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Virtual textures are costly if textures are not 4k or more as it doubles the GPUs instructions Good for nanite landacapes and 4k+ textures assets, bad for everything else
Thank you! Great tutorial 👌🏻 I'm having issues with world partition and custom skysphere in UE5.4 where sections of landscape will be completely "deleted" after a while, and loading in the area from partition mini map creates new layers of landscape instead of loading in the missing sections. This only seems to happen when I have a custom skysphere in my project, and I made sure the skysphere mesh was much larger than the total landscape size. Any advice? 😢
is there anyway to increase the size of alpha brushes past 65535. I know that seems pretty big but I want a mountain that's tall enough on a 15x15 km map. I have been using separate landmasses for the mountains but it doesn't blend into the map like alpha brushes do.
switched my trees from using nanite to using LODs and gained a ton of FPS. Strange. I figured nanite would be better on performance but it seems as though it's not.
8 месяцев назад
I don't think that's nanites fault. You can check what causes this decreased performance using GPU VIsualizer and compare with nanite on and off. I bet the problem is with the shadows.
Hey men Im still using your brush for alpha brush for creating mountain etc since I did started in UE4. I remember you posted somewhere on web when I googled free for alpha brush, thanks!!
8 месяцев назад
Haha great to hear that. I'm gonna have new erosion brushes coming up in 2024 so stay tuned.
Very informative! Also you should turn off alpha channel render for every RoughnessOcclusionMetallic texture map for every asset to reduce half of the texture size for even more optimization
i don't know but i would also cover master materials. Each material on an object is also a draw call. So, 20 Materials on your object is 21 draw calls.
Most useful and easy to understand tutorial on optimization yet, thank you
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Thanks for watching!
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In 5.1 make sure to use 8 bit brushes when you sculpt your landscapes, otherwise it will crash (because the sculpt tool only supports 8 bit textures for now).