Technical Vanilla Survival Minecraft Let's Plays & Snapshot Videos I'm a library page and programmer from Michigan, I've played Minecraft for over a decade now; I do snapshot overview videos and mostly make redstone contraptions and farms in survival Minecraft. I make all my own farms and play on a solo Let's Play world as well as the Metacraft SMP.
Software: Recording - OBS Studio Editing - Davinci Resolve 18
I checked 1.20.6, and it seems that the noise for it turning off was different. Depowering (as in stopping the redstone signal to it) didn't make a sound in this version either. I think they got rid of the turning off sound being a unique sound file and replaced it with a different pitch of the turning on sound.
I just realised that Mojang were a "bit" short-sighted, when they decided to make snowy wolves to spawn in the pack size of one in already quite rare biome. And I just tested, you can't breed two untamed wolves or transfer ownership of the wolves or their pups making snowy variant practically unobtainable on servers. It would be cool, if we could breed untamed wolves, then we could make the snowy wolf conservation center (to give the pups to the responsible people on the server for a small (fixed) donation) :)
That's odd, I thought untamed wolves were breedable, but I just tested and they aren't. Apparently it's a bug though. Yeah this is gonna make the variants almost impossible to get on servers 🙁Also, I cut most of it out, but getting the grove wolf was a HUGE struggle
@@brevortofficial I just realised that players on servers and in general are able to get enough snowy wolves, if the owner of one will breed it with the another wolf of the another owner. There's 50% chance for the puppy to be owned by one of the players and separate 50% chance for the puppy to be of the same breed as its parent. So, 25% chance to get a snowy puppy for yourself.
20:59 i like that you put the pots back in the ceiling. It makes it look like you didnt break the pots to loot, you just turned them upside down and put them back wherever. I find it kinda funny
Alternatively, if you have (like me) an older world, with chunks that have been generated during the caves and cliffs update, first part, you can quite easily find deepslate emerald ore around Y 0-15 in any mountainous biome ;-)
I would definitely recommend changing your spawnChunkRadius gamerule to 10, which should revert it. If it's in a world with cheats off you can use the Open to LAN exploit to temporarily enable cheats or you could use an external editor like NBTExplorer if you're like me and you don't like using that exploit. Kinda do wish they'd kept it the same for existing worlds 🤷
Great Video! Literally have a stack of them in my HC world. It took a couple months lol (I also got a stack of every sherd) And I once had an Erosion value below -1 and it had a DeepDark at Y=101.
That's pretty cool, the highest I have found deep dark was 84 There's a rumor that deep dark can only be below 0, so I'm glad that rumor is getting a little less common
Interestingly when I play modded the biome mods can sometime generate deepslate and (more often) tuff up on the surface, making deepslate coal weirdly common. Also, it might be funny to see an Any% speedrun for finding deepslate emerald ore
Yeah when developing custom biome datapacks myself I have run into that issue, I think coal uses a different mechanic than the other ores for determining if tuff should turn it into a deepslate ore
I didn't find any strip mining but I was under terrain that generated in 1.16 and then later had deepslate generate underneath later so that might have affected it. I found some caving in windswept hills pretty quickly tho!
Notes: - A myth I have heard is that part of the deepslate ore vein has to be in stone; this is not true, though, deepslate emerald ore can generate completely in deepslate or tuff. Emerald ore is more common higher up though, so you are more likely to see it closer to the stone layers, which is where I believe this myth started - In theory, every mountain or hill biome should have equal rates IF you can avoid cave biomes interfering. However, windswept gravelly hills should be the best bet in avoiding cave biomes. - Don't get discouraged, even at the perfect height and biome, it's still quite rare.
@@enbentz Thanks! This took several hours to make, despite it being a three-minute video, but I am very proud with how it turned out and how info-packed it is
at first i was somewhat alarmed by this, as i had a 32 bit computer when i started playing and lasted for quite some time... but my "new" 64 bit one is 9 or 10 years old now
I believe so, based on the results of back porting done by the GregTech : New Horizons modpack, newer Java versions have much more efficient garbage collectors which can improve overall performance quite a bit.
Initially I thought so, but I didn't see it mentioned on the change log which is the status quo when there is a performance update. In my own testing the recents have been kinda laggier than 1.20.4, but this one seemed on par with 1.20.4. Could've just been the world and area I was in though
@@BUDA20It's more possible, that these are 64 bit systems, but something like a mini pc used like consoles or steam remote play clients. So there are not many 32 bit systems.
Yeah, especially in third world countries… There are some people still playing on those. Not that much tho, cuz everything made after 2010 is all 64bit in general.
32 bits systems have a maximum of 4GB of RAM, they cannot access anything past the 4GB mark. Also in 2038 on the 19th of January the time of all the 32 bits machines will go back to 1970, making it impossible to use any https certificates, so there will be quite a lot of problems yeah
Brevort's Community Discord: discord.com/invite/VeuGUkWvg2 Notes: - Most of this is true for both Bedrock and Java Editions - 1:46, I wasn't very clear with this, but sometimes a mushroom island biome will exist, but the terrain will be completely flooded in C < -1.05, that's what I meant by "whether it's actually placed or not" - 4:22 I misspoke here, the correct value is shown on screen, I meant to say 0.03, not 0.33. - Warm Oceans will generate in Deep ocean continents if the temp is warm enough since there is no Deep Warm Ocean biome.