What Noclip does when we're not making documentaries on the main channel. Sub to Noclip Crew for classic Let's Plays, creating video essays, behind the scenes videos, quick looks at recent games and more. We're still trying to figure it out honestly.
"you had my curiosity, but now you have my attention"this is Genius, now I NEED to play this game, the manual, the details explained, im sorry i got spoiled since ive always been curious about this game...
Great video and he's an excellent orator. I did find it funny when he said 'we started with a stamina system like the souls games' before, in an attempt to explain how the combat is different, describes basically exactly the same stamina system that the souls games have.
Still have not 100% finished as my switch broke, but I believe I was pretty close to the end. Amazing game! Played it as people were saying it's a bit similar to Outer Wilds in terms of mechanics & story discovery and I'd say that's correct.
Making games is such a cathartic and invigorating experience. That feeling when you've been tunneling in on a singular mechanic and seeing it work the way you want after hours of work is just bliss.
For all those who enjoyed Tunic I want to ask the question to the dev: Did he know/play "The Lore of Canis" before developing Tunic? It has some similarities, though it was less sophisticated graphical but it had a lot of interactions and possibilities as well as a great world with lot of mysteries inside it. Hope you make more vids like this!
This game perfectly captures the feeling of wonder and discovery I had when I was a child playing SNES games that I couldn't read anything, since I didn't know english. Finally understanding some new mechanic was like a puzzle within a puzzle, exactly how I felt as a child. This game is a must-play for anyone, even more if you were a non-english speaker child playing a game in english.
I wonder what the musician to game design pipeline looks like? I, too, went from music producer for self to lemme just make some games i can at least make music too
I had a very similar journey to you with music and eventually finding the answer to my creative woes in game dev. Now I love working on music again and I'm releasing my first game on Steam this summer. I'm looking forward too seeing what you come up with, and best of luck on your future projects!
The way Jeremy speaks about game dev is how I feel about playing games (playing far more than 99.9% of even avid gamers) , a far less productive outlet honestly. Started with my obsession to learn as much about the videogame industry as Jeff Gerstmann knows back when I discovered the pre GB crew when they worked at Gamespot.
It's the most artist thing ever when you hit that point of going from making something strictly for you to trying to make something for others and second guessing every decision you make from then on. I'm a 3D animator and I enjoyed it far more when I never released anything I made and just did it for the experience of learning 3D modeling and animating. Now I want to try and make it my primary source of income and that changed everything. Now I'm constantly worry about validation from others and if what I'm making is even any good or something people will ever care about.
It's crazy, I've been watching the Noclip Crewcast for a while now and always found myself relating to your takes on creativity and especially the creative process. I had no idea you were so dedicated to music prior to this which explains a lot, I'm 25 now and I've been producing since around 15. Today I run my own indie label and produce under multiple aliases for a living, (not a great or even good living but I'm proud of where I am) Along with that eventual feeling of obligation to create, I find the hardest part is indeed the over-analyzing of how others will receive and respond to your work. Trying to take yourself out of that mindset while creating is beyond challenging and I struggle with it a lot, Thanks for putting some tangible words to that feeling, it really helps, thought my brain was broke lol keep up the awesome work (sorry for the essay)
I've been watching this in small chunks, whenever I had to be at my TV for a while. I finally finished it today. I'm gonna miss it. Here's to many more fat sessions. Good job, you horned demon 🙏
I'm still in the just having fun stage....learning this or that here and there...making projects that are fun for me...I don't feel the need to share tho...I'm content in my creativity...and that's what matters most..
My game crashed twice when I had four buckets of water done and I had to start from the very beginning each time. Started feeling like I was about to lose the plot but it was 100% worth it in the end.
I still have my original xbox copy of this from ~2005. I picked it up for like £10 in a second hand games store and proceeded to play it for an hour or so before deciding it wasn't really my thing.
As mainly a puzzle gamer (+dev) these days, the manual was the core game for me, with the rest of the experience existing mostly to support the discoveries in the manual. It was surprising to hear you hadn't considered asking about the manual at first, glad you ended up getting to it, I find the manual and its secrets to be the most innovative part of Tunic.
For what it's worth, Jeremy, from a complete stranger on the internet; the journey is why this series has captured me from the beginning. Would it be cool to see what you make, when it's ready? Absolutely. But it's not why I'm here. Hearing you work through your creative journey, talking about growth, and meaning, that's why I'm here. Maybe it's because, as another creative, I really resonate with both the broad strokes and a lot of the fine details. And I think (I kinda hope) there might be others who feel the same. Thank you for what you do, I can't wait to hear what happens next, no matter how long that takes.
I'm a hobby game dev since 2007 and only just recently i founded my own game studio with a friend of mine to actually tackle our first serious commercial game. We are working on it since a year and we make slow but steady progress and also just succesfully applied and got funding money from the government. It feels very challenging and at the same time like you said it - like its what I meant to do. I can really relate to your personal insights and your game dev journey. It inspires me to soon also start my own devlogs and at some point share our project with the world. Thank you very much for this honest video! :)
I wished I could like this video more than once. Thank you Jeremy for making such an open video discussing where you’re at with game development. This video really resonated with me.