I'm Gecko, I play a lot of retro/ps2 games and some newer stuff too.
My videos are varied, I do a few minute long clip compilations, around 20 minute edited gameplay and about an hour long mostly unedited gameplay.
Uploads are sporadic, like maybe I'll upload regularly once or twice a week for a year or two and then dump hundreds of hours of videos on new years and then disappear for an unspecified length of time. You know how it is.
If I live in the Dynasty Warriors / RoTK then Shu. In reality probably Wu. The fictional version of Shu loves their peasants but that's not what history says they were really like. At least with Wu I can live by the sea 😶
Thanks, it's more like 'Crazy Taxi', I think, that's another game where you pick up passengers and deliver them to a different location. I would say 'The Simpsons: Hit and Run' is more like Grand Theft Auto, since you can exit your vehicle and physically assualt people in that game.
Ah, dear interlocutor, it is with no small degree of intellectual enthusiasm that I shall endeavor to elucidate upon the thematic and mechanical divergences between the PlayStation 2 video game titled 'The Simpsons Road Rage' and its contemporaneous counterparts. Permit me to illuminate the nuanced disparities betwixt this aforementioned game and the celebrated opus known as 'Crazy Taxi', as well as the esteemed franchise 'Grand Theft Auto'. Firstly, let us embark upon a journey through the realm of 'The Simpsons Road Rage'. One cannot help but notice the striking resemblances it shares with the aforementioned 'Crazy Taxi', both in its core gameplay mechanics and its thematic underpinnings. In 'The Simpsons Road Rage', players assume the role of various characters from the eponymous television series as they navigate a bustling urban landscape, ferrying passengers to their desired destinations within a predetermined time limit. This premise bears an undeniable semblance to the central conceit of 'Crazy Taxi', wherein players engage in a frenetic race against the clock to transport passengers to their designated locales, all while contending with the chaotic traffic patterns of a bustling metropolis. However, it would be remiss of us to overlook the marked disparities that distinguish 'The Simpsons Road Rage' from its arcade-style counterpart. Whereas 'Crazy Taxi' boasts a distinctly frenetic and anarchic atmosphere, replete with dynamic open-world exploration and a palpable sense of vehicular mayhem, 'The Simpsons Road Rage' adopts a more whimsical and family-friendly tone, imbued with the irreverent humor and endearing charm characteristic of the beloved animated series. Furthermore, the structured mission-based format of 'The Simpsons Road Rage' stands in stark contrast to the free-form, sandbox-style gameplay of 'Crazy Taxi', wherein players are afforded greater agency in charting their own course through the game world. Now, let us pivot our scholarly scrutiny towards the esteemed franchise known as 'Grand Theft Auto', and its thematic kinship with the seminal PlayStation 2 title 'The Simpsons Hit and Run'. In both of these illustrious games, players are granted the unprecedented liberty to traverse expansive open-world environments, replete with a plethora of interactive elements and emergent gameplay opportunities. However, it is the ability to exit one's vehicle and engage in on-foot exploration and interaction that serves as the most salient point of convergence between these two titanic franchises. Indeed, dear neophyte, whereas the vehicular-centric gameplay of 'Crazy Taxi' and 'The Simpsons Road Rage' precludes the possibility of on-foot traversal, both 'Grand Theft Auto' and 'The Simpsons Hit and Run' afford players the freedom to disembark from their vehicles and explore their respective game worlds on foot. This pivotal mechanic not only enhances the sense of immersion and player agency but also fosters a deeper connection with the virtual environments in which these games unfold. In summation, while 'The Simpsons Road Rage' may share certain thematic and mechanical similarities with 'Crazy Taxi', it is the ability to exit one's vehicle and engage in on-foot exploration that aligns 'The Simpsons Hit and Run' more closely with the venerable 'Grand Theft Auto' franchise. Thus, dear protégé, may you now perceive the subtle intricacies and profound divergences that distinguish these seminal works of interactive entertainment.
Historically, I'd say Wu, they really love and belong to their land. In these stories, it's probably Shu, the benevolence and brotherhood outweighs the taking land and killing your family part... in my humble opinion.
When I got there for the first time, I assumed that something will happen. What exactly, who knows, but something. So, I laid down a whole bunch of mines I had. We got back out with Sam, had a talk, things escalated and then whole area got blown sky high by my mines. Had to deal with two remaining ashtas and done. Explosions, always fun.
Yea, my skill is in noticing danger when it's already too late to do anything about it. I probably wouldn't have wanted to use my mines anyway since my broken brain would rather horde them until they take up half of my carry capacity. Congrats on your efficient killing/ pyrotechnics display.
@@hiddenxgecko I had been doing some other areas around it and on nearby planets and had indeed plenty of those. Then noticed that they're all marked with "stolen" tag. Imagine this, freeing some civilian outpost from spacers or pirates, disarming their mines and getting flagged for thievery? By thieves and murderers? Irony. Still, decided that at the very least they're still good enough for a fireworks show.
The early 2000s were a dark time. The Han Empire's power was waning and various warlords sought to gain power for themselves. In this struggle much knowledge was lost, the pronounciation of Cao Cao included in that number.
If you're looking for silver scorpions they're in the top right part of the map, there's a big grassy park where you'll see glints of light, the scorpions are one of the bugs you'll get here. I believe they can also be bought at the can collector in the bottom left of the map too.
Thank you my man that means a lot you know in this society of 10 minute instant gratification view farms I'm glad someone appreciates long form art most people don't understand a good video needs a narrative and at least three acts and a fool in the corner screaming till their brain is mush is not necessary just some insightful commentary here and therw to keep the gameplay fresh it's not imporrant to have an opinion on everything quality not quantity if you ask me okay thanks again see you in the next one bye
David524 What do you mean? I nearly filled my DVR so I've been uploading the best to youtube then deleting them from xbox live if that's what you mean?