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1st cheers that helped a bunch, 2 This is where I find the 'reading the rule explains the rule' a bit condescending as How in the heck was I supposed to apply my question that I formulated looking through data sheets and relate it to one comment under benefit of cover, there is a L O A D of rules in Warhammer ontop of having their own terminology and syntax to describe it split over a rule book codex and whatever dataslate amendments It takes multiple readings of them to just gain a basic understanding, and multiple games to start putting it into practice I'm interested in playing and I'll get there but noone needs to be a d*** and speak down on others
Glad it helped. The reading the rule explains the rule thing is more directed at GW than anything else. It's sarcasm because GW rules are notorious for being convoluted and confusing.😅
New player; after playing 5/6 incursion games I still don't understand a situation in which you can use Wraith Form. Can someone please elaborate? Thanks
Try to use some white pigment powder to make it white it is usualy stronger than the ready colours.....thanks for the video i didn't have idea how to make flocking from florist foam !!
One thing though. self destruction is destroying the model not dealing wounds so it should not qualify for reanimation due to no wounds lost. your not taking wounds your removing the model outright for the damage.
Which by removing the model makes the unit below starting strength. So once your reanimation roll has restored any wounded models in the unit to their starting number of wounds, it returns a model that has been removed from the unit, if the unit is below it's starting strength. As per the second dot points of the reanimation protocols rule. Reanimation protocols does not care why the unit is below starting strength or has wounded models. All it cares about is that there is still atleast one model still alive, and that the unit has wounded models and/or is below starting strength.
If a weapon has damage D6+1 on the datasheet (like a lascannon). and you halve damage. is it a) d6+1 then half because the +1 is part of the damage profile itself or is it b) d6 halved then +1 on top?
Good question, it is the former as the +1 is a part of the damage characteristic and not a modifier to it. So you will roll the D6, add 1, then apply any modifiers in standard order of operations, in this case, halving it.
I'm not familiar with 40k, but at face value, it seems pretty reasonable that if no fight occurs, then there's no reason why a fight phase would occur. At the very least, it's a little harsh to say call the friend out like that. It's a logical argument.
The fight phase happens even if there’s no units within range. Also, this is somewhat better than the original where there’s no rolling, instead the models take a wound (the mummy in ‘99 taking out a thief comes to mind).
Really good battle, a nail-biter to the end. Perfect!! Those walls are great for "Fort Davis" as are the scrap barricades, nice work! A couple of rules mistakes: When rolling for AI behavior the combined bottle/star result is resolved as if it were a single star. Campaign book p.11 under Method. AI models that receive Charge bonuses flip the token to randomly determine black/green. Campaign book p.11 under Notes for Close Combat Method. I definitely enjoyed this; I hope you'll do some more Fallout Wasteland Warfare in the future. :-D
Glad you enjoyed it, I was certain the Mutants had it in the bag. Goes to show that you should almost always play to the end as anything can happen. Thanks for letting me know where those rules are, I spent about 30 minutes trying to find them when I was shooting this and could not find the rule. I definitely plan to do more FWW, so stay tuned.
When do you determine the number of attacks? Let’s say I shoot profile 1 reduce to 9 the. Profile 2 with blast. Does profile 2 get +2, or +1? Got a reference for that?
The number of attacks are determined when the weapon is selected to attack with, as per the random characteristics section under data sheets in the core rules. This might be due to being half asleep when reading this, but I am not sure what you mean with "profile 1" and "profile 2"? Can you elaborate on what data sheet you are referring to.
@@OrdnanceWarGaming I got it. Thanks a lot good sir. We were reviewing rules we got wrong in the last couple games. At some point I got overloaded with rules. FYI in the rules commentary page 14 it specifies that all effects are calculated at the when shooting is declared. (Some abilities and stratagems activate against units below half strength) that unit has to be below strength before any shooting takes place. You probably knew that. It took me an hour to find out.
Had this come up today, with Abaddon against lychguard and teo attached characters. What happens to the excess wounds after the character dies? Are they wasted or do they spill over onto the next character or bodyguard? Also how does "protocol of the eternal guardian" interact with this? -the one where a necron character can be set back up after being destroyed. If I allocate 6 wounds to a 3 wound character who fails all their saves, does the model come back and ignore the remaining wounds?
I'll have to make a couple of videos to answer all of this. But, in short, the wounds will spill over. As for protocol of the eternal guardian, I am torn on that at the moment, and will have to do some more reading before I am able to answer that.
@OrdnanceWarGaming also I did do some more digging and mostly found conversations on reddit that agreed with the way we played it, 1-wounds do spill over 2-if the defending necron player reanimates, the attacking player can continue to allocate wounds to the reanimated model as long as that model is still visible to the attacking model with precision. If you find anything that states otherwise please let me know and thanks again.
Potentially, the only way I could see it as a disadvantage is if the bodyguard unit has a lower toughness than the character, potentially making wounding the character easier.
After many years delay I finally started to build some craters using this technique. Luckily somehow The Algorithm knew it was time to serve this up again.
Went looking for a big mountain for a display case and this came up. Perfect tutorial! I know this video is three years old but if you still check your RU-vid I'd super appreciate it of you added supplies to the description box! Thanks!
I'm glad you enjoyed it, and I do apologize for the choppiness of the video. I have found the setting that was incorrect and fixed it. So it shouldn't be a problem going forward.