Hand-to-Hand is extremely strong, and practically deletes enemies once you become a lycanthrope and get the skill up a bit. You're right that it's probably better to make slightly higher damage spells though. It'd be fine for them to cost at least 20-30 SP per cast. Originally I just made them very low damage so they'd be extremely cheap to cast and spamming them a lot would make the skills go up faster, but currently I don't actually think there's much benefit to spamming it that much. I did make them a bit stronger in my latest playthrough (that I did not record) while testing Daggerfall Unity on Linux.
@@forbjok you're right, i forgot to mention that using only magic is far more boring too, im yet to try hand to hand but i think ill start a new playthrough and give it a go, to me it looks way stronger than actually using a weapon (without enchants)
@@jordangrubb9660 There are many advantages to it over the weapon skills. The most notable are that since you don't use a weapon, you effectively have the best weapon in the game for the skill - nothing - at the start of the game. It also completely eliminates the concern of material quality - some enemies normally require a certain material (or better) weapon to even be damaged, but Hand-to-Hand is exempt from this and can always hit everything. Lycanthropy also gives you a free skill bonus to Hand-to-Hand which is a significant boost early on. In terms of effectiveness, I'd say it's pretty much 100% superior to using a weapon. The only downside I can think of at all is that for whatever reason the Hand-to-Hand skill doesn't count towards the Fighter's Guild requirement, so if you want to join and rank up in the Fighter's Guild, you'll have to skill up a melee weapon skill in addition to it. In my opinion, this feels more like an oversight than intentional, and makes no real sense, but it is unfortunately the way it is. On the upside, you don't really miss out on anything major by not joining the Fighter's Guild. It's a bit nice to be able to rest there for free, but that's pretty much it.
Yes, if you are not a lycanthrope the ring doesn't do anything. The only thing it does in the first place is to remove the downsides associated with lycanthropy, such as having to hunt an NPC periodically to avoid losing HP, or being transformed automatically sometimes. Being a lyanthrope is just as OP without the ring, it's just slightly less convenient since you'd have to deal with those things occasionally.
@@forbjok At what point in the video did you contract the disease and become a werewolf? It just felt like you equipped the ring and received additional points. Sorry if it seems stupid, I'm just new to the game.
@@semnome8407 At 27:52 I get the "You dream of the moon" cutscene while resting after letting myself get hit by the wereboar, which confirms that I've got lycanthropy. Once you get that cutscene, all you need to do is wait a certain amount of time without curing the disease for it to take effect. You can even see that at 29:40, just after I equip the ring, I still haven't gained any attribute bonuses. At 29:48, I travel to Daggerfall "cautiously" just to pass enough time for the disease to activate, and then at 29:58 you can see that it has taken effect and boosted STR, AGI, END and SPD to 100. The ring has nothing to do with the stat increases at all, it only removes some of the annoying side effects of lycanthropy.
Not for speed, no. I don't think jumping makes you move faster, except when jumping over something to avoid having to walk around it. It's mostly just to ensure the Jumping skill goes up as fast as possible, which in turn will make the character level faster, since that skill is one of the major skills. Then again, I guess you could say it's for speeding up completion of the game, since leveling is a pretty significant bottleneck. Even in this run, I had to grind for a bit in Direnni tower to reach the required level 8 and 10 level requirements for the main quest.
I'd add that there's a fair amount of technical stuff that's easy to miss if you don't know what you're doing. Pay particular attention to the spells he makes, and understand how they operate, or you're going to have a bad time.
That's usually an issue if you use a weapon you have very low skill with, and especially if the weapon is also of a low material. That's the reason why I always make sure to put my main weapon skill (Hand-to-hand in this video) and Destruction in Primary skills, and put as much extra skill points into it as possible during character creation. It makes hitting things usually not much of a problem even at the beginning of the game.
Strictly speaking, you don't need to pay it back at all, but there's a pretty good chance if you just keep collecting and selling stuff that drops from enemies, you'll have more than enough gold to repay them by the end of the game. The higher level you are, the more likely materials like daedric and orcish will be to drop, and those sell for huge amounts of gold. Obviously, if you just go through the main quest and don't pay attention to how much time you're spending, it will be somewhat down to luck whether you end up with enough gold before the limit runs out, so if you're getting close to the time limit you may want to just grind out the rest in nearby dungeons. That should be doable easily either way, since you'll probably be pretty high level by that time. If I just bum rush the main quest and don't do any optional quests, I'm usually around level 12 when I finish it, and if I do a more casual playthrough where I also do all the optional "main" quests, I'm easily 17 or so by the end of the game.
I was using a mod that is supposed to make it so that you don't have any time constraints on quests, and it prevented me from summoning hircine, if anybody is having that problem
As far as I recall, I just installed it like any other mod. New versions of DFU may have come out since then that broke it, as I haven't tested with the latest versions. EDIT: Tested in DFU v1.0.0, and the hotkey bar mod still works fine.
Master Ninja Gear accessory. It's generally the best endgame dash accessory, as it has a longer dash and doesn't bounce you off stuff if you hit something.
I hit the queen of light in the same degree without an oxidation and with weak armor with the exposure of 600. Necessary to say on the handset and no potion
Hole of Balul is just one of many random dungeons you can get for various quests in Daggerfall. The actual dungeon you're told to go to is random and will be different each time you get the quest. You will have to go to whatever dungeon you were told to go to when you got the quest.
I believe I just created an artificial hallow biome in the middle part of the cavern layer which counts as surface forest in getfixedboi. I assume the actual surface wouldn't work, since getfixedboi pretty much flips the layers upside down.
I use to end my bank run in Waridge, Tulune, where there is a bank just a few steps from the coven house on the west edge of town. That said, Tulune is small so you tend to get a short time limit on the quest, so in that regard Daggerfall is better.
Because I deliberately have a lot of defense for this fight, as you can see in the equipment UI. Normally I go with borderline glass cannon setups for most bosses, but in the case of Mechdusa, I can't really see any way to realistically avoid getting hit by the lasers going all over the place, so the strategy there is just to stack enough defense that the lasers do negligible damage and avoid the big stuff that still hurts as much as possible. As you can see, I got the frost armor, which is most likely one of, if not the best armor you can get pre-Mech for ranger. I also had both the Brain of Confusion and Worm Scarf for damage avoidance/reduction, the Star Veil for increased immunity after a hit, and most of the accessories were reforged to Warding. I'm not 100% sure I had all Warding in this recording, but at least the majority would have been. I also have honey bubbles set up around the arena to keep the honey regen buff up as much as possible. It's definitely possible to beat the boss with less defensive setups than this - I'm pretty sure I had at least one kill where I had the Ranger Emblem equipped instead of Worm Scarf - but at the end of the day, less defense just means relying more on luck when it comes to avoiding getting chipped by the lasers, and damage roll RNG, and I found that the time it took to kill the boss was neglibible anyway, so just going with as much defense as possible seems to be the best.