@@Atlas_966 I usually only had 19-28 gigs available, think 30 at most. It's the only reason we haven't seen the peasantlet yet. Each attempt always fell short and left things missing.
Been trying to follow along with the tutorial but the rip of the game after the update doesn't look like what's being showed as I'm finding the same things but scattered across many folders. could use a more up to date version of this or some one on one help, also the 6th link doesn't work anymore.
Prefabs and scenes are scattered. Thats why we search for .prefab and .unity. I’ll fix link 6 tomorrow, and I’m not sure if I’ll be making a new tutorial anytime soon.
@@Atlas_966 sorry, windows 10 didn't want to sort through the filetypes at first and just presented me with several prefab folders, got them now. Also you didn't specify to search for .unity for the scene in the video you just pointed to where it should be based on the mod you ripped for the example but I'm glad I know now thanks!
6:36 I think you forgot to put the command into the description. Also, important to mention, the Plugins folder also needs to be deleted from the ConversionOutput folder
Hello Atlas, i'm deeply sorry for what happened last time in the server, and i do have the responsability to say what i said was fake, i lied. I hope you can forgive me, i won't repeat my mistake. Please reply as soon and as politely as you can. Thank you❤️
Hey Atlas, i edited your Museum Basement Mod to get the npcs in the spawn menu and made a video out of it. In the video i said i would have waited for your permission, if you would allow me, to post it pubblically (ofc all the credits would go to you). Thanks for reading, please reply as soon as possible❤️
Hello, the Boneworks NPC’s will release as its own standalone mod with all NPC’s very soon. And with that, I request that you don’t share around the unredacted pallet. The only reason they’re spawnables is to let the NPC spawners function properly in the Museum Basement level. Those NPC’s, along with the Boneworks guns are a sub project under a much larger project I’m working on with multiple people. You’ll see the project unfold on Modio in the next few weeks, so keep an eye out for it. You’ll be seeing Boneworks NPC’s, guns, and even test chamber 02 and 04 under the new project… keep an eye out.