This seems like a good guide however the key moves section is bloated and is hard to distinguish the situational moves from the ones you should be doing every round. (fujin Drag) edit: drags df1 is i13
I hate 1 v 1s in this game the other player runs away and then uses a move that does 30 damage and goes halfway across the screen with no way of punishing them
The most fun MK games ever imo. Ahead of its time and kinda unique also. finished and then played with gameshark back then for infinite fatalities 😝My favorite is kung lao's rabbit tricks 😅😅
💭💡Still don't have enough Character have jonson and Joker that makes it more less boring than I thought but it would be Okay until Soon in this kind want A New Characters but however is worth A wait need all the then back like Super smash bros.3:25
I just started playing SF6 and thought JP's abilities looked super cool from some videos I've seen - quick question, what college degree do I need to understand this game?
Hahaha! If this is your first fighting game I recommend watching videos regarding fundamentals and basic frame data. I got one right here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oddKK9h-u24.html&pp=ygUaRGFya3N5bnRoIFNGNiBmdW5kYW1lbnRhbHM%3D
Do jump cancels still work in the new release? If yes , I'm trying to time the side input after the jump and it ain't working I even removed the possibility of mistaking the side for a third jab and inputted neutral air after a jump and it still travels far up
You can kinda jump cancel. Jump canceling got kind of replaced by IAD canceling which is done holding up/forward and pressing dodge. There's some new combo tutorials out there.
@@DarkSynth Thank you for the reply mate Too bad it's gone , it looked thrilling to use , tried doing it back in the beta days and didn't have the time to get it down heh Before posting this comment I've tried with batman dodging up to lang the side air and it worked But tried with other characters and since bats only can dodge upwards it doesn't work But I'll give the diagonal dodge a try today when I get on Thanks again for the heads up
If you’re really struggling with 3 like this I would recommend dropping it to two options or even one until you can consistently get it before adding to the mental stack
I struggled with my Ryu against an AKI playing very defensive. I was forced to move step after step, because of her whipp and good DI reactions. How am I meant to deal with players just not playing footsies, but going a lot backward ? I never had time to corner her until she finally finds a good hit. The help against the multi hit neutral skip is good tho, I did not know I could DI that, thanks
It looks like I wasn't utilizing some of the things they nerfed besides hatchet kick. I also play a little Leo and in the past few weeks jumping back and forth between the two, I am WAY more relaxed on Drag. Easy character and my main.