First time playing Besiege in 2024! Your car design is so cool! Just tried it out! Why does the wheels work like that? Double wheel stack inverse wheel controls. So confusing but it works lol @ 0:17
From what I recall, the outer wheels are left by default ⬆️⬇️ so when the Inner Wheel applied torque by ⬅️➡️, one of the sides have a higher speed. Similar to how older tanks work, one side is braking to make the vehicle turn.
Considering I made this close to a decade ago, I do not have the save file. I did upload a couple workshop items, some of them share the same design as the one shown in the video. Feel free to browse my previous work. steamcommunity.com/id/SupremeToaster/myworkshopfiles/?appid=346010&p=1 Thanks for watching the video btw :D
In some ways still relevent, DXVK tends to be a stutterfest. (Until it has cached any potential shaders) Additionaly with Nvidias minuscule shader driver cache, 200mb~ DXVK still stutters but I tend to even use it on Windows, those few games that doesn't like to be minimized or has compatibility issues with other hooking applications. (OBS)
@@SupremeToaster I mostly just use DXVK_ASYNC=1 for everything, acknowledging the risk. I would love to have more information on Gallium Nine but no one really seems to be making detailed comparisons in performance. I still find it really neat that we had a real Direct3D 9 driver at one point.
At the time of release most monitors was still CRT, which were about 75hz. The general target was 60-75fps, Doom pushed the frontier of graphics so they had to rely on performance shortcuts. In this case limiting the game engine to a set speed of 1.0 (60fps). This practice is still implemented in todays games but on a different level, not so much on the frontend/visual of things.
Interesting @@SupremeToaster. I used to run Doom 3 on my Dad's Sony Vaio with a 20" 1280p-1080p LCD back in the day, and while loading was a bit of a issue, our Frame Rate was Buttery Smooth 90% of the time. So I'm guessing unless I get the bfg edition or if I wanted to simulate Vanilla 3 on Max Frames and Res which was 1600p by 1200p 4:3 but on a 16:9 LCD, I would need a 1440p display with a refreshrate clocked to 75hz. Now even though a potato of today would do fine, I am using a Midrange Budget GPU called the GTX-1660 that happens to have a plug for 8k. So while I don't really plan to right now. I do wonder cause they were visually stunning at the time, "what would be the required specs to run Doom 3 and Quake 4 in 8k let alone 4k if all is possible?" I'm just curious.
@@floridahighwaypatrol7713 BFG Edition can run at 120fps, but that version is quite different from the original game. Probably exist mods to keep it in the spirits of the early version. (brighter, shoulderflashlight and an abundance of ammo)
steamcommunity.com/sharedfiles/filedetails/?id=486784586 It should be the same. :) www.dropbox.com/s/y1ob2hfbrfady84/Racerv2.bsg?dl=0 (direct download)