Welcome to my gaming channel, Kitamarie Plays! I'm Kitamarie (@KitamariePlays on Twitter) A US-based RU-vidr.
Contact : Kitamarieplays@gmail.com
Here I'll be posting: ♪ Let's Plays with commentary / narration. ♪ Game Playthroughs (Full/Partial) ♪ First Impressions.
Typical games featured include: ♪ Indie Games from a plethora of genres. ♪ JRPGs, and other Japanese games. ♪ Cozy Games ♪ Visual Novels
Your likes and subs are appreciated for my growing channel. Your comments are also greatly appreciated.
For inquiries, contact me at KitamariePlays@gmail.com or DM me on Twitter (@KitamariePlays) I’m happy to hear from you!
Art in Banner : By Safaerie (safaeriegarden.carrd.co/) Icon Art : By Aeestha (x.com/aeestha) Emote Art : By Aeestha (x.com/aeestha) Badge Art : By Odamame (ko-fi.com/odomame)
You know, I might be the only one that hasn't bothered to play solitaire, and if I did, I probably don't remember or played like some other version of it from a video game 😂 Anyways, keep planting the houses
Coolio :0 just finished the vid and looking forward to start this one later :D i know they got trials of mana remake on the phone and wonder if this title will get ported there and if capable i might just try it there for purpose that its on the go and poket size. Definitely got insights that touch controls will get used to. Mobile ports been working in my favor since i got Battle chasers completed and Harvest moon, now im currently playing Valkyrie Profile. Point is, im getting full games done on the go lol
Yay! Cool! Almost feels like the game is out now :D Got to see you play while playing Daybreak ^^ It was cool when the MC transformed the same time your protagonist did lol :p Im looking forward to backloging this and playing it soon
Thanks for mentioning me and my 4 hour demo video I'm glad you uploaded the demo I can't wait to play it on my channel plus you do run like you are flying in shin megami tensei 5 lol but I glad you liking this game keep it up and awesome video
Anytime Donovan! This game looks sublime, looking forward to seeing you cover the full version as well. I do like the frantic running speed, I hope it continues to be a big thing in open explorable areas. Thanks and have a great Saturday!
That was one of my first thoughts while playing the demo for the first time haha. :D I think it's Comic Sans too! Not 100% sure, though it would at least be its font cousin. Thanks for watching.
Thanks a bunch! Happy to hear that. This is a very underrated JRPG so I'm strongly considering making additional episodes though I have a lot to play lately hehe. :D
@@KitamariePlays Fair, fair, just thought its good to share my opinion here and there as someone who supports your content, positive feedback and all that Will continue watching whatever you make anyway of course
@@KitamariePlays Of course! Always feels more fun to do my art when watching some playthrough in the background especially when its from a good content creator.
ooo I see it, the Fallout Shelter comparison. Lots of tiny characters to protect and high stakes survival & weather and stuff. I played that game for a while a long time ago. Thanks for watching! :D
This game has really good imagination and visual if you can be a mp3 visualizer effect, KH Gummi ship, windshield wiper, and a fidget spinner at the same time XD Astroid shooters of the many Nova Drift is :D
Gummi ship!! That's the one. I was searching my brain for that word hehe, it's such a cute word too! And yeah re-imagining all of these shapes was part of the fun for sure.
The battle at the end lol. It is cute to see these bunnies dressed up in class roles and doing larping almost. Cute game and i wonder if you can beat this game and seeing credits
The battles are so anti-climactic for how all-bunny-destroying they are. xD hm I wonder if I could really beat this, or get through however so many years of bunny survival is possible.
19:37 I see it the UI menu looks cool. Maybe there's some Trails to Azure or that whole series inspiration for that. Anyone notice a frog professor lol. We need to budget up these indie games 'cos they're all pretty cool. Tetris rpg looks fun ^^ I always like to see peoples creation for jrpg stuff for sure too
I agree games like these deserve the big production treatment, maybe in their sequels and whatnot. :D I was super impressed by this game. One of the nice things about going in blind with indies is having that kind of experience. I was trying to think of other JRPGs with puzzle combat and I couldn't think of many, it's definitely something new or new-ish. ^^
From The thumbnail and title I didn't think this game is a shooter or tower defense game. I don't even know how tower defense games are supposed to be nowadays. Also, the crocodile looks cognito 👀 How did Ghost boy become a ghost again? It was noisy when I was watching eating breakfast lol And the hunched back long nose creature reminds me of Blue pointy long nose man from persona. They look the same, I know you see it lol
Ah I know who you're talking about hehe. Also the whole blue, dark and blue otherworldly motif reminds me of the velvet room in Persona, just sans the epic theme song. Also, you're right about the look and the theme as well being quite far removed from most concepts of shooters and tower defense, it is a surprise to see the mixture of things. Croc Vivi is my favorite of the characters so far.
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This visual novel looks very nice, I heard about this one :) you are always good making different voices for the characters, don't worry 😂 great video and commentary as always :)
Ah I think it's one of PQube's latest, Celestia. My energy for voicing lots of characters goes up and down but it's always nice to hear I'm doing well. Thanks as always piep! ^^
Didn't think this game would become a series, but Im all for it tbh! Too bad the game looks like a personalized hell for ADHD kids... So much different rules, but im rooting for you.
Thanks! At least one more part to this one so something of a mini-series. I like your description as it does well to describe the feeling while playing lol, though I was weirdly driven and determined to succeed nonetheless. :D
Return From Core" looks like such a fun and immersive game! 🎮✨ The mix of farming, crafting, and exploring alongside charming characters sounds awesome. Thanks for sharing this gameplay, friend! 💖😊 Can't wait to see more of your adventures! 🌸🌟
Thanks for watching and for your thoughts on this game as well, immersive is definitely the right word. I was quite enthusiastic throughout this hour playing. All the gameplay concepts gel well together too and the amusing characters are like the cherry on top hehe. Always great to hear from you, see you around again! :D
Dungeon Divers looks like such a fun and unique take on the roguelike genre! 🎮💡 I love the dungeon theme, and the puzzle-solving element adds an exciting twist. Thanks for sharing your gameplay, friend! Looking forward to seeing more of your content. 💖
Hello 👋 Haven't watched the full video yet, but here are some tips to help you find the right secret rooms. 1) I believe in the tutorial it teaches about rooms with walls around them. You'll notice that some rooms have a dark brown border on their sides. Secret rooms cannot spawn against those walls, EXCEPT for "barricade rooms" 2) When it says "only connected to one room" that means that the room will have only one side next to any kind of room on the dungeon path. It cannot be next to a secret room. Only the top, left, right, or bottom of that room is touching a room on the path, that is not a wall. 3) When it says "the longest path" or "the shortest path" from the enterance, that means you find what square on the dungeon path is called "entrance" then count how many squares on the dungeon's path the secret room must be. Whether it is finding the most short or most longest path from that start location. Best of luck, cheers! Edit: Congrats on your first victory 👏
Thanks so much for all the helpful tips! Helpful for forthcoming eps (3 is already recorded, but possibly for 4) and for anyone who happens upon this comment and wants to play Dungeon Divers. The dark brown wall rooms were definitely a source of some confusion early on hehe. I was thinking secret rooms might spawn near the open sides of them.