Okay so I've done some calculations on how much extra water boost Sunken Pirate actually adds to this and let's just say it doesn't look too good This shall include Stacked, Sunken Pirate and sharp ring at MAX upgrades (+50% of base stats), Sculpted blade's physical boost WITH SOB, and specifically the Winter Woof infusions with of course halved stats per piece With Sunken Pirate's formula of PhysicalBoost/10*PerkAmount = 72.4/10*1 then that only leaves us with a measly 7.24% added water boost if I did my math correctly At this point, I'd say to just run another stacked piece as replacement
I know the build... just not the de's Build: Guild: Vamp or cursed Armor: 2 lilimonster and 1 false idol (De's have something to do with raining) Ring: Sharp Ring Rune: Cleanse Rune Infusions: 1 arachnid, 1 thief, and 1 cragstone Blade: Murkywater blade Handle: Bloodied Gist: cleanse procs murk which procs arachnid... arachnid allows crits which then procs thief which guard breaks proccing the sharp ring... etc etc... idk the double enchants but all i know is it has to do with raining to proc the raindrops... if im wrong please correct me ^^
Nice. Working on a similar kama frozen waste handle build with cleric. Don't have wet tenacious yet but working on it. Running sanguine rune for extra raining proc and lucky ring as well. Infusions are dragon state for more procs, redsky for extra healing and tailwind, and stone cleric for extra stun resist (will replace with cryosteel once I get 3 raining ferocious). I have a feeling it will be good once we get cryosteel. Can't decide between using full sunken pirate or king carp for the main set. Pirate has some more dps but slower attack and movement speed so less raining procs also less stun since carp's dot can stun a bit.
@@jade-rl8toreaper ninja is also good because you apply 5 debuffs (taunt, armor break, weakening, bleed, slowness) which is like 25% dmg without needing full voxos