Welcome everyone! Bluebears games is a channel that encompasses many different aspects of Magic: the Gathering! What aspects you ask?
Sealed product opening, Commander deck builds (both budget and non), kitchen table deck builds for beginners and the budget conscious, and deck upgrades. Oh, and a new pack is cracked open daily just for fun.
I try to give a little bit of something for everybody. I drop a new short daily, and a longer video every Friday. So please subscribe and I promise you won't be dissapointed.
In the near future I may be adding opinion and educational videos, so stay tuned for an announcement on that as well!
Looking forward to see more creations from you. Stunning post, Bluebears Games (Magic on a budget). I crushed that thumbs up icon on your upload. Maintain the very good work.
@@srdbadchad1926 gotcha. I will be making a new version of this deck, ut using the new king for this theme from bloomburrow, and I'm sure I'll have at least the slickshot in it 😀
I just stumbled across this legend online snd thought it would be fun to brew. The ramp seems pretty random. Most precons come with a sol ring and arcane signet. And im a personal fan of the diamond set, so id add them. Then i could dig out like a few random ones such as the Ravnica Signets (the two drops)
There's a couple of reasons for the mana rocks being the way they are. Firat this is a 3+ year old video, so his was before every set got commander precons, so the availability of AOL rings and Arcane signets was not nearly what they are today. That being h said, the prices of those rocks were also a tad higher because of it which is the main reason for them not being in this build and video. The other thing is I have certain rocks I like and the ravnica signets aren't one of them. It's my opinion that they are more fixing than ramp. I do add them occasionally, but for what they do, sometimes I would rather a 3 mana value rock that can tap for any color than a Signet. Over the last few years we've gotten a few with some positive upsides as well. At some point I may make this deck again and do a new video with a bunch of updated cards, but as of right now it's not on the schedule.
I don't have a problem wih the day and night mechanic except for th fact that you need to sleeve your deck no matter what to play them. Not saying I wouldn't sleeve my decks anyway, but these make it so it's not an option.
@BluebearsGames true, unless you use those stupid write-on cards that came in the boosters back then. But to be fair this is the case with any set that has cards that transform
@@dankoerner887 I'm usually pretty conservative on the rating. If the land was a foil or the list card was just a little better, it would have been a 7 for sure.
@@BluebearsGamesdefinitely. I havent opened any of the set, i started right before the first Innistrad. I bought the foil B/W, foil U/B and foil G/B ones!
@@DeChevalier not yet. I've been working my way through th commander precons for th last 6 months so I haven't had an opportunity ro work on updating my own decks for a while. 😪
@@BluebearsGames Understandable. Well, whenever you get a chance, I'd love to see an update to this one considering some of the amazing artifacts/combos we've gotten recently.
I play almost no basics to challange myself. Ive been refining the deck and when i play it in a group i have a discard and group hug theme. Hoepfully i am left alone u till to late
@@opinionpaladin6007 a lot of the newer packs have a spot that's designed to rip it open that way. Next time you get packs, look for the pre cut line on the top right. I've done a couple hundred pack video openings where the pack had them and there's never an issue.
I would just go to one of the deck sites like mtggoldfish and copy the precon list, then follow along and make the changes as the video plays. Nobody has really asked for an external deck list link before so I've never done it. I just figured since I show the cards to take out that it wasn't needed.
The was kind of perfect timing, I'm building a token Orzhov deck with almost identical mechanics minus the recursion.. This could be a fall back if I ever want to split it. You'll have to let us know how it plays please!
@@Kuro-Shogun that's awesome.i did test it a couple of times and it ran well, but of course I tested it against really competitive stuff. Had a couple of things happened differently, I believe I could have gotten a win on the one game had it gone another turn. It is a ton of fun to always have stuff to do. Good luck with yours and I hope it works how you want it to.
Awesome video! I didn't consider adding Soul Warden to my pauper commander deck when building it for the same commander. I went ahead and did that. Thanks for sharing this deck tech with the world. In regards to Necropotence, what happened last summer?
@@Kwansu_Dude thanks. I'm hoping I helps anyone on yhe fence with certain hings. Oh. Not last summer, black summer. I think k it was summer of 1995. It was tge Era where every deck was a necro deck.
Dude, I'm 45 years old and have MS with nothing but free time and an issue caled Excoriation disorder. If doctors can't solve this issue, then someone random saying it isn't going to do anything either 😄😄
Saw the black Awakener with the transform mechanic. And wad thinking of a off the wall transform deck. With moonmist as the main flipper. Cheesy I know.
According to myggoldfish. The value is just over $750, but that's. Ot what I pad to put this together. My personal builds come solely from the cards I've acquired over the years through packs and trades.
@@dracosdiabolis1769 I will say it's possible, but I don't think it will be very good unless you have the 2 big ones (emiel & lahiel) which are legendary so having 4 in a deck isn't recommended. That means going 2 color and yhe rest are average at best with a little synergy. I do say look for yourself and see, but u did and it wasn't the deck I hoped it would be. That's why the pivot.
I really like the deck idea. Here were my first thought on it: I think the deck have a little to much removal ( although, kudos, for making it all enchantment removal ) and I also think the deck lacks some card draw, it is a card game after all, and top decking is never fun: So with that in mind I would personally have cut the 4 x Sunmane Pegasus and added 4 x Inspiring Overseer ( it's a 3 mana creature instead of 4 mana, so it helps with the curve, it's card draw and life gain and it's still a mythological creature :) I would also suggest cutting 4 removal and add either: 4 x Revitalize ( 2 mana draw 1 and heal 3 instant spell ) or 4 x Rune of Sustenance ( it's 2 mana Enchantment - Aura Rune draw 1 and gives lifelink ) both fit with the overall plan of the deck and both are card draw cards, sure it's just " a cantrip " a single card that draws a card, but drawing cards and progressing your board plan is always more fun than top decking and praying you don't hit " another land yet again " or even worse, never drawing enough lands to begin with. I am aware you brew your decks out of the cards you got laying around and don't order specific cards for specific decks. ( but these 12 cards I suggested: 4 x Inspiring Overseer, 4 x Revitalize and 4 x Rune of Sustenance are my suggestion to budget upgrades for the deck ) Regardless I think it's a good and potential quite fun deck you brewed here :)
All good options. As a blue player from 1993 I absolutely agree that card draw is a must. I looked at rune of sustenance because of th card draw, but ultimately decided it wasn't enough just being a cantrip to replace itself but I can see maybe that's all someone would want. It was honestly the last cards I decided to cut. As for inspiring overseer, it's probably one of my favorite angels in the game, but I also make an angel deck, and filling the 3 mv spot in an angel deck with them had whittled my supply down to very low amounts. They do fit the theme though, but as you said, I try and build these fun decks from the stuff I have on hand. I used to do small upgrade suggestions for these little brews, which would have included a few options to upgrade this, buy when I looked at the analytics, people didn't care about that part so much and the few that did, just asked anyway, so that's the part where possibly some of the cards you mentioned would have ended up being mentioned. The good thing is that people who are I terested in that sorta thing can just read it now 😀 Thanks for the input and if/when someone takes this off my hands, I'll be sure to direct them here first thing.
If you want smothering Tithe to work properly you really should include stasis because after a while when stasis is out nobody gets to untap anything effectively guaranteeing you a treasure token because nobody can pay. I'm also surprised you didn't include the classics like winter orb, static orb, Sphere of Resistance and authority of the consuls
There are actually reasons I didn't include the orbs and sphere. The first is because I already have a deck that uses them for lovkdown reasons and I wanted a slightly different feel for the 2 decks. The second reason is I felt that the way I put this together would be more "fair" since there's actually a chance to get out of the control locks. If for some reason this deck doesn't perform how I want it to, then stasis with tithe is the next evolution, but I didn't want to slow games down to a standstill. Not yet anyway. So far this had performed as expected for what I was going for. I even got shiny new fallout version to use if I decided to go that route.
@@benskoglund6374 I do not sadly, sorry. If you copy and paste the list on mtggoldish and follow the guide, it shouldnt take long to create it yourself though.
advice do what the pokemon card pack openers do pull the first few cards and put them at the end of the pack then match up the music to hit the beat at the rare
I tried doing it that way a few times, but every set has a different location for where the rates are and Ican never remember which ones have them in the front compared to the back. They all used to have them in the end, and then for a few sets the packs printed I. Japan had them in front while the one printed in the US had them in the back amd it just got way too much to keep track of. I just go with the flow and do my own thing and hopefully all the new packs will go back to the original way of putting them in the back. Believe me though, I do try and make these openings as entertaining as possible, so I try different things with the songs and graphics, but in the end, people barely notice the subtleties lol. If you go all the way back to the first boxes I did this for years ago, and then fast forward to recent ones, there's where you will see a world of difference in the quality of the videos for entertainment.
I've often felt the guild signet artifacts are really underrated for ramp. Another think that I think goes under the radar are the Lorwyn/Shadowmoore Filter lands. Mystic Gate (W/U) and Fetid Heath (W/B) are usually under two dollars (Sunken Ruins (U/B) for some reason usually commands a much higher price), but not only do they help with fixing, they also ramp with the signets really well. Turn 1 play a Fetid Heath as your land, tap it for one colorless and play a Sol Ring, then tap that for two colorless and play an Azorius Signet. On your next turn drop a Lightning Greaves, and an Ancient Tomb, tap the Sol Ring for 2 colorless, filter one into the Azorius Signet, and filter the white from that into the Fetid Heath for a black and a white and you have a shrouded Haste Turn 2 Zur on the board.
Usually the filter lands that you're talking about, which I call the double master filter lands, are one of the 1st lands I recommend for budget conscience players. I feel they do a great job of fixing mana for the cost. As for the guild rocks, I'm not sold on them yet as every time I've used one, it hasn't really done ramp so much as it's done fixing for me.
@@BluebearsGames I use that expansion since that was the first printing of them, and I have to contrast with the Odyssey block allied color filter lands (which I think do a much worse job of fixing). I often see the signets get stacked up unfavorably against the Talismans for ramp because they aren't as flexible. Even though they are both effectively 2 CMC mana rocks that get you ahead by one mana. But consider the same setup as above but instead of an Azorius Signet, you have a Talisman of Progress instead. Effectively the same amount of mana and colors are available but because the Talisman doesn't filter like the signet does you can't actually cast Zur on Turn 2.
@JohnSmith-vk9ds I think the issue with the scenario you presented is that you have the God hand scenario of having everything you need in the I itial hand, which doesn't happen often in a 100 card si gleton format. I've had it happen maybe twice in 13 years of playing the format. Usually the Signet is drawn later which never tends to be ramp at that point.
@@BluebearsGames I mean, true. But isn't it more sensible to build so that you have the possibility of having a perfect hand as opposed to a deck where it's not possible? You can make the same argument against Gemstone Cavern. You have a 6.5% chance of making that a Turn Zero play, and it's not much good outside of that. But people run it anyway. You have to get something in your opening hand and increasing the variety of ways in which you can have perfect hands should be the goal, imo.
@JohnSmith-vk9ds it really depends on how you think in terms of playing the game. Some people prefer constancy to speed. Others just have some cards they just really like over others. I'm not gonna tell someone that what they think of a card in a deck is wrong or right. I'll give my opinion, but that's it. Leaves room for discussions such as this 😀 As a person who's played control since 93, I tend to lean towards consistency and leave speed to tge adrenaline junkies 🤣 My point is, everyone has a different thought process on how to play, and while I see your point of having the chance to get the nut hand vs not even having the opportunity, there's always another way to get that chance with different cards that someone would rather use than another.
For real? Sorry, hard to read tone. I even asked my wife and she wasn't sure either. I use a very cheap turtle beach headset that I used to use when playing on Xbox and I truly am in the Market for a new mic Luke the pros use.
Lotus field and a mana dork can produce 4-5 mana. Bounce land and a some dorks that can tap for 2 mana will work too. Interesting that this planeswalker deck isn’t boardwipe heavy
I was a little confused why there weren't my board wipes included too. Like I said in the video, wrath of God was reprinted in the set already. Why ot add it in the deck?
New to magic so still learning sorry if its a dumb question I got all the cards for this build today, along with the last 5 on order. Looking forward to playing this.
I would run both. While one seems better tham he other, it doesn't make I obsolete. You can use it as a secret second commander but the truth is it would be for utility.
@@Zaphod406 for this one specifically I would say yes. I've stated in the past that I haven't had luck with it so I'm not as high as most others are, but if there ever was a deck that I would put it in, this is the one
If you have ones you like, then leave them if you want. Just have to figure out which cards recommended aren't going to be added from the suggestions given. I don't like most of the sagas, and feel that unless a deck is specifically built around them, they just seem weaker than other cards when I see them played.
Hi there I like this more unique take on the strategy of the Myr deck, let me know if there is an updated list I would be interested to know where this led you in your games. Thanks for the video!
I'm glad you enjoyed it. At some point in time I will have an updated video, but I don't know when yet. U have so many decks to do that it's hard to choose which one to do first.
I pulled mine at the shop counter, got a collector pack, told the guy to pick the pack himself when he showed me to box to choses, then I asked him: this is the one with Rhystic study, he laughed... Then 5 sec lather we were jumping all around in the shop.
At the moment I don't have time, but I can give you the best upgrade option right now....swords. all of the swords of x and y would really make this deck hard to deal with.
I believe you can go infinite with myr battlesphere. (Need 2 galvanizers and two myrs producing mana) Declare attack with sphere, tap all myrs except one galvanizer and mana myr for ability. Use galvanizer ability on unused, then rinse and repeat for infinite damage.
Sadly, according to what I was able to find, his does not work but I can look more into it. Here is what I found so far www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/291119-myr-battlesphere-and-myr-galvanizer-and-lots-of I have a judge friend who could clarify if needed.
Combo#2 is a generic combo that can be played in any deck (basalt monolith + rings of Brighthearth). It does not give any advantage to this Urza deck….yes it is a combo, but Urza is not needed to do it or make it better. Maybe it’s a question of, if not this deck, then where?
I son believe I said the combo was specific to Urza, juat that it's a combo I added to the deck. The reason its there is because of Urza since his ability costs mana to use and its a way to do it as many times as I need/want to gather whatever is needed to win. One side note, I actually wanted to showcase a "generic" combo to teach people who don't know it exists. There are people newer to the game that don't know every combo out there and it's nice to teach others that they exist. I know it's hard to remember that time in your history of magic, but every day I see people just find the blood bond combo like they are the first. Nobody knows everything about the game day 1.