Hey I'm running into a problem and wanted to ask for help, so I'm trying to make a camera system and want to make it so that when you hold a book you leave the camera but for some reason the command won't activate when I hold a book. So I'm asking if someone could maybe tell which command I should use. The one I'm currently using is: /execute at @a[hasitem={location=slot.weapon.mainhand,item=book,quantity=1}] run camera @p clear
No. Steel wool set 3 dates for it to come about and lied about all of them. Why in the ever living fuck is a vr game on steam a year before it’s on vr.
Sorry for being late to this. Have a repeating command block that turns on when you’d like to use the cameras with the command /@a[hasitem={location=slot.weapon.mainhand,item=book}] run camera @a clear It is a really simple workaround for single player, for multiplayer you need to use @p on every command block and can only use the books in one area. Hope this helps!
This helped alot! I just have a question. When you showed the pos ~ ~100 ~ it brings the camera up. How do I change it, like make it 4 blocks forward or somethin'
yo, im making/editing a fnaf 6 mega mall map right now, and all of my friends say to add cameras, and i found this! thank you some much for putting this out! maybe some day i'll release the map, and obviosly ima put this link in the disc
For me, it was a lot of trial and error before it just came naturally. It's constantly changing based off of what position your camera is coming from, if I remember. Just copy and paste your command and change the rotation until it is what you are looking for!