The LFOs in Bitwig have their own stereoization control by applying different phase offset to the right channel. It's located at the bottom left corner.
@@TheBitwigMycelium I’m so impressed with the depth of Bitwig and what it can do and I have so much to learn about the amazing selection of devices and modules which are available.
Awesome tutorial! I think I would even add a compressor device and reverb to the glitch output, because some of those artifacts get really dynamic in terms of volume and overall mix level
great stuff as usual, I often forget the specifics or polyrhythms vs. polymeters, so the idea of distinguishing between from if they sync up on step 1 is clever. I didn't quite get what's the difference between using transport and counter for this?
Thanks! The Transport is an easy way of getting polymeters, but you cannot modulate it or control it externally without having to change the sequence length. On the other hand, when using the Counter, you can set a longer sequence, and just modulate the counter to change the sequence length.
Without phase counter: 5 and 7 steps played in the space of one bar. Quintuplets and septuplets. When played together this gives you a five over seven polyrhythm. With phase counter: 5 and 7 steps played as sixteenth notes. The five note pattern is five 16ths and the seven is seven 16ths. This gives you a five over seven polymeter. The patterns overlap and don't repeat at the bar line.
Hi! Yeah, by default, the length of the sequencer doesn't really dictate the sequence length, but rather the length of the notes like quarter notes, 8th notes, 16th notes, etc. This means that having a length of 5 and 7 will actually mean having the same length, just with septuplets (7th notes) and quintuplets (5th notes). For changing the actual length of the sequence, there's a need to use either the counter or this will work with the transport module as well. I hope to have a video on this topic soon.
Thanks for this! I was actually playing around with this exact idea last week (inspired by Monorail Tech Talk at ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-pSzMLAt6vEE.html). But there is one problem I haven't figured out how to solve yet. How do you fix (or hide) that the shift register starts out empty upon transport start/reset? If I'm aiming for a four-note chord, for example, it will take four triggers before the shift register is fully initialized and it actually plays a four-note chord. Before that, I get a one-note, two-note, and three-note chord before the patch settles into the intended sequence of four-note chords.
Hey Omri! What a beautiful performance ♡ Im looking for making the same type of videos. Can u tell wich module(s) are you using for the visuals? How were the connections maked? I would be glad for your answer :) Nice musicc
Very well executed, subset of features is just right for this style of music. That glitchy percussion you added on top at the end is really nice too! Was that also a patch or just samples?
Lol I just had the note probability trigger the same single note more than 16 times in a row. The fuck are the chances of that! Got some very vibey ambient out of my iteration here :) I'm replacing the shift dice with a chance module just so I can have a little more control over that though. I don't really care how true to the hardware this is tbh. Nice content as usual. <3
This is so cool, I've been trying to get enough understanding to do a generative patch in the Grid. This video had perfect timing, now I'm getting it figured out, you're awesome!
Awesome as always, so many great ideas! I'd use a Merge module instead in a Mixer, so that the signals are not summed but switch from one to the other, but it probably wouldn't make much of a difference after all anyways. Thanks for sharing, keep these coming!
You're basically doing phase distortion like this. You modify the lookup phase signal and then transform it to a sine or other primitive wave. That's pretty much what phase distortion is.
@@TheBitwigMycelium just realized that was the topic. still, cant find any benefit of using that. the regular oscillators already got all the phasor controls and you can distort the phase the same way through the osc phase input.
@@TheQxY thanks, you right, but your explanation is a little bit confusing. Any digital oscillator what you called (primitive wave) is a lookup table, it outputs values based on the input phase. phase distortion means distort the way you scroll through this values. Anything except linear scrolling from first to last value considered distorted phase.
@TheVal1234567 Yeah you can do the same with a regular osc device. What I like about this method is that it makes it more explicit what phase distortion actually does. Might be easier to wrap your head around for some folks. As always in Bitwig, there are many many ways to achieve the same goal. :)