So sick. I don't know which video will end up being the last for EN but I'll be here to watch it and I'm thankful for all the content you put out, it always taught me so much.
@@KuronDarkly not impossible, but you’d need to shift your mitigation earlier and hope for good luck. A3’s help a ton if you’re speedclearing this fight for sure
Hi nice video i finish all ex 3 enemy a part the arena champion someone ate still to strong, when i fight martinez after t1 he just use null all and summon 2 magic crystal to help him also if i kill it he stay invincible do you know wy? Or how how i can pass null all? Thank you in advance
Can someone explain the buffs and debuffs in effect here? I am reaching 24000 max from each hit with the triple thunder, but nowhere near 55000. I am buffing with Shower of Primroses and Masterful cheer and cyrus own focus, and debuffing with primrose ex thunder down. Don't get how it's possible! Thanks!
Sazantos is at least 30 years old(because Sazantos was grown man when confirmed 21 year old Rondo was a child) and Tytos is 40 years old no way Tytos can be Sazantos estranged father
@@PrimismyEX octopath radio livestream confirmed Tytos is 40 yrs old if tytos is 50+ it's possible Sazantos is Tytos Estranged son in my opinion since they possess same influence
RNGesus smiled upon me today and blessed me with a Canary U10 dupe, so I thought I'd finally revisit this fight. A few notes in post: 1. Danger turns on T2+3, but you can fully eliminate T2's (swap A2 A4 and kurtz A4 b/w signa and primex and give Alaune EX an HP fan) 2. Pet usage not shown: Nephti Ult recharge T3, Signa Pet charge anytime between turns 7-10 3. You should try Rondo A4 + Tytos A4 on Richard and Bargello A4 + Gert EX2 (w/ Trish A4 on row partner) instead of the acc. configuration I used to maximize damage. Yan Long's defense is high enough that this tradeoff increases Odio O's output by 2.5%, while Richard doesn't easily go over cap on T12 anyways, so he increases net output by ~60k with this new configuration on average. 4. No Tatloch A4 procs are required for this clear 5. You can use the Herminia ally T5 to squeeze ~135k more damage out of odio o on T6. Rosso Ally isn't needed as you can swap Canary's target to bottom add T9, and we end up with enough shaves on Yan Long anyways. His axe AoE is a lot cooler though ;) Cheers!
Pretty simple fight showcasing how Leon can help efficiently set up Sazantos for double nuking. If you'd like even more overkill, make a better Abyssal Sword for Sazantos and put Sarisa A4 on Lucetta over Orphanage Postcard to combo with Nyauguste's crit buff. (I don't have Sarisa A4 yet unfortunately), then use double patk pet stacking. As it stands we already overkill by 800k, though I guess it could be even higher if we crit a few more hits. Leon could be wearing Nephti A4 as well for more damage. Cheers!
I used an inferior pet on Eleonora to help account for her A1, but I didn't wanna reset its stats. The overkill here should be enough. Serenoa A4 on Ogen is better swapped out for any of the free 100 E. Attack accessories. (It was a relic of a previous concept that I forgot to swap out) Ogen's T2 regen action will activate his passive regardless, and with extra E. Atk you're gucci on T1 overkill without Eleonora A1 anyways. This clear should also work fine without Solon as well, using just 3 5-stars in Eleonora, Ogen, and Canary. Replace Canary's T3 action with her 7-hit debuff, and Solon's T4 action with Canary's ult. If you keep Ogen and make the above change, you can also just use Canary's 7-hit debuff turn 3 -> Solon Ogen T4. A0 Ogen with proper accessories and an additional 15% edef debuff should reac close to 130k/hit. Cheers!
There's plenty of overkill here, so if Mendoza uses his AoE on T1 or T2 and you need additional shred, swap Elrica's turn order from tenacious -> flurry into flurry -> tenacious to ensure solon breaks on T5. I wasn't sure how much HP he had or his stats this time so I went for as much output as possible just in case. Cheers!
You might be able to do this in 3T with Isla and Nivelle, but I have neither so you guys who have them should try it out :). Another variation to this is using Auguste A4 on Sazantos over the BP regen acc and using ult -> 5BP AoE -> ult -> 5BP ST nuke. Cheers!
Canary carries the Thief Tower clear. T1 is just to make sure we can simultaneously break both the Boss thief and her assistant at the beginning of T2. If you need more damage, make Bargello outspeed Falco so your buff can hit Sonia on T2. (I didn't bother messing with accessories since I had enough damage.) Warrior's around 370 speed, so we used the free 4-star speed down acc and a little bit of speed adjustment to make everyone move before him on T2. Explosion is to guarantee we break the lantern on T1. Possible weakness sets are wind/lightning, dark/ice, light/ice, and light/dark. Odio O is guaranteed to leak at least 4 hits onto the Warrior (and this is if he's the one breaking) As we can see with the almost 350-400k overkill on T3, as well as suboptimal weapons for most characters, this clear is quite accessible for lower budget accounts given you have the right characters.
Ah yes, adventurer from Bravely Second. It was so easy to cheese him back then, but i just used wolf fencer and killed him. He was surprisingly difficult.
0:24 OUCH! That actually hit me physically and mentally. This is why I’m holding on EX fights in general- EX3 in particular- until I get Harly’s A4 accessory, getting 1 hit -KOed constantly isn’t fun.
it's 30% cap, and I don't have Elrica's A4 :P (missing quite a number of good A4's unfortunately, though I'd mostly want El's for the status immunity effect over Jorn's) 30% passive category, 30% active category
@@hoangthemanh4072That one is talking about how enfeebling status effects on our travelers have a cap of 50%. The "Shared Total Limits" table is referring to our travelers as the target, thus the enfeebling effects are 50% and the augmenting effects are 30%. Enfeebling effects for the enemy are always 30% and the table from "Limit's based on Character" also explains that
I might post Yan Long EX3 today, but I'm a bit unsatisfied b/c it's likely that I would've been able to shave at least one additional turn if I had Canary's U10. Nevertheless, I hope you enjoy this RNG Clear, it's just as tight as it looks 😆
What no Harley A4, A3 bulk, or A2 skill slots on Odio O does to a man...... from 33.33% chance of success down to 16.67% just on oreo alone :smhmh: Ogen could've ulted 2T before break as well if I had his U10 lol... Odio O outspeeding Oskha's last action despite gert ex2 acc. is unfortunate.
Nice clear. Did not expect that the damage is enough with only 1 DPS unit. I managed to defeat this boss in 5T using Elrica + Odio. O. I don't have Tytos A4 and the damage is just enough to kill the Ceraphina 🤣. In my setup, I don't have any active debuff in phys. def. and the Tytos summon is very helpful.
@@PrimismyEX That's true. With Signa and Solon, you already cap the phys. def. debuff at 30%..... 🤣 In my clear, since Elrica needs 3 turns to warm up for 2x10 hits, I did not have extra action to apply debuff in phys. def.
Before we get into the fight mechanics, I'd like to mention that this Ceraphina fight can be cheesed due to a glitch that forces her to use "Heathen...!" on every action after her 1st action on turn 1. This happens when we leave either of Signa's passives on, since the devs didn't have permanent passive attribute down debuffs in Ceraphina's self-cleanse array, even though the game still has them labeled as passive debuffs (to be cleared). We don't abuse this exploit here, but you can elect to if you'd like, completely trivializing the fight. After turning off Signa's passives, we have ourselves a real fight. Ceraphina's first action T1 is to slam your party with all sorts of nasty ailments, so we use Ogen's rehabilitate right away to give frontrow immunity. She also randomizes between multihit elemental, AoE elemental, and ST physical moves in all subsequent actions. Due to our inability to get regen up on turn 1, we must debuff offenses with Canary T2 to survive in case she AoE's. Every time a character switches to the frontrow, they have a chance of gaining a common status effect (sleep, paralysis, bleed, poison, dread, etc.) They also have a chance of gaining a status at the end of each turn they are on the frontline. We try to mitigate this rng with armor and accessories as possible. We use our Canary debuff T2 to control Ceraphina's actions as well (minimizing danger of losing too many stacks/double AoE), making sure our Odio O is slower than her second action on T3 by procuring another stack of Ceraphina debuffs on action 1 turn 2. Finally, we make sure our debuffing characters on T3 are all slower than her 2nd action, and cleanse her debuff stacks from T1+2 with ex prim on T3, while at the same time combining and further stacking more debuffs on T4+5 along Richard/Signa's row.
Hornburg Duo drops the Dying Hero Soul, which you can roll for up to 16 e. atk on the star soul slot. The limbo/hallow npc's drop the following stat souls of note: Cragspear: Speed Valore: P. atk Hornburg: E. atk Shrine Guardian: HP