17-year-old growing 3d artist, primarily giving tips for achieving certain visual styles/aesthetics through breakdown/tutorial content. I specialise in cinematography, lighting and environment design (but have solid experience in every aspect of Blender and digital short film production).
I do 3D art proficiently in Blender (3k+ hours experience), post-processing in GIMP and video editing in Davinci Resolve to create cool showcases and tutorials for you guys! I also do drawing, play bass + guitar, badminton, learn languages and do game design as my other favourite hobbies. Hope to go into digital cinematography of some kind in the future :)
Thanks so much for 2000+ subs- it's been a goal for a long time :) Let's keep growing together!
Of course! Be my guest! Thanks so much for your feedback, and feel free to send me a link either here or on itch.io when you're done and I'll give it a watch!
If you aren't able to find it by looking up The Helldivers Archive on discord / online then you can ask in my discord server and someone can give you a link :)
Bit of a different video from the normal, but this will likely be my last game development project for a long time, as this is our final year of game design course at high school. I know that this video will perform below usual, but just wanted to get the trailer up for those that are interested! Note that our game will undergo improvements and updates for several weeks after this! But regardless, we would really appreciate you trying it (yisen.itch.io/the-grey-room-final-release)
I would recommend the ANT Landscape generator addon which is buillt into Blender for free- these specific assets are downloaded though lol. You can certainly do this with sculpting or a displacement map though- just make sure to download some good terrain brushes and paint away with high subd!
To be honest, it's kind of waste of your huge work. You made entire castle and placed it far in the back of scene. Why? We dont see your hard work, it's just some element in the background. You should have put it much closer to make scene interesting.
The closer you put it, the less of it you can see. My model is detailed, but not that detailed. What's the point in modelling the whole thing, if you can only see a small section of it? Maybe you didn't realise, but I made most of this befote the challenge even started- so its not like I spent most of my challenge time on it lol. You're right that time efficiency wise there's not a huge point- but I made it for fun, for the experience and for my portfolio. Also there are 3d almost no decent Howls Moving Castle models out there to be honest, so that wouldn't have been much of an option
I believe so yes- the safest thing is to make sure your character roughly lines up with one of the provided template animation beginning/endings I think. Challenge is over now anyways haha 😅
Caught this breakdown on the Discord earlier tonight. Great job. Just waiting for mine to render out before I do some seriously quick post-production work.
Hope you guys like this one! Please do let me know what you like and what you think could have been improved! Well done to all the other awesome artists competing, its been so fun! Link to the castle model: ko-fi.com/s/d7096e2550
Im same age as you and also a blender artist from Japan but u r one of the best young blender artist I've ever seen in my entire life bro🔥 Keep it up ! 頑張ってくれえ!!!
Haahaha it was non functional but yea my setup is now a 3060, 32 gigs ram, amd 5700x. I remember the times when even a million would crash me on my prev setup haha