I know it's not an attack skill, but the Big, Scary Bear has special animations for using its block skill, and the shield being broken. Would you be willing to include these?
yknow, something that I really like about this canto is that enemies like the bloodfiend hunters have passives that don't really serve any practical purpose in the fight, but instead build up the fact that they are bloodfiend hunters, like how they deal extra damage to them, or lower their bleed count by a bit. I love how PM has been making characters feel like they are actual characters, like with Vergilius having all sorts of passives
But they are also great against dulcineia 8 protection (they deal true damage) which is a 2nd bloodfiend, so possibly most bloodfiend use blood as protection , hence why true damage is good. We just havent fought able bodies bloodfiends except dulcinei
I didn't notice it in the game (obv) but that smaller sword bari has is actually a pair of fucking dual blades. She literally can't get any more "Lor mod's OC" vibe than this
@Phytocryst summarised. The scissor bloodbags require scissors effect to use their skill 3 The ONLY way they can get the scissors is with their skill 2. It says it gives 8 bleed and 1 scissor however. This simply doesn't happen (I assume pm forgot to add a line of code)
You know a attack is bad when the enemy uses the same sound bite and animation for one skill (First Captain Ahab and then The Barber… I feel like Jun and Starbuck count too but they don’t really make noise i think, same with Ricardo)
If you look closely, the Knight of the Moon (Bari) has attacks named by the color codes of Lobotomy Corporation damage types: red, black, palid and faint, that could be considered white in a way.
Bari appears to be a 'dimension hopper' for 'time', perhaps, in the same way Iori is a 'dimension hopper' regarding 'space'. Bari is also identical in face/hair and weapon to the Nameless Book Hunter in the Pale Librarian of Death bad ending for Library of Ruina. I wonder if they -Bari and Iori- have crossed paths, and if not, there could be a funny headcanon that Bari is somehow Iori's 'missing son', but considering Bari is a woman, that would be impossible.
My Theory is that Bari could be the one who is supplying early L corp with the O series Abnormalities ( Nothing there, the birds, the magical girls) before the bucket ever created. I mean aside from that I cannot find anyone else to fit that description of a fixer who keeps going around the ruins and outskirts.
@@willvan7685 hey . ~~What if they are the child of iori?~~ Bari is very similar to iori in name, both are "hoppers", but iori can only see one time at once (she cant move in time only space) so they are searching in different axis can only meet once. They also wield a curved blade/eastern and is a great fighter to rival an elder original bloodfiend in an age where they were at height (the which this pass is probably in early city and most probably they were free to do what they pleased, so more blood and more power) (I cant read)
Nice vídeo, one think i'd like to say is that the image of the skills are on the extreme bottom of the screen which makes them harder to see due to the youtube progress bar being in front of it, if possible just move them up a bit so it's easier to see
A thought occurs while watching this: How many enemies are Rupture Count Positive? Players don't have ot easy to say the least, but what about the enemy?
I really like how each area focuses mainly on a respective damage type -Slash for Area 1 (as shown with the bloodbags with claws that form into blades and the bloodfiends with scissors partly from crystalized blood) -Blunt for Area 2 (as shown with the bloodbags and their more club-like spiky hands and the bloodfiends fighting with canes) -And Pierce for Area 3 (as shown with the bloodbags now having a big crystalized spike on each arm and the bloodfiends using umbrellas spiked with the crystalized blood) I think it really gives some extra variety to each area and kinda prevents it from becoming too repetitive
I don't know what triggers it, but Dulcinea has variants of pretty much all her skills where the purple glow is replaced with a deep red. It's very obvious on the finale skill, I think it may be the difference between her losing and winning the clash with that skill? I think I've only seen the red variants in phase 3, and they're quite cool looking. Edit: I think I've seen it happen in Phase 2 now, too. This phenomenon occurs when Dulcinea's parasol gets covered in hardblood spikes, it seems.
@@em1rloneum512 no, the color on tails hit is a faded, dark purple. I am talking about the bright, blood red light in her attacks when she has the hardblood spikes on her parasol.