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This guy has a nice tutorial about Far Cry modding, the video is short and he is not beating around the bush: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-uuWYBclIgwc.htmlsi=NUFGCAflJ84QasBd
Lol fallout 4 is a video game lol that animation for yah lol power armour in real life isn't not something you would be jumping in and out of on the battlefield once your in it your in it till you need to go back to home base. The TV show should've incorporate fusion cores though the Fallout universe in its wasteland doesn't have an infinite energy source developed and all scientist that could developed that are all dead the closest person who'd ever reach such research in the Fallout universe would be courier 6 who gets mount big and can continue the mad scientist experiments other than that without the courier in the TV show power armour beeing infinite is false lore. But getting into the suit absolutely should be a bitch to get in and out of the suit it's heavy fucking armour
To be fair, the Lone Wanderer is more used to getting in power armor, that person was really cautious. Before you say “Oh, but it’s their first time getting in it but they do it the exact same way in the starting quest”, they were in the army and used power armor pre-war
@@big924 says the Mr.gutsy near the USS Constitution in east Boston. If you play as Nate, he will bring up pre-war military records, which say that Nate served in (forgot the number) battalion of the US army. If you play as Nora, robot will bring up pre-war records which say that Nora is a lawyer. If I remember correctly there are some more players when pre-war character work is brought up, so there's that.
@@WolfPointNexusYou're welcome, I just thought it was going through an evolution because it's from a counter strike series, but yes, it's not very well-known.
I hope you will try the game Special Forces 3❤ especially the new challenges. They made the graphics very smooth. The gameplay is smoother, the physics and realism, the characters are wonderful, the maps are wonderful, and the sound of the weapons is really realistic. The game is wonderful, and I hope the developers do not neglect it and that they are not lazy or very careless like other developers.
There is a 20 year difference between them but CS Source has incredible details that even CSGO/CS2 never had and a lot of people complained about this because they removed such... some of them are simple, almost unnoticeable but I believe it is to make the game lighter.
It's not a font, it's a logo from wikimedia. You can use photoshop or other editing software to abbreviate it. Here is the logo: commons.wikimedia.org/wiki/File:Counter-Strike_2_logo.svg
I never understood how this changes (downgrades if you ask me) supposedly make the game more competitive. I would think that the advanced physics system would put the player in situations where he needs to adapt more often. Wardrobe getting in the way of a usual route and forcing to change way, not being able to see clearly because of fire extinguisher smoke or shattered windows etc, this just makes the situations way more interesting and unique. I will never forget how I found a guy in the down reactor on Nuke and killed him by finding out where he is by sorta following is bullet shells. To me this is what makes Cs Source the best multiplayer game of all time (which I still play) , how little occurrences make a big difference. The one change I support is you carrying the hostages rather than them following you as their pathfinding and speed can cause problems when playing as CS. Awesome video!
It's not just about competitive reason, it's also because the performance, cs2 performance is much worse if they added physics to every props. The only problem with cs2 for me is just the performance and the cheaters. Also in CSGO/CS2 They added Casual mode, and in Casual there is like 15-20 average players ingame. And just imagine how worse your fps if the player body stay after death. It would be 1-5 fps. Right now the CS2 performance itself was bad. in inferno I got 10-20 fps drop which is bad because my average fps itself are 40-50 fps. But well for me I still gonna play CSS if I was bored and have fun with no fps drop
@@Banana87355 Totally valid point, nothing to bitch against people who enjoy CS2, just a matter of preferences. Just stating my opinion, for me 15-20 average players ingame should be the norm otherwise the matches are kinda boring but yes their things that are better in CS2 like map design (CS GO a lot of good maps man), weapon balancing (say the clock became useful), inclusion of Molotov presents some cool tactical opportunities. But Overall I would never say that it is better than CS Source, the appeal of Source is that it generates way more mini stories due to it's advanced physics system (ie losing barrel cover in Dust 2 or barricading in Office with props), and if being honest, the weapons and shooting just feels way more punchy and overall better (again the physics play a role in this).
@@tiagosobchenko8069 Just a bit fact. in 2012-2016, CSGO Has punchy weapon sound effect and some peoples hate it because of ear fatigue and distortion. and that is why CSGO/CS2 gun become less punchy, but what I like about CSGO/CS2 gun is they make the gun look heavier than in older CS. And I don't hate your opinion because some peoples playing CS just for fun and some is for competitive gameplay
For me the best thing about CS:S is the bunny hop, I tried it on my friend's computer since I obviously wouldn't spend 5 dollars on a game, and greetings from Argentina
IMO The Outer Worlds is a good example of a Bethesda-style game made in another engine, at least until The Outer Worlds 2 came out. You get better facial animations, less bugs, (arguably) better looking, but you lose the object physics, you can't pick up all of the enemies' belongings, no radiant NPCs, etc. But really, the game didn't really tried to be a Bethesda game, it focuses more on hand-crafted content and stories with more interesting characters. While Bethesda games are more focused on exploration.
Also less to explore and discover. Less replay ability…. Play outer worlds once. I’ve done multiple playthroughs on every fallout game by Bethesda so 3 up… and done multiple with NV. It’s crazy how much empty space is in new Vegas and it’s never a talking point but it’s a huge talking point in starfield and those settlements are spread across 1000+ planets that are loosely settled. … people are funny asf
@@rcash3625 Yeah, can't argue with that. But to be fair, Outer Worlds was a low budget game and Obsidian was still an independent company back then. That's why I'm curious about how Avowed and Outer Worlds 2 would turn out, since now they are owned and funded by Microsoft. Also I think the reason why a lot of people don't like Starfield is that it relied too much on procedurally generated content, to the point that they put radiant (procedurally generated) quests on random NPC. in NV, once you get to a location, you get a handcrafted location and actual quests with storyline. In Starfield, you would most likely get a copy-pasted structure with an unnamed NPC who gives you a simple fetch/elimination quest if you landed on a random planet. I like Starfield, but exploring the galaxy is one of the last things I want to do in that game.