their employees), attribute them to them. There is a suspicion that Knizia's games are not all created by him Por otro lado, algunos abusan de su nombre y juegos creados por otros (o por sus empleados), se los atribuyen. Existe la sospecha de que los juegos de Knizia no son todos creados por él
7.- Allow to move houses, it would be necessary to prove it. Again, the mod makes life easier for the player, making the game easier. --- Permitir mover casas, habría que probarlo. Nuevamente, la modificación facilita la vida al jugador, haciendo el juego más fácil.
6.- Put symbols on the board, for solo games, I don't like it, aesthetically (also, I don't like solo games). Better to create ad-hoc tiles for that. ---- Poner símbolos en el tablero, para los juegos en solitario, no me gusta, estéticamente (además, no me gustan los solo games). Mejor crear fichas ad-hoc para eso.
5.- I don't like special roles, because they make the game easier. Nor do I like that artificially trying to equalize the players in their victory points. I usually criticize designers who try to get most players to the end with chances, even if they play badly. Whatever they do, someone will end up winning, almost giving more importance to the luck factor that may exist ---------------- No me gustan los roles especiales, porque sirven para hacer el juego más fácil. Tampoco me gusta que artificialmente se intente igualar a los jugadores en sus puntos de victoria. Normalmente critico a los diseñadores que intentan que la mayoría de los jugadores lleguen al final con posibilidades, aunque jueguen mal. Haga lo que hagan alguien terminará ganando, casi dándole más importancia al factor suerte que pudiere existir
4.- That the special actions are related to a city district seemed interesting to me and making someone have to pay $1 to do it (which could often frustrate the other player) was an entertaining tactic. It will be necessary to see in practice if the new system is better than that, or not. 4.- Que las acciones especiales se relacionen con un distrito de la ciudad me parecía interesante y hacer que alguien tenga que pagar $1 para hacerlo (lo que muchas veces podría frustrar al otro jugador) era una táctica entretenida. Habrá que ver en la práctica si el nuevo sistema es mejor que eso, o no.
3. Regarding the new way to work the land cards, which allow accumulating wheat, and the free one that the game gives at the beginning, it will be necessary to test it --- Respecto de la nueva forma de funcionar las tarjetas de tierra, que permiten acumular trigo, y la gratis que entrega el juego al inicio, habrá que probarlo
2.- Regarding the change in initial resources, I prefer the $12 and only 3 corn. More flexibility and maintains the importance of special actions for conversions
My impressions about the changes to the board game New Amsterdam. 1. Regarding the auction drawer, and the resources that are now being obtained, it seems to me that it will facilitate the management of the players, losing the tension caused by the limitation of products, which requires being more detailed.
Thanks! There have been some new positive changes in the design since this video was made, and we look forward to introducing it to fans of the original and new gamers alike!
I am excited to give this a shot. I love Gunkimono. Seems like a neat twist on the tile laying in this and the multi use cards. The resource collection is a neat twist. Great job on the game.