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Tea Leaves
Tea Leaves
Tea Leaves
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Tea Leaves is all about programming like it's 1979. Join us as we explore programming languages current and obsolete, and explore the challenges of working with retro hardware and software. We also, of course, occasionally explore games from the early 8-bit era of computing.
Eye of the Beholder - on Sega CD
40:09
14 дней назад
Haskell For Dilettantes - Part 1 - Intro
12:32
21 день назад
Wizardry: The Five Ordeals, Part 5
32:24
Месяц назад
Wizardry: The Five Ordeals Part 4
43:40
Месяц назад
Wizardry: The Five Ordeals Part 3
39:54
Месяц назад
Wizardry: The Five Ordeals Part 2
44:08
2 месяца назад
Wizardry: The Five Ordeals Part 1
41:05
2 месяца назад
The Atari Bookkeeper
28:12
2 месяца назад
Wizardry: The Bishop Glitch + Viewer Mail
10:45
2 месяца назад
Which Version of Wizardry 1 Should You Play?
27:01
2 месяца назад
Avalon-Hill's Midway Campaign - a BASIC game
42:52
3 месяца назад
Fool's Errand Part 12 Final
9:54
4 месяца назад
Let's Play The Fool's Errand: Part 11
1:30:53
4 месяца назад
Let's Play The Fool's Errand, Part 10
29:15
4 месяца назад
Let's Play The Fool's Errand - Part 9.
26:12
4 месяца назад
Let's Play "The Fool's Errand", Part 7
28:37
5 месяцев назад
Memberships for Tea Leaves Programming
1:33
5 месяцев назад
Let's Play The Fool's Errand, Part 5
30:21
5 месяцев назад
QED, the Propositional Logic Game, Part 2
20:45
5 месяцев назад
Комментарии
@McCrackenJoel
@McCrackenJoel Час назад
when you say "specifying the entire language in the BNF format", I think you mean specifying its syntax only, right? Or is there a way people used BNF to specify language semantics as well? (if so I'd love to see an example of that!)
@Roro-ej7ke
@Roro-ej7ke 2 дня назад
This honestly helps more than the book
@TeaLeavesProgramming
@TeaLeavesProgramming День назад
I'm glad you found it useful! Please feel free to share the link with your classmates.
@Roro-ej7ke
@Roro-ej7ke 2 дня назад
tysm
@evcass69
@evcass69 3 дня назад
I bought a book in ~84 to learn machine language programming on the ][. That, along with Hardcore Computist magazine, I learned a lot. Once the GS came out, I lost interest in 16-bit ML. I'd write simple ML code in class notebook when I was bored.
@TeaLeavesProgramming
@TeaLeavesProgramming 3 дня назад
Love it! Wasn't "Hardcore Computist" largely about piracy? Or am I confusing it with a different magazine?
@Grahamplaysgo
@Grahamplaysgo 3 дня назад
As a way to enjoy programming I think Haskell is way too big. My first language was Forth on a 1k ZX-81. As a teacher I learned Logo and still think it is a near perfect personal language for just having fun. Now I’m interested in APL. If you imagine Haskell suffers from brevity then APL will seriously send you crazy.
@TeaLeavesProgramming
@TeaLeavesProgramming 2 дня назад
I was always fascinated with the APL symbol set!
@ep4403
@ep4403 5 дней назад
Hrm. I watched it. Guess I’m a nerd lol. Wasn’t this a snes title as well?
@TeaLeavesProgramming
@TeaLeavesProgramming 5 дней назад
Yes, it was ported to a number of platforms. I've never tried the SNES port though!
@Lightman0359
@Lightman0359 5 дней назад
@@TeaLeavesProgramming It was my version of Eye of the beholder, IIRC, you had to press a button [Y I think] to toggle the game from movement/combat to exploration mode. Movement/combat mode locked the cursor to your character portraits allowing you to use one of your 2 quick slots [B for main hand/melee, A for off hand/ranged/spell] and locked the D-Pad to movement Exploration mode gave control of the cursor to the D-pad for manipulation of stuff with A being take/examine, B being use. I think there was also a movement compass like on the bottom left of the Dos Screen that allowed movement in exploration mode. I used to play it all the time, but that was over 20 years ago.
@hernankisiel3922
@hernankisiel3922 7 дней назад
Hey, great video, got a similar solution, dont know either if passing the time to the leaf and then pass it to the tree is the intended way, but works so good enough.
@TeaLeavesProgramming
@TeaLeavesProgramming 7 дней назад
Yeah I'm reasonably sure it's correct, it's just something about the way the constraint is worded that always gives me pause.
@LaerkeLaerkeLaerkeLaerke
@LaerkeLaerkeLaerkeLaerke 10 дней назад
This is great! I've hit my head against Haskell tutorials before but so far everything makes sense :D I'll be following along with this series and the CIS 194 course by Breitner in parallel. The one by Yorgey sounds fascinating, but I found the promise of making a sokoban game in the Breitner course irresistible.
@TeaLeavesProgramming
@TeaLeavesProgramming 10 дней назад
Welcome aboard!
@DmitryKvasnikov
@DmitryKvasnikov 11 дней назад
Thanks for video. Looks like you don't need to check segment for lower bound. You get to second clause only if segment >=3.
@TeaLeavesProgramming
@TeaLeavesProgramming 11 дней назад
You’re right - thanks for the observation.
@hungryjoewarren
@hungryjoewarren 12 дней назад
Regarding the documentation for `rectangle`: Haddock (the documentation tool for Haskell code) supports annotating individual arguments with documentation; and I agree that would be appropriate here
@TeaLeavesProgramming
@TeaLeavesProgramming 12 дней назад
Thanks for the info. This is good to know.
@okarakoo
@okarakoo 11 дней назад
While in this specific case it's very obvious what those arguments are, you touched a wider issues when it comes to Haskell's libraries and modules: more often than not the documentation tends to be terse to the point of being a challenge to understand. That's my biggest gripe with the community. Great video, btw 🙂
@TeaLeavesProgramming
@TeaLeavesProgramming 10 дней назад
It's a touchy subject! Most of the documentation (and software) is being written by volunteers, so I want to re-emphasize that I'm not trying to diss anyone's work. What I get concerned about isn't that the documentation isn't great (that can happen in any project) but that sometimes On The Internet I encounter people who get defensive about it (...generally not the people who wrote the documentation) and insist that it's GOOD that it's overly terse.
@edwardlwittlif
@edwardlwittlif 13 дней назад
This is a wonderful video! I was looking for simple advice on which version of Wizardry to play, but I got so much more. The story about playing Wizardry with your finger on the disk drive latch? As somebody interested in the history of video games, and *especially* the history of difficulty & frustration in video games, that story is solid gold. I also love the way your personal ritual of rolling hobbits for high stats developed. It brings me back to my own childhood with Pokemon Red/Blue- "There's a Mew in the truck! I heard my cousin's neighbor's friend caught one!" Like I said, I'm keenly interested in difficulty & frustration in video games, particularly the creative potential of frustration. I'm really torn between playing the PS1 version and the Apple 2 version. It looks like I won't be sacrificing much difficulty if I play the PS1 version, especially if I never open the automap. And yet, staring at the Apple 2 screen and knowing I'm in the exact same virtual world that got Yuji Horii and Koichi Nakamura cooking on Dragon Quest... It feels like a test of my own mettle as a hobbyist game historian. Either way, I'm off to the store to buy some graph paper. Regardless, excellent video. Subscribed!
@TeaLeavesProgramming
@TeaLeavesProgramming 12 дней назад
So glad you liked it! I think whatever you decide it will be fine, you're clearly motivated enough to deal with the frustrations of Apple II play. But in all seriousness I don't think anyone is sacrificing anything by playing the PS1 version and getting the convenience of save states :-D
@bc4198
@bc4198 14 дней назад
This is awesome, and I'm so glad I found you! Your channel is like a part of my mind brought to life 🤯 As a kid, I rented EOTB on SNES, got as far as being killed by the beholder, and had to bring it back. 30 years it has haunted me 😄
@TeaLeavesProgramming
@TeaLeavesProgramming 14 дней назад
What a story! Well, stay tuned because there will be more EOB coming up in a few weeks.
@franciscooteiza
@franciscooteiza 15 дней назад
Have you tried playing this game using the MiSTer FPGA emulation?
@TeaLeavesProgramming
@TeaLeavesProgramming 15 дней назад
I have not! How does it differ?
@pzzazzy
@pzzazzy 16 дней назад
I played Fool's Errand, on my new Mac, back then. I got more than half way through it, but then, due to one of life's interventions, I never got to finish it. Now, decades later, I was wondering what I missed. It was great fun seeing you demonstrate what I'd accomplished, and it cured me from wishing I'd continued to the end.
@TeaLeavesProgramming
@TeaLeavesProgramming 15 дней назад
Glad I could be of service! I think it was a better game back then (compared to the options) than it is today, if you know what I mean.
@Chris-hi2hn
@Chris-hi2hn 17 дней назад
I love your videos 😆 have you heard of a game called ComPressure? You build computers with fluid as opposed to electric current. Would love to see you give that a try 🤔
@TeaLeavesProgramming
@TeaLeavesProgramming 16 дней назад
ComPressure has been on my list for a while but I haven't gotten around to it. Thank you for the reminder!
@verholdt
@verholdt 17 дней назад
Love this intro series, well constructed, narrated, clear. Thank you. If you want a few hundred thousand views throw ASMR in the title and there you go. Looking forward to more, please.
@TeaLeavesProgramming
@TeaLeavesProgramming 16 дней назад
Hahahahah you are not the first person to say that about ASMR. I wonder if I got a pop filter on my mic if I would gain or lose viewers!
@braddl9442
@braddl9442 17 дней назад
The sega CD version was the version I played. How the heck did I beat this with a controller
@TeaLeavesProgramming
@TeaLeavesProgramming 17 дней назад
Oh my god - I cannot imagine it.
@ZacCrawforth
@ZacCrawforth 17 дней назад
Woo! Ep2! Very clear, thanks! I can see the power of the lang - much like Forth, it seems like it comes in to it's own once you start building up a library/vocabulary. Still hard for this imperative hobbyist coder to wrap his head around, but it's starting to make more sense.
@TeaLeavesProgramming
@TeaLeavesProgramming 11 дней назад
Excellent!
@santiagomorales9129
@santiagomorales9129 17 дней назад
Thank you so much! without you I wouldn't have experienced project 5, which is the BIG reason one gets into this course. The moment I saw the ALU truth table in project 2 I understood that at some point I'd have to stop and basically see how it's done. I was already shaky with project 4, but I can say that more or less I did 100% by myself up to this point. And I as a bare minimum learned a concept such as 2's compliment, which was alien to me before Nand2Tetris. So things were learned. So thanks again!! It's because of what you've uploaded that I didn't quit the course. I hope now the software part is more followable/learnable.
@TeaLeavesProgramming
@TeaLeavesProgramming 17 дней назад
Thank you for watching, and I'm glad you found it helpful!
@moosethemucha
@moosethemucha 17 дней назад
yeah episode 2!
@TeaLeavesProgramming
@TeaLeavesProgramming 17 дней назад
Welcome aboard!
@santiagomorales9129
@santiagomorales9129 18 дней назад
15:30 (in case it happens to someone) I did it and it failed twice, and then I just decreased the speed and the test passed
@TeaLeavesProgramming
@TeaLeavesProgramming 17 дней назад
Thanks for the suggestion!
@NiDeCo
@NiDeCo 18 дней назад
Nice step-by-step walking through beginning to grasp Haskell 👍 Will be following this series for sure! Might become a really nice resource to point beginners to :D Small comment: might be good to explicitly mention the fact that in Haskell, the space between two "words" means "function application", since in this video you just start using functions and I know it's one of the things that trips people up from pretty much every other main-stream programming language.
@TeaLeavesProgramming
@TeaLeavesProgramming 18 дней назад
Great suggestion, thanks! Yeah there’s going to be a lot of discussion of that, especially when we get to partial application.
@NiDeCo
@NiDeCo 18 дней назад
@@TeaLeavesProgramming Oh yes, definitely 😅 Just thought I'd mention it. Keep up the great work 👍
@Hansuke14
@Hansuke14 18 дней назад
Didn't even know this existed until now! Is that intro pixelart AI generated?
@TeaLeavesProgramming
@TeaLeavesProgramming 18 дней назад
Yes - I have spent years being very unhappy with my intro thumbnails, so I'm using Dall-E to generate them now. I feel a bit ambivalent about using it conceptually, but frankly really like the results.
@GreedFeed
@GreedFeed 18 дней назад
Loving this! I someday hope to at least try all the Goldbox games.
@TeaLeavesProgramming
@TeaLeavesProgramming 18 дней назад
I have tried to get into Pool of Radiance at least twice and bounced off each time. Maybe I'll give it a go for the channel! My college roommate was OBSESSED with the game.
@simonmichael6814
@simonmichael6814 20 дней назад
Thanks for doing this, I'm looking forward to it! I'm hoping you'll end up using it yourself somehow.
@TeaLeavesProgramming
@TeaLeavesProgramming 18 дней назад
Oh no, teaching/learning recursion!
@santiagomorales9129
@santiagomorales9129 20 дней назад
nooooooo, I was just looking for my actual first instance of "just look at the solution and copy paste" for Fill.asm xD in any case, thank you for your videos!
@TeaLeavesProgramming
@TeaLeavesProgramming 17 дней назад
Glad I could help!
@waynrbunyea7059
@waynrbunyea7059 21 день назад
My first encounter here was two of them.
@TeaLeavesProgramming
@TeaLeavesProgramming 21 день назад
Yeah, that's more common than not.
@DrewryPope
@DrewryPope 22 дня назад
This is great! 😊
@DrewryPope
@DrewryPope 22 дня назад
Next do nix
@TeaLeavesProgramming
@TeaLeavesProgramming 22 дня назад
Hahahaha I have wondered about Nix for literally years. I suspect I would be a very bad person to investigate it! I'm allergic to build systems.
@TeaLeavesProgramming
@TeaLeavesProgramming 22 дня назад
I'm glad you like it. Subscribe and join us for future episodes - next one is this coming Friday.
@anon_y_mousse
@anon_y_mousse 23 дня назад
The only problem is that Haskell is only 34 years old, so if we're programming like it's 1979, then we can't use Haskell for another 11 years. I guess that means that for the next video you'll have to time travel a bit to actually use it. :))
@TeaLeavesProgramming
@TeaLeavesProgramming 23 дня назад
I know it's lame, but the main reason I keep using that tag line is that I simply like the rhythm of the words.
@NiDeCo
@NiDeCo 23 дня назад
Always happy seeing more people trying to make Haskell more accessible <3
@TeaLeavesProgramming
@TeaLeavesProgramming 23 дня назад
Thanks for watching!
@blighthornsteelmace820
@blighthornsteelmace820 24 дня назад
I went into spring13 link ... and no materials there... btw, highly suggest to not use font with 1 looking as l, or major i. anyway looking forward for this serie.
@TeaLeavesProgramming
@TeaLeavesProgramming 24 дня назад
Hmmm, maybe I had a typo? Should be www.seas.upenn.edu/~cis1940/spring13/, click on "Lectures & Assignments" up top.
@MrBartusek
@MrBartusek 24 дня назад
math cosplay thing is golden
@TeaLeavesProgramming
@TeaLeavesProgramming 24 дня назад
I'm sure I will rant at this at some point in the series, but I hate it when people name variables as if they are being charged by the letter.
@MrBartusek
@MrBartusek 24 дня назад
@@TeaLeavesProgramming haha, and again a quote i will use while talking to some of my coworkes :) keep bringing them gold nuggets mate
@samhodge7460
@samhodge7460 24 дня назад
Video Titles for the Erudite
@TeaLeavesProgramming
@TeaLeavesProgramming 17 дней назад
🧐
@keithl3789
@keithl3789 24 дня назад
I would like to hear your hot takes on good and bad resources. For example Real World Haskell seems like it pretends to be for beginners but it doesn't quite land right for me. I'm a mathematician and even I'm looking for more down to earth materials. I think I'm trying to just pave my own way instead since I can't find any.
@TeaLeavesProgramming
@TeaLeavesProgramming 24 дня назад
I will definitely devote at least one video to mentioning the good resources. Naming and shaming the bad ones is more fraught because it will just make people angry. One resource that I think is particularly great is Graham Hutton’s book “Programming in Haskell”. It’s extremely down to earth, without being trivial.
@kostasgkoutis8534
@kostasgkoutis8534 23 дня назад
@keithl3789 Try Effective Haskell, you will not be disappointed.
@EricsEdgeVideos
@EricsEdgeVideos 25 дней назад
"Learning a language when you're not using it anger is always kind of a tricky proposition." Truer words have never been spoken.
@TeaLeavesProgramming
@TeaLeavesProgramming 25 дней назад
The biggest limitation of this series, and I want to be open about it from the start, is that I don't use Haskell professionally. So there are going to be best practices and adaptations that happen in the field that I'm not even going to know about. But! That's not a reason to explore it with me.
@EricsEdgeVideos
@EricsEdgeVideos 25 дней назад
@@TeaLeavesProgramming This works great for me. I'm interested in hearing what you've found from a similar perspective of mine. Not only would I not be using this professionally, I've moved into management and no longer program professionally. I do it for recreation now.
@kjrl818
@kjrl818 25 дней назад
I just got a haskell book because of your "teaching kids haskell" video lol. I can't wait to see this series regardless
@TeaLeavesProgramming
@TeaLeavesProgramming 25 дней назад
Honestly, trying multiple routes to learning is always a good idea. I'm sure the book won't be a waste!
@ZacCrawforth
@ZacCrawforth 26 дней назад
Looking forward to this - I grew up using FORTH, C, C++, a little 6502 assembly, and currently use Go extensively. But every time I look at Haskell it just makes my head hurt.
@TeaLeavesProgramming
@TeaLeavesProgramming 26 дней назад
Thanks! I hope it lives up to your expectations.
@SuccessforLifester
@SuccessforLifester 26 дней назад
I played the non original game on a non original apple 2 and had a lot of fun. You will guarantee to beat the game by lending the bankers money instead of borrowing. Then you will see your cash grew and grew as the bank owed you more and more money
@TeaLeavesProgramming
@TeaLeavesProgramming 26 дней назад
Hahahaha what an excellent edge case! You should work in QA.
@santiagomorales9129
@santiagomorales9129 28 дней назад
thank you so much!
@TeaLeavesProgramming
@TeaLeavesProgramming 25 дней назад
You're welcome!
@carlcouture1023
@carlcouture1023 Месяц назад
I'm absolutely one of the people that this video is for because I want to try to get into the games but find the decision of where to start kind of daunting. I'm also someone who finds this particular type of tile based first person movement extremely confusing. Even if I had my grid paper in hand I would get hopelessly lost. I think my brain just has a hard time making contiguous space out of that. But these games are a huge part of the hobby I love so I want to at least see them. Also, PLEASE do that video on SMT spell names coming from Wizardry! Dragon Quest does the same thing and Final Fantasy does it to a lesser extent. People tend to forget it.
@TeaLeavesProgramming
@TeaLeavesProgramming 29 дней назад
Thanks for the comments! I have been thinking about that SMT video for a long time.
@AnythingGodamnit
@AnythingGodamnit Месяц назад
Loved this video, thanks! (thumbs up) As a software engineer who has put up with GnuCash for many years, I recently came across plain text accounting as a concept (honestly, never went looking so didn't know about it until the algorithm prompted me) and find it really appealing. Regarding input validation, my first thought was to use an IDE extension to validate. Looks like there are some extensions for VSCode, but haven't tried anything yet. That means I'd still be editing plain text, just like I do when programming, but with a little help from my editor around syntax highlighting and (hopefully) validation.
@TeaLeavesProgramming
@TeaLeavesProgramming 29 дней назад
There are a number of add-ons for some of these systems that help validate; the one I'm most familiar with is 'fava', a web-based add on for Beancount. If you find it appealing I definitely think it's worth trying! My major meta-point is that the issues many people (including me!) have with GnuCash don't have anything to do with the backend file format, and actually are fundamental UI challenges.
@rayfox1984
@rayfox1984 Месяц назад
Yes man, this is the magic of FOSS. It's a microcosm in itself, and the people that make it and use it are too. Much love. Keep on keeping on. ✨
@TeaLeavesProgramming
@TeaLeavesProgramming Месяц назад
Word.
@benoithudson7235
@benoithudson7235 Месяц назад
Huh. I wonder how the algorithm dug this up. Hi Peter!
@TeaLeavesProgramming
@TeaLeavesProgramming Месяц назад
Hey man! It's been ages!
@benrex7775
@benrex7775 Месяц назад
I also somehow ended up here.
@TheExileFox
@TheExileFox Месяц назад
I'm really happy to have been stumbling across this video because it might not be a tool I need, but I will definitely try it out and spread the word. <3 Open Source
@TeaLeavesProgramming
@TeaLeavesProgramming Месяц назад
Glad you enjoyed it!
@RNturnedbookeeper
@RNturnedbookeeper Месяц назад
Thank you! I've asked my accountant about how to do this and just keep getting told to leave it unitl year end & have had trouble finding the correct best method
@RNturnedbookeeper
@RNturnedbookeeper Месяц назад
In the video your show crediting an asset checking account when the installment payments are made. I use Quickbooks & pull transactions from the register. Would this just be automatically applied to the account used to make the payment or do I need to actually credit an asset account specific to the taxes paid? Thanks
@TeaLeavesProgramming
@TeaLeavesProgramming Месяц назад
@@RNturnedbookeeper I would expect any "spend money" transaction in QuickBooks to credit the associated bank account.
@sabourovartem7304
@sabourovartem7304 Месяц назад
For someone who is interested in JRPGs/dungeon crawlers and dungeon mapping, there is the Etrian Odyssey series for Nintendo DS/3DS, its main gimmick is you must manually map all dungeons on touch screen using stylus, Grid Cartographer style. This somehow contradicts the idea of playing a first person blobber in your bed, but sounds strangely appealing for some reason.
@TeaLeavesProgramming
@TeaLeavesProgramming Месяц назад
Absolutely agree, I love those games. As I said in another comment, Labyrinth of Refrain/Galleria are the spiritual successors to Etrian, but they don't have the "draw with a pencil" UI aspect of Etrian.
@Vidvid57
@Vidvid57 Месяц назад
Thanks for showing this! Some years ago I was searching for an open source program with this exact functionality because I was SURE someone HAD to have thought of it before because I can't be the only person in the world who wants an easy mapping program for dungeon crawlers. Unfortunately at the time all I could find was substandard java applets you could only run from a web page, or commercial programs. I agree with your assessment that mapping just for the sake of mapping can be fun, and I would say also somewhat relaxing like crafts hobbies are for some people.
@TeaLeavesProgramming
@TeaLeavesProgramming 25 дней назад
Gridmonger is being actively developed, so I really do recommend checking it out.
@johnnovak1979
@johnnovak1979 Месяц назад
Hi, author here. This is a great introduction, and you've managed to convey the *spirit* of Gridmonger very well. It's meant for people who *love* to map cRPGs and prefer to use the keyboard; it will never become YetAnotherAutomapper(tm). I've done all the themes myself; the example maps will give you some hints about my theme name choices. By the way, I recommend playing the Amiga versions of Eye of the Beholder as they have superior digital sound instead of the AdLib blips and blops, plus the game has a proper outro which was cut from the DOS version (it just exits to the DOS prompt upon completing the quest...) The original OCS version features a reduced 32-colour palette, but it's very skillfully done and some might even prefer it to the 256-colour original VGA art. At the very least, it's a stunning-looking, unique variation of the original graphics. Then there is an AGA fan remake, which is basically the 256-colour graphics from the DOS VGA version grafted on top of the Amiga OCS original (plus a built-in auto-mapper, which I stayed away from, and I'm sure you'd do the same). Enjoy the game, it's one of my favourite cRPGs, and it was the first game I used for "test driving" Gridmonger before the first public release. I played the Amiga AGA remake, so it's definitely completable without bugs and glitches.
@TeaLeavesProgramming
@TeaLeavesProgramming Месяц назад
Thanks for dropping by, and thanks for your work making such a great open-source tool! If I was going to ask for any feature it would be...zoom level 20 isn't enough :-D! I like zooming into maps to an arbitrarily close zoom level.
@johnnovak1979
@johnnovak1979 Месяц назад
@@TeaLeavesProgramming Just added zoom level up to 50, it will be part of the next release. The searchable notes list pane on the left is another teaser, one of the major features of the upcoming release ;) Okay, RU-vid keeps deleting my image links, no matter what tricks I'm using. Thank you, almighty Google! I've posted the image example to the Codex thread.
@Megalomaniakaal
@Megalomaniakaal Месяц назад
Blender?
@johnnovak1979
@johnnovak1979 Месяц назад
@@Megalomaniakaal ?
@Megalomaniakaal
@Megalomaniakaal Месяц назад
@@johnnovak1979 Is blender apps framework out or how did you achieve the color palette editor using blender UI? Just a well done style in another toolkit or what?
@GreedFeed
@GreedFeed Месяц назад
Also sorry to spam your comment section with an off topic question but with the Steam sale going on. If I’ve only ever played Wizardry Proving Grounds of the Mad Overlord on NES which game would you recommend on Steam? Labyrinth of Lost Souls, Five Ordeals, The Proving Grounds Remake, or maybe something else like Elminage?
@TeaLeavesProgramming
@TeaLeavesProgramming Месяц назад
No worries, happy to have your comments. I haven't yet played Labyrinth of Lost Souls, but I got partway into Tales of the Forsaken Land, which was in the same series, and liked it. Honestly, if you want the "classic Wizardry" experience, I think Five Ordeals is the sweet spot right now. HOWEVER, if what you just want is "dungeon crawl", then I think the best one out there at the moment might be either Labyrinth of Refrain or Labyrinth of Galleria. They have a bit of that visual novel vibe going on, but they're basically "What if we took Etrian Odyssey and spun those ideas out a little more?"
@GreedFeed
@GreedFeed Месяц назад
@@TeaLeavesProgramming Thanks! This is the perfect response. Labyrinth of Refrain here I come!