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TGWaffles (Thomas)
TGWaffles (Thomas)
TGWaffles (Thomas)
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@astn07
@astn07 10 дней назад
Didnt ur ass make sb mods or smth like a ah flipper
@teezzmegee972
@teezzmegee972 13 дней назад
This must be one of the most simple yet most infuriating combat system that was ever conceived....but we have worse (Counter Strike and league of legends) 🫠
@donutstudios6353
@donutstudios6353 15 дней назад
maintain a single version my ass why do java and bedrock exist then
@brandont5264
@brandont5264 16 дней назад
Our king, Technoblade, has still not left us. His teachings are still here to guide us to victory!
@oglothenerd
@oglothenerd 16 дней назад
As a software developer who loves disassembling how things work at a core level, I love supporting these kinds of channels! You earned by subscription!
@TheobaldTheBird
@TheobaldTheBird 16 дней назад
This is a really, really, REALLY good video. Thank you for making this
@The-Ice-Blue-Flame56
@The-Ice-Blue-Flame56 18 дней назад
So much noledge
@sporatyt
@sporatyt 18 дней назад
If you ever do this again, plz explain how shooting arrows work when accelerating towards the ground after jumping bc I SWEAR it isn't what it used to be
@Mr_Blackbird
@Mr_Blackbird 18 дней назад
do a breakdown on 1.8 kb reducing
@playfate
@playfate 18 дней назад
4:29 cant find this video
@_thomas
@_thomas 18 дней назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Tc9fWXfDQNw.html (it took me so long to edit this that the thumbnail & title are completely different LOL)
@rygyd
@rygyd 18 дней назад
whattttt????
@fireballman31
@fireballman31 18 дней назад
After watching the whole video, I just wanna say that it is incredibly well made and if this had only existed when I first looked into this stuff it would saved tons of time looking at Minecraft parkour wikis and testing stuff and looking at damage calculations and sprint reseting. Additionally I learned several things including (it halves the velocity of the player being attacked before adding the 0.4 of a hit, blocking adds 1 damage point before halving the output, resistance pots can’t bypass the random part of the calculation, and the 80% damage reduction maximum). With that being said, I think there are a couple of things you could have touched on or could include in a future video. 1. Latency: this is such a massive part of reach in any actual multiplayer server and has a greater effect than low ground from what I’ve seen (ie rodding can be better than low ground if you give them enough backwards velocity). Here’s a video link outlining it’s affect relatively well that you could emulate: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nOUDng4Z-rI.htmlsi=_xAM3G6vLXEB1wc4. Although this doesn’t cover the way blocks and visibility can effect things but block pvp is entirely different challenge. 2. Jump reseting. It is a direct consequence of how Minecraft calculates whether the player is on ground 1 tick late so you can get the additional forward velocity of a jump while not being in the air during the hit and having reduced friction. There is easy code to point to and I think it would fit easily in with your style. 3. Reducing. The 0.6 times x / z reducing effect of kb / sprint attacking is incredibly important in pvp and could have been covered. 4. Miscellaneous stuff (go deeper into applications of invincibility frame damage and how you can override kb stick hits with sword hits or normal sword hits with crits (another reason you can’t just click 2 cps), talk about sprint key tapping, where you fix the sprint break bug by timing tapping sprint after every time you attack (better than w tapping and block hitting and shift tapping because you are walking forwards in the time you aren’t sprinting), any thing else I think of I might put in a reply.) Anyways, amazing video, loved what you did with your other video outlining how multiplayer is a “lie", and totally understand if you never wanna talk about these topics or lag because of how long it takes and wish to move on to other things, but I seriously appreciate how hard it is to organize a presentation like this, it’s super hard to know even where to start. Explanations on speedrunning mechanics, glitches (like the -45 degree nuking glitch, or hypixel ghost items), or really anything would be cool. Definitely earned a sub.
@_thomas
@_thomas 18 дней назад
They're huge topics and it's honestly really hard to fit in so much information while still keeping it feeling more like entertainment than a lecture! I think in future if I continue this type of content I'll focus on smaller parts spread over a longer time so people can take it in a little easier - but thank you for the ideas, there's just so much I could cover! :')
@rygyd
@rygyd 18 дней назад
great video.
@fireballman31
@fireballman31 18 дней назад
Ive looked into this stuff a lot and still learned that blocking adds 1 damage point before halving the output, resistance pots can’t bypass the random part of the calculation, and maybe I just forgot or something but I’d never heard of the 80% damage reduction maximum
@zeldash_
@zeldash_ 19 дней назад
Lvl 156 with a spacehelmet ? What the fuck
@deleted-something
@deleted-something 19 дней назад
I guess you could talk about the “ snapshots” that tried to change combat and that are in hold for…forever…?
@apotatoman4862
@apotatoman4862 19 дней назад
gj
@Gorbongle
@Gorbongle 20 дней назад
i play bedrock so i can’t even use this 😭
@LeGhostFire
@LeGhostFire 20 дней назад
Bro you can make this into a college course and nobody would bat an eye I had no idea what was going on throughout the entire video LMAO
@nikorinmp
@nikorinmp 20 дней назад
This was a really good in-depth explanation of Minecraft combat mechanics. I loved to learn all this new information!
@deleted-something
@deleted-something 20 дней назад
lmao
@Hlebuw3k
@Hlebuw3k 20 дней назад
Note that the Protection enchantment is best, because if you have 4 specialised protection enchantments, it's the same as having 3 normal Protection and 1 specialised, because of how it's capped at 80% damage reduction, so that means it's completely useless to have more than 1 fire/blast/projectile armor piece. You want to have at least 3 Protection, and ideally 4.
@0brine
@0brine 20 дней назад
19:41 is good advice and gives you an Advantage, everything before does not help you in pvp
@fireballman31
@fireballman31 18 дней назад
Maybe for duels, but most game modes where you need to acquire armor or potion upgrades or otherwise the other stuff is helpful
@0brine
@0brine 18 дней назад
@@fireballman31 true true, and its also just interresting information
@ProPlayerkdjxus
@ProPlayerkdjxus 21 день назад
12.4k
@christopheollier7242
@christopheollier7242 21 день назад
Yeah thx. Plz do a latency video explained in detail
@PoOyA_pooor
@PoOyA_pooor 21 день назад
i have an math exam tomarrow ، after watchin this video I forgot everything i knew 😂 . but i like it , its so usefull video for server developer like me . thank u Thomas ❤
@sunitadevi-oh7oh
@sunitadevi-oh7oh 21 день назад
19:02 honey blocks
@entangledatoms7153
@entangledatoms7153 21 день назад
Not gonna lie, I don’t know why I’m watching this video, seeing as I don’t even have Minecraft.
@ILoveHorror928
@ILoveHorror928 21 день назад
THANK YOU SO MUCH! I was really thinking about video like this a month ago... Like if someone watch the code, and tell us the most useful tips, according it. That was the most useful video i have ever seen on RU-vid! Thank you again!🎉
@arttukettunen5757
@arttukettunen5757 22 дня назад
One thing that I have experienced is that the servers are kinda terrible at calculating player positions in real time. In combat this means player locations are affected by latency more than player actions are. This means that combos are even more effective on people with higher ping, since on their screen they are knocked farther away from the attacker than the attacker sees them on their screen at the same point in time.
@marshberry3327
@marshberry3327 22 дня назад
Helpful but truthfully means nothing for pvp because youll pick up the feeling for it all very quickly
@furgenciopromc6328
@furgenciopromc6328 22 дня назад
Nice
@hPomplays
@hPomplays 22 дня назад
this doesnt explain, why if u click faster in earlier versions u take less kb, or why jump resetting and counterstrafing is so useful, or am I just too stupid?
@fireballman31
@fireballman31 18 дней назад
Counterstrafing isn’t useful
@fireballman31
@fireballman31 18 дней назад
And he prolly just didn’t have time to talk about the other two things
@hPomplays
@hPomplays 16 дней назад
@@fireballman31 what? it is in 1.8.9 pvp. its not a popular strat but very much a good one for high ping
@fireballman31
@fireballman31 16 дней назад
​@@hPomplays unless you are snapping your head back and forth like a robot, strafing doesnt give any mathematical advantage which is what I mean, for a gamemode like sumo, but i definitely exegerated cause yeah it could help you in certain cases
@hPomplays
@hPomplays 15 дней назад
@@fireballman31 I mean, when I go into a fight on 1.8.9 ping range over 150 and press a strafe key and w and walk diagonally forward, hitselect them and then press the other strafe key and hit em again, why does that work?
@XavierThe5layer
@XavierThe5layer 22 дня назад
You have earned my subscription
@XavierThe5layer
@XavierThe5layer 22 дня назад
24:23 can you make a mod so I can practice using arrows and knowing how high I need to aim to hit them
@XavierThe5layer
@XavierThe5layer 22 дня назад
Is sprint resetting really a bug
@daverome9212
@daverome9212 22 дня назад
Bedrock players : so anyway i started clicking
@itzmrgreen
@itzmrgreen 22 дня назад
How do you do that blue effect?
@Vaporwavelol
@Vaporwavelol 22 дня назад
You forgot about rodtricking! In minecraft 1.8 there is a mechanic that stacks damage to double damage. Whenever you land a hit you have a .5 second window where you cannot be hit again, if a player is hit with an arrow, snowball, egg, or ofcourse, a rod before that period and then hit with a sword afterwords, the projectile hits damage will be replaced with the damage of the sword, effectively doing double damage. This is colloquially known as the “rod trick”
@kaz49
@kaz49 22 дня назад
Ooh, networking video! Yes!
@tsukimotoX
@tsukimotoX 23 дня назад
Would like if you continued the series and explained every mechanic, to be pro in minecraft 😅🙏
@Th3Curs3dChild
@Th3Curs3dChild 23 дня назад
8:20 Used wrong function, max(0.5,1) should be there instead
@Tehn00bA
@Tehn00bA 23 дня назад
Rip Techno
@Fibero-Fibero69_420
@Fibero-Fibero69_420 23 дня назад
so pretty much to have the max range you need to be STRAIGHT
@MarioFarmer617
@MarioFarmer617 23 дня назад
Yoo ty for the maths
@repeater64
@repeater64 24 дня назад
Did this video previously have a longer intro which has been cut out using the RU-vid editor? Because all the timestamps in the comments seem to be off from the moment they are describing
@queefedworm
@queefedworm 24 дня назад
not point one? zed? English please?
@gg-fe7xm
@gg-fe7xm 24 дня назад
Minecraft pvp is lowkey fun again?
@ImSuchAZero
@ImSuchAZero 24 дня назад
I love that technoblade refrence
@hikaruishida1420
@hikaruishida1420 25 дней назад
Me, a pacifist builder watching this video: *"Hmm... Interesting."*