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3D Shaker
3D Shaker
3D Shaker
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@amevorf32
@amevorf32 День назад
Great video as always. May I ask what were your render settings, GPU and Rendertimes for the animation? Thanks.
@blenderheadxyz2418
@blenderheadxyz2418 6 дней назад
Can you tell me where i can find the luts ?
@3dshaker496
@3dshaker496 6 дней назад
Hi, here´s the link : www.dropbox.com/scl/fo/qr0qt4wsj9jiw0k5jwxhs/AMp9zJV7sujA9CDDmV1XkKU?rlkey=3y7wl8olu3lewv3mkhoakf9cy&dl=0
@aaarThur349
@aaarThur349 7 дней назад
woaw ! so coool ! thanks for this good tutorial
@karmyz
@karmyz 9 дней назад
Hi where we can find the better bloom 1.2 filter for the compositor? Thanks great tutorial!
@3dshaker496
@3dshaker496 6 дней назад
"Hi Karmyz, it is available for free on Gumroad, here's the link: llennoco.gumroad.com/l/BetterBloom"
@michelrigaud9552
@michelrigaud9552 11 дней назад
Impressive !
@jkartz92
@jkartz92 11 дней назад
It would be great if your assets gets support with scatter addon too!
@Albert_Riseal
@Albert_Riseal 12 дней назад
good job, Thanks for the tutorial
@울카메롱
@울카메롱 12 дней назад
좋아요 풍경이 아름답다
@talat2k4
@talat2k4 12 дней назад
The link for the project files aren't working.
@ЮрійСвєтличний
@ЮрійСвєтличний 12 дней назад
Video for advanced users or if you pay will get a slightly more detail guide.
@문어그리고초고추장
@문어그리고초고추장 Месяц назад
But there's only one Image Texture, which is just the leaf, so why is it being applied so well? Why is it that when I download the fern model and texture from Quixel Bridge, it doesn't work properly
@cocboss3329
@cocboss3329 Месяц назад
Wonderful
@smitmakwana1690
@smitmakwana1690 2 месяца назад
Can you please provide the links to OCIO you used
@qwazar9318
@qwazar9318 2 месяца назад
Hi, thx a lot. the problem i have is that it doesnt show the background hdri correctly. I followed all the steps, maybe it's blender 4.2 problem?...
@3dshaker496
@3dshaker496 2 месяца назад
Do you use a different hdri for lighting and a different one for a background? In order to display the correct one through the glass you need to not only use a camera ray but also add a transmission ray, like this: www.dropbox.com/scl/fi/3robcly9laggapphsbuer/image_2024_08_06T05_22_51_428Z.png?rlkey=666e6j3osvu2kw43zyftb1ljj&dl=0
@qwazar9318
@qwazar9318 2 месяца назад
@@3dshaker496 wow, thx for answering. is that in glass shader or the world?
@chejz
@chejz 3 месяца назад
impressive stuff really :) I have a question how did you create a rocky shore and water?
@TheGreatResist
@TheGreatResist 3 месяца назад
8:04 Can you please clarify how to add procedural textures in the extremely confusing Blender Texture Tab? I managed to add a non-dynamic cloud Texture to my Plane but can't seem to procedurally customize it like you did.
@IginoMarchesin
@IginoMarchesin 3 месяца назад
Hi, nice work! May I ask why you use particle system instead of geometry nodes for tree scattering?
@IacopoGiannini
@IacopoGiannini 3 месяца назад
Thank you for this insight into glass! Really interesting!
@fjpdu625
@fjpdu625 3 месяца назад
Hello, sorry to bother you but I have a project where I need vines, and I am going to make them into a billboard texture, do you think I can make a seamless vine after purchasing a good one model? Thanks you in advance & the projet look really good 🔥🔥
@syedsafisalam6799
@syedsafisalam6799 4 месяца назад
Thank you so much for this breakdown. Even though you have gone through the entire process very nicely! Can you please make a video only focusing on the "Natural transition from road to the ground"? The transition you have made looks so so so so beautiful and amazing. Please 🙏 make a video only on that topic and I'll be forever grateful to you❤
@gusdaparamananda7386
@gusdaparamananda7386 4 месяца назад
hello can u make the tutorial how to install the dimenshiva furnitur …. i dont understand
@peterlaverty9397
@peterlaverty9397 4 месяца назад
Very nice work
@胡禹-b8t
@胡禹-b8t 4 месяца назад
nb
@ArchBlend.
@ArchBlend. 4 месяца назад
i would realy appreciade if u give me link to hdri
@3dshaker496
@3dshaker496 4 месяца назад
here you are : polyhaven.com/a/ehingen_hillside
@ArchBlend.
@ArchBlend. 4 месяца назад
@@3dshaker496 thank u so much bro
@gabrielgonach6330
@gabrielgonach6330 4 месяца назад
Awesome work! How much about rendering times? Per frame and/or in total? Render config?
@3dshaker496
@3dshaker496 4 месяца назад
18 per frame, on 4K resolution. 250 frames in total. 2x RTX 3090
@gabrielgonach6330
@gabrielgonach6330 4 месяца назад
@@3dshaker496 Thanks for sharing!
@punmije
@punmije 4 месяца назад
should it be better to use volume scatter to tint the glass maybe instead changing the diffuse color?
@3dshaker496
@3dshaker496 2 месяца назад
Volume scatter overall would be an better option but it depends on the situation, using volume scatter can provide more realistic result but it is heavier for rendering. In this particular scene using volume scatter would give pretty much same looking result as tinting it with diffuse color. You can always try both methods and see if is there a difference in result, if there is a significant one - you probably should use volume scatter, if not - you can use diffuse color.
@GerardB2023
@GerardB2023 4 месяца назад
Love it! please tell me there is a tutorial coming?
@shirazigs
@shirazigs 4 месяца назад
Amazing!
@shirazigs
@shirazigs 4 месяца назад
This tutorial is so fantastic! I love it. 😍 Please make more tutorials about Octane render. ❤❤❤
@gabrielgonach6330
@gabrielgonach6330 4 месяца назад
Awesome quality work! I always love how life like is your vegetation and lighting. Most renders I see (specially the ones made by the studio where I work for) tend to use deep and or saturated green, making it look super fake. I'd love be part of your team!
@SamEmilio2
@SamEmilio2 4 месяца назад
I love this tutorial. Funnily enough, I was just playing around with your free house scene yesterday and was thinking "dang, their way of doing glass is really good", so I love seeing it explained like this. What's frustrating though is how it works in Cycles, when in Octane you get an amazing result from just using a specular material..
@konotori_vfx
@konotori_vfx 4 месяца назад
Amazing result! I'm watching it on a 16" 2K screen with 100% sRGB and color calibration and it is looking like a real life footage! It is so photorealistic that I don't see CG here at all (except a little bit of denoising artefacts on the left corner of the building)!!
@SamEmilio2
@SamEmilio2 4 месяца назад
What the what!? Was this cycles or octane?
@bbkorp
@bbkorp 4 месяца назад
3D shaker is absolutely amazing! I'm hurry that you'll make lite trees pack
@andreybagrichuk5365
@andreybagrichuk5365 4 месяца назад
Yeeea, nice tutorial guys! Congrats new members of YT team here!
@SaifArabb
@SaifArabb 4 месяца назад
Great tutorial, i willcheck your store
@yed_co
@yed_co 4 месяца назад
Good Job master!
@weeq326
@weeq326 4 месяца назад
This was very helpful, thanks! Where’s the grass from?
@3dshaker496
@3dshaker496 4 месяца назад
Most of the grass assets are from Graswald
@denzel_mob1523
@denzel_mob1523 4 месяца назад
The problem I have with octane is its compatibility with native blender add-ons, for example, I want to create stuff like this but when I use add-ons like G-scatter, the materials don't show up, I know you have your premade asset packs but for a noob like me, I just give up, did you purchase those assets?
@blckops712
@blckops712 2 месяца назад
Use octane scatter instead?
@joseruano539
@joseruano539 Месяц назад
I used to think a bit similar, but if you are a noob (like me) just learn to do everything by yourself first, don't use addons that make everything for you, when you understand how everything works, using addons just improve your workflow, instead of doing it for you, The quality Octane gives worth it, If I use addons or simple stuff like Quixel bridge, I just remake the material and that's it, is not that hard actually, the beginning is pain, I've been trough that but when i understood Octane damn, i'm never going back to cycles haha if you need help just answer this and I'd gladly help you with the basics of octane and how I deal with the lack of support of some addons
@ua_visuals
@ua_visuals 4 месяца назад
Hiii! Is the animal model yours? Nice video
@3dshaker496
@3dshaker496 4 месяца назад
no, I bought that sheep from here : blendermarket.com/creators/vfxgrace?fbclid=IwZXh0bgNhZW0CMTAAAR0D4fpJ2oaBlk1vIV-_NcpEKu-bmVs534N0qgAl5ST42sjuNkjT-ISKEgA_aem_Acbf4ZQLkEhHhjp96VpXxt97Ey-J_n7typAWaochP2fUsaTehMDNOzbJv6nINTNkVUaLIEZ7bF9A6wj68OnxJT9t
@ua_visuals
@ua_visuals 4 месяца назад
@@3dshaker496 Okey, thank you! Nice video again!
@andreybagrichuk5365
@andreybagrichuk5365 4 месяца назад
What an Amazing pleasure to see THIS QUALITY! Man, just amazing! Keep going please
@wofuerbrauchtmandas
@wofuerbrauchtmandas 4 месяца назад
good job, where did you get the tree models from? they look great
@3dshaker496
@3dshaker496 4 месяца назад
Thanks, most of the trees I used are from our e-shop on Blender Market. blendermarket.com/products/blendertrees--ultimate-trees-collection
@grigorescustelian6012
@grigorescustelian6012 5 месяцев назад
Where did you get from all those assets at 5:40?
@3dshaker496
@3dshaker496 5 месяцев назад
It went from several sources like Graswald, Quixel megascans, Terra scapes or our library on Blender Market
@antoineoscar
@antoineoscar 5 месяцев назад
Hey, could you explain how you did the new materials for the vines please? I don't find the nods you're using unfortunately...
@3dshaker496
@3dshaker496 5 месяцев назад
do you use Octane or Cycles ?
@polary2751
@polary2751 6 месяцев назад
I see the gpu memery is more than 24G.I wonder how did you do it.😃
@pnksmigge5324
@pnksmigge5324 6 месяцев назад
do you have any idea how long octane will be free for blender? I'm having so much fun using it again after switching from cinema, but I'm afraid every day of my life :D
@3dshaker496
@3dshaker496 5 месяцев назад
I have no idea, try to ask on some forums
@ArchBlend.
@ArchBlend. 6 месяцев назад
Can you please answer question: can I achieve this photorealistic quality in cycles?
@RomboutVersluijs
@RomboutVersluijs 7 месяцев назад
What im a bit baffped about is how the post peocessing pass actually adjusts when you turn off a lightgrouo. I was thinknthe post processing pass was a rendered image, but it looks like its being adjusted each time. But thats is weird because the render is already done.
@RomboutVersluijs
@RomboutVersluijs 7 месяцев назад
The part where you stayed octane and cycles use different color management is not exactly true. Since blender started using Filmic, it also uses OCIO, same as octane
@RomboutVersluijs
@RomboutVersluijs 7 месяцев назад
My old render had 4 channels I could use for environmental lighting. One emiiter, diffuse, reflection and refraction. Was very powerful to work with, super handy to control all 4 of those seperate s the 2 octane has