Hi Andrew thanks for this series of tutorials and examples,e files on gum road, so I downloaded and paid for the example scene on gum road and got it all working using the example letter R, now when I want to change that two two full whole words to dissolve instead of one letter how would I go about doing that been stick on it for weeks now, and the tutorials on YT shows a different method t the gum road scene? many thanks for your help.
Hi, without knowing specifically where you're running into issues I would recommend in the Gumroad file using the setup called "Burn" because it shows how to do multiple sources on a full word. Also try to make sure your geometry is close to the same scale as the example, and in the Points From Volume be sure to adjust the Point Separation so that the growth solver has enough to work with. I hope that helps!
This looks very clean… love the work on the noise dissolve into a pyro sim and using that to source your bubble geo spawn.. the dynamics on the bubbles is great. No idea what that person is on about that they can’t understand your file. I Would be very interested to learn. Amazing work man!
It is because I am new to the program but he uses 2 nodes to create the cup and i was looking for a file import but he refunded my money you guys should have no problem with the file
@@guristoski2625 .. more than generous . Hey , good on you for being inspired to learn Houdini. There is no better simulation / animation vfx software on the planet. That being said, don’t expect yourself to be able to dive into a file like this and be able to fully get it early. The author is combining quite a number of houdinis solvers to achieve this effect. Some advanced workflows in there. That’s the beauty of Houdini , it’s incredibly flexible. .. if you are keen to learn, would humbly suggest start with something a little more simple. Get your head around just the very basics of how Houdini operates at a core level. It manipulates at its base, 3D points. Those points can hold any amount of attributes you want to load them up with. Those attributes drive your flow logic . Next level up is primitives.. these can be edges and or faces. (Vertexes get assigned to prims and store point positions when they are created.) . Nearly most of the time you will be working directly with and adding to and subtracting from attributes assigned to the points and primitives of your geo in your scene. (Verts come along for the ride and often you can leave them be, depending of course what you are trying to achieve). Creating named groups of points and prims is equally important here. If you first get your head around what Houdini wants and why, nearly everything else will make logical sense after that. It’s because of these unique foundations, how Houdini is structured to handle object oriented point based data, goes a long way into why it’s so good at what it does .. and why at first it can be a bit tricky. Esp. Coming from other more traditional 3D software. It’s a huge piece of kit. Bite off little chunks and learn only what you really need to learn to achieve a particular result you are after. Go well m8.
Guys I have the file and i can not find out how to replace that cup with any other geo. I am telling you guys now if you are 100% new you will NOT understand the file or how to replace the cup. I have looked UP AND DOWN that files and don't know were that cup is to replace it. Its like all the nodes keep linking to other nodes to link to other paths and i am 100% lost. Wait till a video comes out because you WILL be lost in the setup for real.
Hey m8.. I don't have the files.. but its clear to me looking at whats here on YT that this guy has made very clean work here. Im guessing here, but The Geo will probably be coming in from an Object Merge. That animation looks like it spawns different sims off the geo.. If its only one file, the Geo is likely stashed in the file. (Look for a stash node).. but in any event, you want to replace that as close to the single source as possible. just follow the relative paths back through he node network. , you will find it.
Fantastic tutorial. One thing I`m wondering, though. When you initially scaled the head to 5 units, you shrunk it down again instantly by using match size, which has a default 1X1X1 scale, right?
I'm only using Match Size to justify the head to the min Y axis so that it rests on the ground. Be sure to leave Scale to Fit unchecked, sorry if that was unclear
@@ringsofsaturn-studio It`s me who has to apologize!! Just checked myself, I thought, seeing "1 1 1" in your target size fields that it got sized back into a 1 unit bounding box...sorry and thanks for explaining!
So cool to finally see how i can use the totalburn(myage in your case) to drive the rbd sim! Thanks a ton! I am beginner level Houdini user trying to learn vex now - this is very useful thanks again 🙏
The main thing is using findattribval() to match the attributes you're importing, @myage, and @pscale, to the packed RBD objects and constraints by name attribute. It's easy to miss a step, so doublecheck the data imports on both sopsolvers, and make sure they're using the correct inputs
Great stuff and your voice is natural for these kind of things. I would recommend better mic, some noise can be heard. Also, if you are for it, we can do a collab! 😊