Hello. I'm Jat, and this channel is focused on creating content based on video games, mostly ones that I just happen to enjoy. Consider subscribing if you enjoy the kind of content that I produce.
I'm currently having a blast playing DD2, and this review honestly just makes me want to try DD1 too lol. I'll miss how the character animations look and animations tho, Chosen Und... I mean, Crusader looks gorgeous while smiting monsters
DD1 all the way! That said, it’s an almost near impossibility to make a sequel to perfection! DD2 is good on its own …feels more like a spoon-fed theme park without the freedom of DD1.
The thing about hopelessness in dd2 is that you're carrying the torch, and its fire is hope itself. How are your suppose to be hopeless while carrying that hope
I respect red hook trying to do something fresh for the sequel, but man, I question why they went in this new direction when it feels worse in most ways compared to dd1’s concept. If there’s one thing the games have in common though, it’s that both of them are controversial in terms of fan reception
It's been a long time enough time since the game was released now, that I feel comfortable in saying I prefer DD2 over DD1 Don't get me wrong, aesthetically I find DD1 way more appealing. I love the torch mechanics, where things can get more difficult but potentially more rewarding on low / no light. The map design is beautiful, and everything feels as ominous and spooky scary as it should according to that torch level. The overall atmosphere and eldritch horror isn't captured half as well in the second game as it is in the first. However, I really didn't like having to manage a whole bunch of different teams all at once, most designed for various different kinds of expeditions because certain classes or item setups were just designed to be better at fighting certain kinds of monsters, or because I needed to design a team for a money run specifically. You could try and just run one team, maybe two, but it's designed in such a way that you need to use the town's resources between runs to make sure that your characters don't have so much sanity loss they're on the verge of mental breakdown or heart attack. There is something that is far more comfortable and familiar to me with the roguelite run formula that the sequel uses. If your team dies, you start over and that's it. If your team survives, you won, on to the next run. There isn't this constant micro management after the fact. Now, even though I find it more enjoyable, it feels like in becoming something that feels a little less niche, it also lost a good amount of what made the original so unique. It doesn't feel like it should be a sequel, it feels like it should be a spin off. I personally believe it was designed to be the way that it was to attract old players that liked the aesthetics but weren't necessarily interested in the management, which is the bulk of the complaints people had on release. Plenty of people liked it however, and DD1 only garnered more fans over the years. So, changing up the sequel in such a big way sort of fragmented the existing community. The fans that had stuck with it wanted more of the original.
@@ACatNamedJat Totally agree that DD2 would be a great spin off. I was going to write that in my comment but I didn’t want to ramble too much. I guess my main hang up is that I believe the management meta progression is core to darkest dungeon’s identity. If you’re uninterested in that aspect of the first game, though, I see how you could prefer the second. I remember hearing about a new gamemode for estate enjoyers in the works, however, so this may not be a permanent problem if it’s fleshed out.
Del was just there and had to run for her life twice Chimbley just runnin and getting kicked to probably New Jersey Mizuno getting their ass beat but also one good ass fight And climber is the one who got his ass whopped the most
I havent played dd2, but the battle ui just looks so simple, like a mobile game comparing to dd1. Idk, i dont like it. Its like diablo4 compared to the likes of poe
@@seekerminecraftEither this saturday or next. I'm working on other projects on the side, and looking into alternate methods of animation; because currently all of the lip syncing is done manually which takes a massive amount of time. If I don't have part 2 out next week, then in all likelihood I'll still have something else for you guys to chew on.
Cool video, and I like your avatar at the beginning and end. It has great expressions which give it personality, and I also like how it is simple animation instead of mouthing every word. Keep up the good work!
DD2 has more enjoyable gameplay due to less random BS but has a godawful early game where you pretty much have nothing and have to slowly build up your roster and loot pool also it might just be a specific confession, because in the 3rd one "Obsession" the radiant flame has a downside of reducing the amount of candles of hope (meta progression currency) you get by 15% edit: you just have an old version of the game (without binding blade DLC cuz i see no duelist) and with the old relationship act out screen
For anyone who does want to play more of dd1, black reliquary is a dev- approved mod thats essentially a new game, with a different setting, new areas and enemies, and retuned combat to last longer. Also musketeer is a completely unique charecter from arb.
Don't understimate expeditions, as doing a couple of expeditions per intermission plus the free one from the stage will give you huge amounts of money that you can use to upgrade the tank, buy sp and health recharging items, and more importantly, stack up on special ammunition like weak,stun,flame ammo wich are incredibly powerful in this game and can let you cheese out most of the hardest encounters.
You know, I never actually had too much issue with money while I was playing, but more money is always a "+" Cool username btw. Flamedramon was always one of my favorite digimon.