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Polysthetic
Polysthetic
Polysthetic
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Polysthetic is a possessed marble statue goddess that manifests entire low-fidelity universes with animated characters and goofy music. This channel catalogues her gospels.

You can also visit me at:
WEBSITE 🌏 polysthetic.com
INSTAGRAM 📸 instagram.com/polysthetic/
MASTODON 🦣 mastodon.online/@polysthetic
THREADLESS 🕶️ polysthetic.threadless.com
DRIBBBLE 🏀 dribbble.com/polysthetic
RU-vid 🎥 ru-vid.com
AUDIOMACK 🎼 audiomack.com/polysthetic
12 Days of Christmas (12 Storeys of Christmas)
3:52
9 месяцев назад
Four Years of YouTube
1:51
Год назад
Merry Bitmas in Pixelton
1:44
Год назад
Комментарии
@TheAndersoft
@TheAndersoft 4 дня назад
I'm new to Godot and I'm making a space game with lasers. I wanted to use billboards for the lasers as they look cylindrical from most sides. I watched your advanced billboarding tutorial and it worked great, but I noticed that (after completing the shader code) the "front" of the billboard (the part that shows it's just a flat image) is aligned with the models y axis. Is there any way to change it so that the "front" is aligned with the models z axis? Thanks!
@Polysthetic
@Polysthetic 2 дня назад
Hiya, I answered on the other video :)
@TheAndersoft
@TheAndersoft 5 дней назад
Thank you! I'm new to Godot and I'm making a space game with lasers. I wanted to use billboards for the lasers as they look cylindrical from most sides. This tutorial worked great, but I noticed that (after completing the shader code) the "front" of the billboard (the part that shows it's just a flat image) is aligned with the models y axis. Is there any way to change it so that the "front" is aligned with the models z axis? Thanks!
@Polysthetic
@Polysthetic 2 дня назад
Hello! If you're using a plane in a MeshInstance3D, there's an Orientation property when you click on the mesh. I have mine set to "Face Z", so you can try changing that to see if it fixes it. Another thing you can try is changing which basis vectors of the MODEL_MATRIX you are overriding in the shader. So I have: mat4 new_mat = MODEL_MATRIX; new_mat[0].xyz = basis_x; new_mat[2].xyz = basis_z; Where [0] is the x basis, and [2] is the z basis. You may want to change the y basis which is indexed at [1] to the new z basis. Let me know if that works.
@TheAndersoft
@TheAndersoft 2 дня назад
​@@Polysthetic Thank you so much, it works! I've been trying to solve the problem for a week, this is so satisfying. Out of curiosity, how easy would it be to turn this shader into something like Godots built-in billboard mode (the one that always faces the camera from every angle)? Thanks again!
@Polysthetic
@Polysthetic День назад
Great! :) It would be easy, it's similar to my animated particles tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--c38gFbGO6U.html I have a gist on GitHub here: gist.github.com/Polysthetic/8399395e54967249df2caad2d2bd3aa6 I think you can just do: new_mat = mat4( normalize(VIEW_MATRIX[0])*length(MODEL_MATRIX[0]), normalize(VIEW_MATRIX[1])*length(MODEL_MATRIX[1]), basis_z, MODEL_MATRIX[3] ); View matrix is the camera, so you're assigning the screen X and Y bases to the X and Y of the plane, which aligns the billboard to the screen. Basis Z faces the camera as usual, the last vector (origin) is unchanged.
@Agathoarn
@Agathoarn 11 дней назад
This has taught me so much that I didn't understand about vector math and how Godot stores transform data.
@a.williamcook2926
@a.williamcook2926 17 дней назад
thanks, this was super useful. I couldn't find any other tutorial explaining this
@JakubSK
@JakubSK 20 дней назад
Coding shaders via the shader language will always win over a visual shader or shader settings in an IDE.
@eltonwild5648
@eltonwild5648 20 дней назад
That's a beautiful work. You even did the music yourself. Amazing! I compose music and I appreciate this
@MangoVoxel
@MangoVoxel 23 дня назад
I'm happy to see more voxel content creators making great videos for the community, thank you! ❤
@wasdenfurg
@wasdenfurg 25 дней назад
Closest to this is midnight skin
@fernandop.coutinho7453
@fernandop.coutinho7453 28 дней назад
bro why did you do this now I want an animated series about polytopia
@ivanvuicik9502
@ivanvuicik9502 Месяц назад
Great artwork and code. I'm glad the channel came up in my feed.
@aceupsleeve9331
@aceupsleeve9331 Месяц назад
Is there a place to download these?
@jeffstienstra3615
@jeffstienstra3615 Месяц назад
I've seen Vox Cleaner V2 as a way to auto-cleanup topology on imported obj's from MagicaVoxel. Most of their examples are relatively flat and simple geometry (robots, guns, boxy things) and not characters though. Thought it worth mentioning for anyone coming across this with more experience than me (which is very little).
@Polysthetic
@Polysthetic Месяц назад
Looks cool! Thanks for sharing :)
@alejandrotr4
@alejandrotr4 Месяц назад
Que vídeo tan estúpido
@nancyarellanes7486
@nancyarellanes7486 Месяц назад
Warner Bros. Home Entertainment HBO
@nabvhan
@nabvhan 2 месяца назад
today I learn zenith and nadir existed, thank you
@ghostsecosystem
@ghostsecosystem 2 месяца назад
this made it finally click in my head, you are a great teacher, thank you!
@Tiagofr3
@Tiagofr3 2 месяца назад
This is amazing.
@ilhanilhanDev
@ilhanilhanDev 2 месяца назад
make sense!
@YogoYoshi2936
@YogoYoshi2936 2 месяца назад
This is Hoodrick's Arc.
@ЙоЖитЙоль999
@ЙоЖитЙоль999 3 месяца назад
Неповторимое произведение искусств
@Rey-boo
@Rey-boo 3 месяца назад
Deerclops next pls (Good model)
@slickback5100
@slickback5100 3 месяца назад
The tutorial didn't explain exactly what I intended to do, but it gave me just enough knowledge to figure it out.
@Polysthetic
@Polysthetic 3 месяца назад
What were you trying to do?
@slickback5100
@slickback5100 3 месяца назад
@@Polysthetic I was working on rain that had a little splash when it hit the ground. The video helped with the puddle/splash animation playing when the particles collided. I couldn't find any other video explaining how animated particles are done.
@Polysthetic
@Polysthetic 3 месяца назад
Glad to hear! I searched far and wide, there aren't any tutorials on this topic. That's why I figured it out myself and made the video.
@Rey-boo
@Rey-boo 3 месяца назад
I love this
@GoDios.
@GoDios. 3 месяца назад
Lmao, midnight skin.
@BenUttecht
@BenUttecht 3 месяца назад
9:00 : "... the rows go vertically down, and each row is actually a column." thought this was funny
@Polysthetic
@Polysthetic 3 месяца назад
😂 hahaha! My improvisation isn't the best.
@GregX999
@GregX999 3 месяца назад
Such an easy to understand example! Thanks for making the video - it's hard to find good Godot + C# content.
@Polysthetic
@Polysthetic 3 месяца назад
Glad it was helpful!
@roelthijssen2147
@roelthijssen2147 3 месяца назад
Just curious. Why not import as .ply? Gives u model divided in blocks, just like magica. Nice tut anyways!
@Polysthetic
@Polysthetic 3 месяца назад
Just tried this out, wow! It's certainly viable, and perhaps more workable than OBJ. A couple of things: 1. No material export, but you can just unwrap the pixels as shown in the video and map them to a pixel colour palette. 2. The mesh still isn't quite optimised, but it is easier to melt down many equal-sized squares than it is poorly-optimised triangles. Thanks for the suggestion :)
@roelthijssen2147
@roelthijssen2147 3 месяца назад
@@Polysthetic exactly! That’s the workflow I like to use. 👍🏻
@jamieconnor3505
@jamieconnor3505 4 месяца назад
This better be in poly legends
@jotfohm4644
@jotfohm4644 4 месяца назад
This is truly amazing guys! Never thought it could be done so good! Using the moon instead of the sun was such a brilliant idea! And so is mixing the two themes so subtly! The only mistake I see is Hogwarts sitting on a mountain rather that lakeside and on flat ground. I wish it would be corrected..
@NedCollyer
@NedCollyer 4 месяца назад
Hey Mate, just found your channel - good work on the C# tutorials. Interesting looking at someone elses implementations. I've gone full circle from node based FSM to tech agnostic FSM (which I wrote years ago), and now back to node based FSM. Fellow Aussie :)
@Polysthetic
@Polysthetic 4 месяца назад
Thank you so much :) Always love to see Australian game devs around haha I like tech agnostic implementations of stuff like this, because I keep the design minimal to what I need and can usually tell exactly where something goes wrong. Curious as to what it's like using nodes, would be easier to inject states I imagine.
@NedCollyer
@NedCollyer 4 месяца назад
​@@Polysthetic I like it. I'll punt you a message through your website contact form
@jesse_silly
@jesse_silly 4 месяца назад
You know that Duke Fishroon cant beat Light Empress?
@erik-sandberg
@erik-sandberg 4 месяца назад
This is really awesome stuff, thanks for making the video!
@Polysthetic
@Polysthetic 4 месяца назад
Glad you liked it!
@ToppoHead
@ToppoHead 4 месяца назад
If only terraria 2 was real
@thephilvz
@thephilvz 4 месяца назад
I was looking for a minimal FSM that would allow me to share code between states where practical and this seems right up my alley. Any advantage / disadvantage in making the state an interface instead of a class? I can't think of any disadvantage right now, even though I don't really see an obvious use for it either, it still might come in handy sometimes. Great video btw.
@Polysthetic
@Polysthetic 4 месяца назад
Thank you :) In a way, the top-level "State" class here behaves like an interface because it has no method implementations. Ultimately, it depends on what you're trying to do. I kept the state interfaces minimal in my case because I only wanted the state machine to interact with the states.
@Polysthetic
@Polysthetic 5 месяцев назад
📻 Addendum: If you're using the shader and find that your mesh is invisible you can: A. Double check the order of the cross product, as reversing the order would mean you're pointing the back face to the camera; or B. Add "cull_disabled" to the render_mode list to disable back-face culling. You may also want to set the render_mode to "unshaded" to prevent it from interacting with the light, similar to the 3D sprite.
@MHE-xp7lz
@MHE-xp7lz 5 месяцев назад
The music with every one of these is just awesome 😂
@Polysthetic
@Polysthetic 5 месяцев назад
Thanks <3 Full tracks here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gcl_tF-RVYw.html
@МаксимЧистяков-ч5о
@МаксимЧистяков-ч5о 5 месяцев назад
Если честно не очень
@donsolos
@donsolos 5 месяцев назад
Awesome
@jasperpenalosa2072
@jasperpenalosa2072 5 месяцев назад
I came here from the future to tell you that Polytopia will make tribe skins that will relate to this. Both in Vengir and Elyrion... Cultist and Midnight
@Polysthetic
@Polysthetic 5 месяцев назад
😂
@shuba5173
@shuba5173 5 месяцев назад
nice
@brAvOtIsm07
@brAvOtIsm07 5 месяцев назад
Necromongus
@Memeprimo
@Memeprimo 5 месяцев назад
Terraria go(pokemon go)
@Rey-boo
@Rey-boo 5 месяцев назад
Super cool
@Spider66613
@Spider66613 5 месяцев назад
Not bad, but... TREE
@Zach3423
@Zach3423 5 месяцев назад
Even 4 years later, this is still my favorite fan tribe
@nic_boi
@nic_boi 5 месяцев назад
Please add them to gmod
@CaptainCloak
@CaptainCloak 5 месяцев назад
NO WAY, they're adding this to the game. Congrats dude, even if it's a skin, it's lovely. Saw your vid long time ago, and finally it's being implemented. 🎉
@Polysthetic
@Polysthetic 5 месяцев назад
Are they really? Do you have a link?
@eltonwild5648
@eltonwild5648 6 месяцев назад
This is a beautiful concept. Way better than cymanti. Did you hear anything from the team members?
@Polysthetic
@Polysthetic 6 месяцев назад
I think Cymanti was inspired by this, this video predates it by about a year.
@Spider66613
@Spider66613 6 месяцев назад
Wow! 00:53 i think your eater of worlds cute!
@JollyTheBest46
@JollyTheBest46 6 месяцев назад
Sounds cool but a bit too much different