Competitive TF2 gameplay, analysis, and commentary from a 10-year veteran. I am an ex-Invite medic main who currently spends his time trying to find ways to grow the comp scene by making videos and streaming on Twitch.
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These issues also translate over to casual (unless teams are unbalanced enough to steamroll). I honestly can't think of any real solutions other than making the maps physically smaller and the points closer together or just increased respawn times as Uncle Dane suggested. However as you replied, a 30-40 second respawn just isn't fun and also for the map shortening thing, then we'd see a lot less cool and fun rollouts which is a real specialty that comes from the 5CP maps generally being so open and long. The only other idea I have that maybe could be worth an attempt is making the defending team spawn a little further from last. Most of the stalemates I've been a part of are largely caused by how easy it is to hold last for expended periods of time due to just how close the spawn is. Obviously the defending team should still have an advantage, but adding a little bit more of a walk to defend it could maybe fix the stall-related issues that are so common in this mode. That being said, I do actually like how long 5CP games go on in casual. From a casual POV it's like a more competitive hightower/2fort game that actually ends eventually. You get the benefits of a longer game while still keeping some stakes and therefore keeping the fun up a lot more, so I'd be curious if maybe the comp maps only got their own set of changes, it's not like valve themselves run TF2 comp so it should be pretty easy for the community to test out. That way TF2 casual stays casual and fun but comp could fix the stalemating issue that's so boring to watch/spectate/play competitively.
maybe dont let people swap classes mid game and remove the class limit. Like in league of legends you are stuck with the team comp you started with. so 3 demos works on last but not at mid fights. if u cant swap classes then the no class limit is less broken.
i like to get used to viewmodels and how the gun fires reloads etc so when i turn them off for a prolonged period of time, i lose that habit and end up spamming my shit. i have it bound to a mouse button and i've found a good balance of viewmodels on/off. i switch them off when i need to get the weapon out of the way and on when i'm admiring my shiny gun
Every time I get salty about bad teammates I need to watch this vid, because Slin’s teammates are unprecedented levels of useless and he’s chill about it.
your belly button advice has helped my aim immensely. I had been having problems getting consistent damage despite being a 500 hour scout and that advice was truly what i needed.
Make the crossbow medieval mode only. Give every needle gun a right click crossbow bolt. The bolt consumes all remaining needles in the clip. The bolts have the same healing/damage regardless of needles remaining when it is fired.
Feel like the first two tips were contradicting each other. Don’t keep army on border but then take a card each turn… but we need an army to take territories for card draw. I’m assuming they’re different stages of the game but as a new player I’m still lost at which time you suggest each tip🙁 I’ll be watching a few vids to see the style you play though 👍
As medic, I like it when everyone calling me. I am guilty for giving a little bit more overhealing for those who spam E. But that's doesn't mean I'm ignore silent/shy/confident teammates, I'm trying my best to heal everyone who needs it. Just those who constantly call medic might get a little more my medical attention.
Balanced Blitz affects a lot larger edge cases than you might realise. For example, the 4v1 has 100% on balanced, but its actual odds are only 91.15% (about 10 in 11). Considering how many players use a 4v1 to card trade most turns of the game, the certainty of success actually changes the flow of the game a lot.
As a new player I start to try every class and I realise I have the most fun playing Medic. I never have been playing in games this genre and it took some time to realise basics of this game. But understanding of Medic's role come to me pretty fast and naturally. Like, that's my thing, especially with good team. Now I just lerning how to improve in it. I also like to play some other classes, such as Scout and Sniper and sometimes Engineer, but it's harder and when I tired I switch to Medic again to rest a little lol. I am not highly competitive so amount of kills means nothing to me and even when my team loose I'm not really upset. I play TF2 to have a good time and yeah I having it. Funfuct: my sentrys made more kill than me personally as Engineer and Medic together. And I don't think that's something bad.
And no I wasn’t stream sniping crazy to think you kill me cuz we got in the same game 🤦♂️ I had the game whole played out gg thou I thought I was thinking ahead of everyone