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In blender i have Shapekeys - its works fine if i change values, in Unity no. I open my FBX in blender too - its too no have shapekeys. Why my shapekeys not exporting?
I can confirm, this works in 4.2. Only thing is I have to re-animate the shape keys but not really a big issue for me. Just a heads up, apply before animating! :D
I've been manually split shape keys and apply modifier one by one, and then rejoin all shape keys. It's so tedious to do it for mesh which has more than 3 shape keys, lol. This add on fix my problem, so thank you very much!
Assalamualaikum bhai, meny shape keys add krny k bad rigging ki hy to ab wo shape keys show hi nh horhin...aur naa ab dubara s shape keys add ho parhi hyn qk edit mode m jaany k bad character ki position waghera sb kuch khraab horhi hy
Is this working for Blender 4.1? I installed your Addon without errors, but can't see or activate it in my Blender Addon List. Log looks ok: Modules Installed () from 'D:\\SebastiansFiles\\Library\\3D_Library\\Blender_Add-ons\\ApplyModifierForObjectWithShapeKeys-master.zip' into 'C:\\Users\\KVRL\\AppData\\Roaming\\Blender Foundation\\Blender\\4.1\\scripts\\addons'
@wegotguns3325 vor 5 Monaten Okay, found it haha, you gotta extract the python file from the ZIP and use that in the install bit instead of the ZIP like other addons.
Hello! When I load my model into Unity and make all the settings I get an error in the console: Can't generate normals for blendshape ''on mesh'', mesh has no smoothing groups. After configuring Shape Keys in Blender (4.0) and exporting.fbx file in Unity (2022.3.24f1) when setting up the VRM already, my model does not blink its eyes, but simply deforms the texture. I have tried various options and still nothing helps, despite the fact that everything works in Blender itself and blinking occurs without defects. I also have VRM packages installed that are needed. I searched the entire Internet but there is nothing, please, if you know how to fix this, help me.