I upload Arras.io videos, mainly tips, tricks and ideas to level up your play style, but also a few videos that are purely gameplay. No commentary. Also, I upload class concepts (my signature series), which you can contribute to by commenting your class ideas on one of my recent concept videos! If I use your Idea, I'll animate it, add it to a video and credit you. It also might make it into a bigger project of mine...
(Tank name) Upgrade(s): (where it upgrades from) Properties:(what the tank does) Good Points:(Strengths) Bad Points:(Weaknesses) Demolisher Class: Arms race tank Upgrade(s):Anni Properties: The Demolisher Shoots Anni bullets that 1-shot u (so no bullet dam in build) BUT. it shoots rly slow (like 1 bullet per 10 secs) Good Points: It can easily kill players that come too close. Bad Points: It cant stand multiple tanks at once, and can easily get killed by fast reload tanks aswell as tanks that dont have 1 point where it shoots. Curser Class: arms race tank Upgrade(s):Necro, Malefictor Properties: Can only infect squares, while the drones have 2.5x the damage of their normal varients. Good Points: Can swiftly kill enemies, and get free off-screen kills when no autofire and in a open area. Bad Points: Gets killed by fast rammer-class tanks like booster, spike, and megasmasher.
Super late, im sorry. Anyway... Missile - Projectiles shooting: Shoots out a triangle that may look like drone from overseer classes but with basic turret behind its back, this can make projectile move faster. It has a range distance, which is large, if any player is in the distance, the projectile targets them like the crasher. If more than 2 player in its range, it targets the closest. If theres isn't any players in its range, it stays idol and move like basic bullet. Also the back turret that give projectile move faster, the bullets shot out by its back won't travel far. Design: looks like a launcher but the front spread more like machine gun. It also has 3 stripes darker on the launcher turret (not the front) Classes: by its design, its in launcher class. Upgrades from the launcher. Build: it does more damage but less reload and little more recoil
In conclusion, get a good bigger cheese/toppler/high damage squad, and get lucky. Simple. Playing with no brain player won't help u at all when it comes to these bases.