I'm pretty sure Alliance only triggers when it sees the attack start, which would mean that the instance of it on Cherubimon would exist too late to actually trigger.
yellow has way to many hit cards and before bt5 yellow got nothing and now we got a good patamon and they also limited an option dont remeber the name but yellow finally dose something and scard it will get hit we need more hits for blue or red or something
What do you think about the ex4 cherubi? I like to have at least 1 because there are a lot of decks that can clean your board easily, with that cherubi you can revive your cherubi and other digimon Also don't you like to have the new shu-chong? Usually I only use it on the first 2 turns if I have it on hand, because paying 4 is too expensive for this deck, but for those moments you cannot do that double alliance it come handy to do that double evolución when you attack. Also don't see doulbe thyphoon, I think is worth it because well is a free body to activate alliance and since you are using mimi, you can search it with it.
Never mind, I made some changes on the deck, removing Shu-cho and adding one more starter lopmon, adding memory boost and I get more consistency on the combo. Shu-cho effect is quite good, but paying 4 for a tamer that is not setter is not worth. Also I'm using 2 trainings and 2 double thyphoon and I think is quite good, since sometimes if you don't have a tamer, that free body is what you need to delete something with cherubi. Also using 2 mimis and 1 henry, the good thing of henry is he's searchable.
@@LOZA-DigimonTCG Green, Blue and Black tend to have my favorite digimon and I rly like their playstyles! Im jsut happy the algo recommended this video! Was a fun watch!
@@LOZA-DigimonTCG Im still new here, is this a cohost channel or do you both have your own? Or does Dave not have one and guests sometimes? Rly liking the content so hopping to see more!
Why is alliance able to activate twice? The first instance occurs before digivolving but during the attack. The second instance occurs after you digivolve into cherubi. You can't use effects that have a 'when attacking' timing after you digivolve. Im just really confused here 😅
You cannot attack, declare when attacking effects, digivolve, and then activate more when attacking effects. That's not how the timing of this game works
The double alliance play does the same thing and she doesnt give us memory? I need 3 memory to play the game. I'd rather have Mimi any day of the week. Even Green memory boost is better than Shu
I really liked most of the ratios on this list but I prefer having 2 vikemon Ace instead of the gargomon and the memory boost since the deck needs more defensive tools and it also works for dealing with the high level digimon the deck usually has problem with. Also 4 cargodramon was a bit to much for my liking so I run 3 + 1 darkdramon from Bt4 for another cheap endgame finisher. I am still testing between having 3 police departmens or just 2 + 1 defense.
Cool to see you came around on Henry. Also have same amount of Pre-release Terriermon X as me haha. :') Still trying to get any Rapid x since I only pulled Magna X + alt arts for big ukko, Lui, and Tyrant from my boxes. May have to trade or buy it straight out, but until then is there anything I can play instead? I try running DeathX and 2 Quartz.
@@Alabaster-White I need more Terry x pre release 😵 or I'm hoping they make an alt art lol. Ye I do miss deathx and quartz a bit but I'm trying to focus on getting the core feeling good and this did!
many people don't play removal options. basically against tyrant or magnamon you lost . evidently they don't know how to play in their locals. in mine without options you don't win anything
@@rodhgaralto I feel that's harsh af. Options do nothing to manga x most of the time and I used calumons to make my rapidmons able to beat over both magna X and tyrant. Removals options are only good vs magna X if they are checked first in sec. Options are good against tyrant but the decks not as common as magna imo
@@Avacadoloco I was trying to go without it for now...but it's super good into magna X But it can only go on level 5 rapid which I cut to 2 so...I figure maybe in a future list where I play more lvl5 rapid I'll try cherubi ace
I dig it! Interesting to see the move up to 3 Calu, do you ever feel like 3 is to much? Totally get how important that DP is though for trying to push over a Magna. I'm always hesitant to never run any removal in green decks, like Giant Missile for example, even though consistency is so important in decks like this and Tyrant. Love the lists and content as always man, would love to see more DCGO content if you're ever feeling it as well! Loved watching those, thank you!
I think you underestimate the cherubi ace. You can easily swarm a lot of lv3 and lv4 on the board with your 'when digivolving' effects. And the fact that you could go from a lv4 to a lv6 for only 2 cost during your turn on an alliance swing that produces 2 extra bodies most of the time, and evolve your cerubi ace over your purple lv6 right after makes you do -12000 a lot of the time. And you have a lot of alliance targets for next turn.
Hm.. how do i rush with bugs? Especially when they use ex6 lucemon chaos mode. Do i just choose to pop my digimon/tamer and not let them damage me and heal? I appreciate the response, but Ive been really racking my brain to slow them down somehow without hindering my good matchups too hard.
@@carlofrancisco8541 Everytime I've vsed Demon lords, it's with Alliance so I've always had a spare Lvl3 to Pop so I don't lose a sec/they heal. Idk how to translate that to bugs coz you don't really go wide until you have Tyrant :(
The EX1 Tento 👀 Also, can't help but be curious, why not just use RhinoKabu over the EX1 MegaKabu to actually reduce the Tyrant Evo to 3 instead? I get the lack of ESS can be tough, but sometimes going into Tyrant for cheap is super strong early. Love the list!
I wouldn’t call it the most broken deck, most broken boss digimon perhaps. Numemon as a whole deck is much more broken ability to swarm and generate memory and free bodies is way stronger then sitting on one big boss digimon. I understand your point tho the veemon variant of Magnamon x doesn’t need more tools to abuse
Best deck if you look at results is actually Numemon! Hopefully Ukko hits deal with that. Then, yes Magna X is the boogieman! I think the Vaccine version is absolutely too strong (though without patamon the decks also weak af). Sadly, I don't think MagnaX will be hit at all coz Japan never touched it. I personally would like to see it go to 1 but that's my biased opinion.
i just dont understand why people run less of the structure deck Lopmon that gives Alliance. Alliance stacks and you can use the EX4 Terri and Lopmon inherited more then once per turn with one attack to combo stack your stack
Sometimes people go over their engines/core then their tech/flex spots. Additionally, since this deck pops up a lot this format, it's nice to have a different way of doing the profile to mix it up :)
My set up is similar to yours, except I run one mercurymon in case I need a blocker, also can give it to one of my digipolice I want to get deleted to set up a play. Two vikemon, bc i don't have deathx. and two training.
Any updates to the list so far? I can certainly say that I agree that DP is indeed king this format, between the Magnas and Valks running around, that extra 1K can definitely matter. I'd have a hard time not running security bombs like a couple giant missile or heaven's judgement, maybe 2-3 of them, but other than that, I am curious to try out a Taiga. Also Calu honestly doesn't seem half bad, I was super skeptical at first but the value is definitely there. Still running 2?
Still on 2 Calu and I've been trying soooo many different cards to try beat MagnaX but struggling to find success. Will update only if I figure it out :)
Seals isnt always a strictly more expensive nume, you can also use it to digi for 2 on a commandra that you floated into that turn for the unblockable swing. The inherit is also just another +1k that sometimes comes up rn with all the DP minus going on.
I like having multiples to avoid putting myself on The Clock if I get too trash happy. It's also just been generally clutch against a lot of defensive players at our local scene. If you play it with Metro option delay, it can basically always rush because the option card and two others will be trashed