Hi! I'm Mords - the original creator of Primordia & founder of Wormwood Studios.
This channel is dedicated to Hibernaculum - an atmospheric RPG/survival horror game that I am currently independently developing with the Hibernaculum team.
Not sure it _is_ morse There’s no spaces to tell where letters and numbers stop. Like, what’s the first letter? -.-. would be C but -.- would be K Hell, the letter E is just a single dot. You see the issue? In Morse you leave a slight pause after every letter.
This looks extremely cool, though I would absolutely love to know the backstory behind this silly goober. Is he a human mixed together with metal parts, is he just a weird fleshy robot, why's his nose so damn long?
Yeah this is the interesting part of game dev for me/us - not just the skin but what lies beneath... Suffice to say, of course, you'll have to actually play to really find out ;)
This is AMAZING! I love the art style, creature design, color palette choice, the SFX, sound design... Everything. Beautiful. [Positive rant ahead] It's not a cheap jumpscare, the animation is just menacing, creepy to look at and listen to. Hypnotizing, trapping my gaze and hearing senses into it with my own curiosity. Wonderful pixel art. In addition to being pixel enough to leave some parts for my mind to fill the blanks, causing me to stare and think about what the monstrocities are, the monster design itself is complicated and confusing enough to cause my mind to become anxious and tense. Sounds are vague and confusing to listen to. You can't really tell what this thing is saying, complemented by a "pulsing", slightly vibrating, uneven ambience and occasional blood-red flashes. Perfectly fitting for a sci-fi horror design. You either exactly knew what you were doing while creating this, OR you developed this kind of creative thinking by yourself. Both reasons reveal your wonderful skills, very impressive. I'm not an expert, it's just my personal opinion based on my own experiences with horror art, but I'm really picky when it comes to getting into horror video games. They always need some "edge" for me to actually get interested in them. I can't wait for the game to come out. I've never been so interested in a project from a single short video. I will be 100% sharing your work with my friends.
Hey thanks! Yeah, it's not my first horror game so there a "feel" I've been cultivating for a while now in this work, I guess! I do look forward to stitching all these vignettes and larger-than-life characters and entities into the core experience - the meat and potatoes gameplay that holds it all together. Anyway - thanks for the in depth comment I really appreciate it - I can see this teaser def hit it's mark!
Not sure what audience you were looking for/ targeting, but you got me, a horror fanatic, HOOKED. The art is f’cking amazing dude, gonna look into your vids a bit more for le lore, but holy F’ck man. Keep it up.
Haha thanks yo! This really seems to be finding the right people which is awesome to see :D Make sure to Wishlist us on Steam - it's a ways off yet but we are making swift progress rn
It looks like a whole lot more attention should've been done on the hallways, where I'll be supposedly spending the majority of my time. Art direction is one thing, but staleness is another ball of wax. This is like looking at Blake Stone. Hard pass. Smaller map, more interactivity.
@@hibernaculum As always, I appreciate the time and energy you spend answering the laments and torments of the common man. Maybe I'll watch this one just because.
@@hibernaculum I've been showing it to my friends and asking them, “Would you like to try it when it's released?” and they said they would if there was a Korean translation. If you're willing to translate it, I'd really appreciate it. The pixel art is beautiful, it's a horror game with a unique sensibility, and the BGM fits so well, so I think it's a really good game.
Amazing! Seek God, only He can fill the internal voids and give us true happiness and peace. He loves you. God bless you all and your families. Read: 2 Corinthians 5:17. Romans 10:8-13.
Yeah - it seems a lot of games came close to that real crossover but not quite from this era/style... This is a big part of the crux of what we're doing :D
I like how he adapted the style of those games which were ussually fantasy and made it into a sci/fi horror with an art style like a refined wine. If more AAA studios had this mindset the Gaming industry would enter a golden age
Yooo, I've been making music for the past 6 years and I would totally love to do some industrial horror soundscapes for your game for free! You're on your way to greatness bro, keep it up!
Hey mate just wanted to ask if there are any games you'd recommend I play before you release this? I'm very into the aesthetic (I recommend reading Dai Dark for something that's kinda similar but still pretty different I feel) so I'm really looking forward to playing this game but I've never really played a dungeon crawler. I've played Ultima Underworld and System Shock 1 which I guess are kinda in a similar lane but not quite the same. Any cool recommendations? Especially if there's something more recent so it can be a bit easier to just boot up and play and control on a modern computer than something from the time of Ultima Underworld lol, that one took a while to get used to
G'day! Yeah look it's hard to say because I am trying to like, milk the best of all those games into a new experience but yeah - I would recommend (aged fairly well); Elvira 2; Jaws of Cerberus - but it HAS to be with the Amiga OST which is insanely superior and you can't get that version I don't think. I play the music on YT and mute the game as a solution. This one is about the atmosphere though so yeah. I think Eye of the Beholder 1 is still good for a run through as well - but it turns into a grind fast. ...It's so hard to recommend dungeon crawlers - SS1 and Ultima Underworld are close - System Shock 2 I would DEF recommend (original version) but I imagine you've played that. Gold box era like Wasteland or Perihelion or Whale's Journey etc etc... Like they're just such a product of their time & haven't aged well I don't think but if you get into Elvira or EoB those could be worth a look too. ...Yeah - just wait for Hiber LOL :D
Yeah I guess it's just not a very popular genre where you'd have a lot of games to recommend. And many of the older ones look cool but I'm not sure how well they play. I see long time RPG players still recommending mainly Dungeon Master and Eye of the Beholder when I look for it, which are not exactly interesting looking games imo but I guess their gameplay and UI must've aged the best. I'll look into Elvira 2 and Eye of the Beholder tho. I started SS2 last year but I had to take a break. I took interest in immersive sims and decided to play all the big early examples of the genre in release order. Which means SS2 wasn't just the 5th proto-Immersive sim I was playing in a row, but also the third Dark Engine game in a row after the first two Thief games. I'll definitely play it this year, at this point I'm saving it for October. Cheers and thanks for the recommendations! Good luck with development, I'll be there ready to play for launch.
They’re perhaps too modest to recommend it themselves, but play their earlier game, Primordia. Different genre, but similar aesthetic. Also, it’s amazing and _art_
The quality is simply amazing. Keep striving to improve and, above all, seek God, because He is the only one who can fill every internal void and give us true happiness and peace. He loves you. God bless you all and your families greatly. Read: 2 Corinthians 5:17. Romans 10:8-13.
This made me think about a kind of ghost that is created when someone gets seperated from their ship and die drifting alone in space. the tether becomes the entities main appendage which in deperation for oxygen and connection it will use to attach itself to a passing spacecraft ( or worse an unfortunate astronaut ) and begin parasitically draining the oxygen straight out of it. The only faint movements of the human body are the occasional twitch as the tether pulls the body along like some grim serpent. The body moves noticeably more as it feeds creating a sound of rough and rasppy weezing as the creature is finally breathing. All that from an image, a name, and some spooky music.
Yeah the idea of spacesuits becoming sarcophagi is fascinating isn't it? The raw elemental nature of space... The timelessness of death. Glad you dig the animation ;)
Wait, what exactly happens here? They guy gets his throat slipped, but cut off is his arm? And it, like, infects him? But don't get me wrong - it looks amazing!
Yeah I think this was a hapless traveller whom you witness slain by the arbitrary nature of chaotic remnant security systems corrupted beyond reason... I think it's mostly a directed energy injury to the carotid artery (hand falls due to blood loss shock) by, basically, a door buzzer.
I really hope this game isn't another procedurally generated dungeon crawler. I want structure in my emergent gameplay. Some sense of explorative wonder, not insatiable wanderlust.
No - there are no procedurally generated dungeons in Hibernaculum it's all handmade with our own maps (which were drawn old-school on paper first actually) :)
@@hibernaculum Oooh, I'm so excited. I need a good old school PC-98 like adventure. I'm jealous of your talent. I was hoping to be making games like this at this point in my life. Harness that passion. 💜
pretty sure you could clean this guy up and plonk him in the middle of the dark crystal, and nobody would notice, he's got a very practical effects look about him, especially with all those whispy hairs
Hehe thanks -I would love to have our radioactive slug in Dark Crystal universe... I'm obsessed with some of Henson's stuff & puppets in general more and more these days :D