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Delete Bricks  - #LegoGame 9
5:48
5 лет назад
Lego Building System - #LegoGame 7
12:55
5 лет назад
Make your Game look beautiful!
7:58
5 лет назад
Animations with Unity Shader Graph
17:26
5 лет назад
C# Inverse Kinematics in Unity 🎓
30:19
5 лет назад
Does Unity have a Problem? 😪
13:06
5 лет назад
Комментарии
@LaughingPoint-d7d
@LaughingPoint-d7d 7 дней назад
Plz make a complete video how make car model plz
@Shining4Dawn
@Shining4Dawn 9 дней назад
The person in the video hides the most important part of how he made the rope work in Unity because this whole video is just an ad for an asset store item that costs $37.
@gamersresidence6040
@gamersresidence6040 19 дней назад
Can you make a video about Wheel Colliders, cars, vehicle jumping and stuff like that? Maybe antigravity f zero style. At least I would be super interested in something like that :)) ❤
@subarashii1613
@subarashii1613 23 дня назад
Can you tell if Escape from tarkov has lag problem from engine and bad coding or they just invest in bad servers?
@NavikAlwis
@NavikAlwis Месяц назад
Wonderful video and was really helpful. Just wondering at 6.04, how did you get the waves meh filter because, without that, the object doesn't go up and down. Thanks
@misteriwa
@misteriwa Месяц назад
I'm aware this is an old video, but wanted to say two things quickly: 1. Thanks for the video! Very informative and to the point. Seems like it is working so far in my VR project. 2. At the time of typing this, the link in the description seems broken (and leads to a site that looks like it possibly has malware/a virus/phishing attempt). It asked me to click the "not a robot" button, and also asked me to allow Chrome notifications for it. I clicked Yes, and it then sent me some fishy notifications around 10 minutes later. Watch yourselves! Another reason I wanna start using LibreWolf more...
@kangwei-f3z
@kangwei-f3z Месяц назад
oh my god!you are my hero
@108-SREERAM
@108-SREERAM Месяц назад
Bro, in inputVector coming error
@BadApple-um7vb
@BadApple-um7vb Месяц назад
Someone have the files? Its not exist anymore
@thepaperbag51
@thepaperbag51 Месяц назад
whenever i try to increase the dimension it says IndexOutOfRangeException: Index was outside the bounds of the array. can someone help me with that?
@ShubhamPradipTangadpalliwar
@ShubhamPradipTangadpalliwar Месяц назад
Hello, I am trying to create similar inverse kinematik, my question is what kind of joints exist between 2 links or what seems to be called bone in blender. beacause in my interface whenn i go for creating a spherical joint it seems to lock the translational movement which the itterations talks about when the last child link moves away from link, or have i completely misunderstood?
@grozamyshey4505
@grozamyshey4505 2 месяца назад
Please tell me how to create a click instead of a mouse button
@numerotinko
@numerotinko 2 месяца назад
0:58 That part hits different at 2024 💀
@eestaashottentotti2242
@eestaashottentotti2242 Месяц назад
Thomas Matthew Crooks: "I watched this one video from the internet..."
@judehariot8076
@judehariot8076 2 месяца назад
Okay, so in Blender I've scaled the cube as you did, then did the loop cuts as you did, then added the single bone armature as you did, then extruded the bones from that bone as you did, then exported to Unity as you did. But in Unity, the cube mesh does not move with the rotations of the bones? What might i be missing from your steps?
@judehariot8076
@judehariot8076 2 месяца назад
Nervermind. For some reason, after extruding the bones, i had to first switch to object mode, then select both the cube and then the armature, then press Ctrl+P and select 'Deform Armature with automatic weights'.
@opgamer35278
@opgamer35278 2 месяца назад
please send me your this project
@Coregonus_
@Coregonus_ 3 месяца назад
PLSSSSSS make it available for download
@davestr2046
@davestr2046 3 месяца назад
A very hurried and not very detailed explanation of all joint flavours. Better tuts out there....or better still, spend the 17 mins reading the damn manual. Although it is good to see by example, in which case Code Master series 201 to 205 (which used to be the old 3D Buzz series....circa 2014) which negates your initial claim.... and is rather offensive to those of us with long, astute and good memories and shows a conceited assumption that the rest of the world doesn't know these things.
@shreekantarawatt9360
@shreekantarawatt9360 3 месяца назад
i cant play with character with WASD and i have imported standard assets from outside
@thy_human
@thy_human 3 месяца назад
Can I get free Lego man model from the web? I just don’t really want to make all of this, I just need to know if it’s allowed to get one from web
@halivudestevez2
@halivudestevez2 4 месяца назад
so it's break, and not brake force!! OMG! :D
@RuberSocks
@RuberSocks 4 месяца назад
I wonder how the performance compares when having multiple primitive colliders on one game object versus one single mesh collider.
@muhammadzahirbinsubakhir7995
@muhammadzahirbinsubakhir7995 5 месяцев назад
the link on the description can't open
@loveparfum
@loveparfum 5 месяцев назад
it is indeed a very good tutorial. Thank you, you helped me a lot !
@fortspartahq3767
@fortspartahq3767 5 месяцев назад
Could this method be used to make fishing mechanisms?
@muhammadafraz4530
@muhammadafraz4530 5 месяцев назад
one thing i don't understand that we need close door and open door then why we use idle animation or open animation??
@its8oclock543
@its8oclock543 5 месяцев назад
is there a written tutorial somewhere? i have trouble understanding it in video format and cant find any documentation
@its8oclock543
@its8oclock543 5 месяцев назад
or a different question, how exactly is the playermodel connected to the targets
@JaredQueiroz
@JaredQueiroz 5 месяцев назад
Broh, how can not exist a single video on articulation body?? wtf
@Besttechnology
@Besttechnology 6 месяцев назад
i think this is a performance killer, there is a lot of instance, but that's great tuto thanks
@dreamisover9813
@dreamisover9813 6 месяцев назад
Those explanations and the helper methods are sooo good! thx
@lucutes2936
@lucutes2936 6 месяцев назад
thxxx
@deepsoul8034
@deepsoul8034 6 месяцев назад
Can somebody please give me a link to the script code of waves?
@GameMakerGuy
@GameMakerGuy 6 месяцев назад
thank you, i was kinda wanting to make a ragdooll without simplified joints, and the hinged joint should work
@DAOXINNo15
@DAOXINNo15 6 месяцев назад
So I went to pose mode and tried to move it around but only the bones move and not the rope model at all. Why is that though?
@biocronic2986
@biocronic2986 6 месяцев назад
Straight th nothing ^^
@biocronic2986
@biocronic2986 6 месяцев назад
too long time ago. script not working.
@mileswoolaway2138
@mileswoolaway2138 5 месяцев назад
what does and does not work for you?
@hogoromootsutsuki4079
@hogoromootsutsuki4079 6 месяцев назад
this process is pretty simple. I tried a method where I took three points - root bone pos, pole, and target pos, and had each bone rotate to a point on the curve, using boneIndex+1/boneCount. It worked, but with overshoot, then I tried inverse kinematics, but could not make it work. Your video helped solve my problem, thank you for the video.
@hogoromootsutsuki4079
@hogoromootsutsuki4079 6 месяцев назад
I have created a bone rig, and I am almost done an entire animation system, the last thing I need, is to do inverse kinematics. I am working on a program called World Seed. It is a bone rig, that is threaded. The entire animaton system I created is threaded. this is the last step in my process.
@Wojbest_YT
@Wojbest_YT 7 месяцев назад
Is it just me or this music sounds straight out of a goofy roblox tycoon
@Olavr_UA
@Olavr_UA 7 месяцев назад
Griffpath be like:
@codesmile
@codesmile 7 месяцев назад
The better solution is to use custom render passes. You don't get any lighting discrepancies with render passes and it's more performant because you don't have to render twice.
@flurinjenal374
@flurinjenal374 7 месяцев назад
Top! What about the capsule collider compared to the box collider? I imagine for things like projectiles and arrows a capsule collider could be an option to the box collider because it comes with a length as opposed to the sphere collider. Is the capsule collider faster than the box collider?
@rike6771
@rike6771 7 месяцев назад
Where did you get the character asset?
@adansmith6174
@adansmith6174 8 месяцев назад
I was looking for a tutorial like this. Thank you so much ❤
@Pretty_Ghost10
@Pretty_Ghost10 8 месяцев назад
Where is FixedTouchField ?
@Romerix1
@Romerix1 8 месяцев назад
So thats code....i legit have to right thay?
@gorkeyozkul9004
@gorkeyozkul9004 8 месяцев назад
I'll try to make it on hdrp. Which shader graph should I create at the begining and does your tutorial works on it?
@WisdomHellOfficial
@WisdomHellOfficial 8 месяцев назад
Thanks bro
@seei200
@seei200 8 месяцев назад
amazing video!
@RoudraHasan
@RoudraHasan 8 месяцев назад
I am getting an error saying 'FixedJoystick' does not contain definition for 'inputVector' please help