---------------------------------------------------------------------------------------------------------------------- Hello! My dear friend | My name is Jan Keush | I low Moviemaker)) | Gta 5 modder | + gta sa modder | ---------------------------------------------------------------------------------------------------------------------- GG | --------------------------------------------------------------------
You lost me at 0:34 already, Not explaining where or how to get the black UPD or even what it does, this video is useless to a beginner like me, thumbs down
broooo i am looking for tutorial from 3-4 days and now finally i got this tutorial you don't know how helpful this is to me i am working for my client snd i got some problems and your video solved my all problem thank you <3
Thank you for this tutorial. I have 2 questions if you allow it: 1/ Why do you paint the weight? is it necessary? because in another tuto the person does not do it 2/ Why don't you separate the skeleton and the mesh by renaming the skeleton (.yft file) to .global? Thanks again
Is there restrictions on what model you can use? So far, I've been 0/2 when it comes to using MMD models and 0/1 when it comes to using models from other games, (including one I paid money for) with both being WAY oversized and not in line with the GTA Ped's skeleton.
I have an issue. When i import the bones from de gta v model they apuesta way samller than my model and i dont know how to make them bigger so they can fit
Your textures aren't baked like his (they aren't all on one map) - you got to do that by Photoshop or Paint.NET- and redo the UVs by scaling and moving them to fit the baked image in blender, then export the model as an obj and lastly, follow his tutorial
hello, idk if you will ever see this comment but, im trying to see if i can make police cloths for NPCs on my FiveM server but i have no clue on where to start for that.
Thank you for the tutorial. Finally got a custom model working. Been trying it with 3ds max for a few days but could never get it to export properly with gims.
@@IlMemetor72 I mean, you can replace the model with the bankman for example, and it already has a rig. So possibly, i'd have two rigs in one sngle model, this could mess up things, and I waste my time rigging the model.
I have some work for you i will give you the 3d objects and you will turn them into skins Can you write your price you will make a lot of skins if you accept the offer Thank You !
I'm not doing this anymore :( but I know that this is all very easy, I believe that you can do it yourself. you can find models from GTA, download them and transfer them to Zmodeler. there are many more models in gta sa
How would i port something like bendy from bendy and the ink machine over to gta 5 as a playerped using this method? the Model i currently have is bigger than the actual rig... what am i supposed to do given my situation?
I've followed the tutorial completely and made my own model interact within the game. The whole model works completely well with the game, the only problem I have is that it doesn't load the textures whenever i load the game or open the ydd file on openiv, could you please help me with that