There are some Golden Eye fans that haven't played Perfect Dark yet, that's just mind blowing to me. Perfect Dark might as well just be DLC on to Golden Eye, they're so blatantly similar. It's funny though cause I haven't played Golden Eye yet, but I really want to.
how would you know they're similar if you haven't played goldeneye yet? The controls are similar for both, but there more differences than similarities.
Since you've played Perfect dark, you owe it to yourself to play Goldeneye, preferably on the Nintendo 64, emulators tend to be glitchy and not true to the original. In my opinion, the single player campaigns in Goldeneye is better than Perfect Dark. The level design is better, death-animation more seamless, weapons are more fun to use, enemies getting shot sound and feel more visceral and satisfying, shooting the hat off the guards never gets old, and the gameplay is more polished. Although Perfect Dark have a ton of features multiplayer-wise, Goldeneye is the better game overall. Also, I feel that the game is more fun and satisfying if you turn off auto-aim, Goldeneye is the kind of game where the reward lies in playing the game itself not in beating a level or unlocking secrets.
Really? Perfect Dark always seemed like the superior version of Goldeneye but I guess you claim otherwise, I'll have to see for myself. I'll get the game off of Ebay as soon as I can
For me, Perfect Dark was a mixture of exceeded expectations and disappointments. The first time I inserted that cart in my N64 I found that I couldn't play the single player campaigns without the mem expansion pack, but the multiplayer was extremely deep and entertaining. I was able to play the campaigns when I finally got the mem pack. The expansiveness of the levels and the lighting was mind-blowing. You can also shoot weapons off enemies, disarm them up close, and the enemies are able to shoot you even if you are not directly on their plane. Those are aspects they improved on over its predecessor. The death animation in perfect dark while it looked impressive at first, felt contrived and some of them overdone--it didn't look very natural. The weapons were cool, but the excessively high rate of fire on most of the weapons depleted ammo way too quickly and made them feel more like long range shotguns than automatics. There were some levels where the combat felt icky and poorly thought out, such as in Chicago, Attack ship, and Pelagic. Also, the level textures and uniform designs of guards often looked incongruous. There are however a lot of redeeming factors in PD that allowed me to look over the flaws and to date it is the fps game I spent the most time on. GoldenEye also had a few levels that were not that great, but it still holds the place in my heart as the best fps game, and I occasionally go back to replay it. If you happen to get a cartridge that is dirty a moist paper towel and some patient wiping will clean most of them. Also, i think GoldenEye runs more smoothly if you remove the memory expansion pack and put in the original jump pack, I'm not completely sure if this though, but I felt GoldenEye ran a tad smoother before the memory expansion upgrade.
Why 2 dislikes? I know the rail slide technique is incridibly rare but awesome montage! xD 0:52, 1:41, 2:24 were the best! :D Love the game, the soundtracks! xDD
This is vid is in amazing quality, I'm on my iPhone and it looks like I'm playing the actual level, which is cool by the way, with everyone in suits. lol
@SubDrag yep but i tried to submit it 2 times with 2 mail accounts, i never had any answer... and thanks for all that you did for the GE and PD community ;)
Challenging map. I enjoyed playing through it. Thanks. I kinda cheated on the end room. You can drop the box on one of the lower panels and portal it to the wall by the blu goo. This skips the whole box juggling section. Protip: SAVE A LOT!
A major problem I had in the last room was the final jump. I had a different way of generating my momentum, so when you finally launch at the blue gel, you have either way too much or way too little momentum, depending on the method. They way shown in the solution is the only way to generate the exact right amount of momentum for the jump. I can't count the number of times I ran smack into the exit sign instead of going under it.
i like this map the of any custom maps the most by far. nice job. though i cant get into the endroom because i always have too much speed to hit the entrance. i hit the corner and end up in the acid :( do you have to move in the air in a special way?