Not a bad roster on its own, but thr fact that you play strive is way to evident. Your ideas for the gameplay have no sauce. Give some time to a good fg please.
NGL after seeing yesterdays trailer, I kinda wish I waited a bit longer to make this video. This game only looks better and better with each new trailer.
Idk, your description of Chica in fnaf 1 sounds a lot like Glamrock Chica. She moves very zombie like, even at the beginning of the game, her body parts droop, her leg drags across the floor, she twitches strangely. It's like she's deeper into what's causing the Glamrocks to malfunction than the others. She eats literal trash and gets dirty and banged up faster than the others. She also can't stop eating, even after she gets crushed, and even as her body decays in Ruin. Straight up ravenous. No deeper thought processes beyond EAT.
Bro this is a so great video! I've seen some people putting together a roster and archetypes for a Sonic fighting game but so far you've done the best job in my opinion. Of course the roster may depend on the plot and so on but I liked all your choices and the ideas for the archetypes which in my opinion perfectly match each character as do the movesets, while watching the video I was imagining some moves and references that could be cool to see in some characters besides mechanics like Speed type characters being able to jump on walls and on opponents' heads, Fly type characters being able to do a super jump and Power type characters having an easier time breaking the opponent's defense, for example Sonic could fire the Sonic Boom and Sonic Wave as projectiles like Guile and Nash or Geese and Rock Howard with the Reppuken, a Rising Tackle or even Robert Garcia's Gen'ei Kyaku (his stylish barrage of kicks) in addition to a dash like Chris and some chain combos with varied routes, Knuckles could have a special move similar to Buster Wolf and another like the Power Geyser where he creates eruptions when hitting the ground like in Sonic Heroes, these are just a few examples so the comment doesn't get too long, but you get the idea. This looks so great that I want to see a game like this become a reality, PLEASE SEGA, JUST LOCK IN! If you do this, my soul is yours!
Not gonna lie, you got each character down PERFECTLY! You knew what each character would fight like and how their styles mesh into an "even" playing field! I love the idea of Cream using Cheese for a majority of the game, but using an Install Super to summon Gemerl to replace Cheese as the puppet and getting bigger and longer reaching attacks! I ws also wondering if the Super Sonic forms SHOULD be Installs or if they should be using a sort of Dragon Ball gauge like in Dragon Ball FighterZ except with Chaos Emeralds, but I think that Installs would be a bit more satisfying. (In my personal opinion) I also think that an exclusive "Game Only" character would be cool! Like, a character that only appears in the fighting game, being almost integral to the story! And i know this sounds wild, but I'm thinking of a character that you would literally NEVER see coming.. ... "Who are you?! Are you Sonic or Shadow?" ... "SHADIC!" THATS RIGHT! I want to see Shadic! Yes I'm biased and love ChakraX's Nazo Unleashed as well the concept of Fusion done EPICLY!! So I think that Shadic would be a cool addition and would be a good way for SEGA to include fusion (which Ian Flynn has stated he wanted to do but SEGA is woried about copyright) without making himentirely canon since it would be a one time thing! As for what Shadic would be? Well he would obviously be a Shoto Rushdown, combining both Shadow and Sonic's moves while also giving him a bunch of air mobility with his mastery over Chaos Energy and his increased speed! He would be similar to SSJ4 Gogeta, in which he has a taunt mechanic (he has both Sonic and Shadow's arrogance after all) being able to increase the power of his moves, having him turn into SUPER SHADIC for specific attacks until he reaches Level 7, where he now gains access to a BUSTED but short Install: HYPER SHADIC! Where he punishes the enemy for letting him get to this level of strength ny becoming completely invicible! (Though he can still be comboed he will NOT take any damage. It'll just be a stall to time out his Hyper Form since him getting hit in this form doesn't delayed the timer) He will enter Turbo Mode and be able to cancel any of his Light, Medium, or Special Attacks into anything else that isn't Heavy or another Special Attack. His Super while in this form will be an instant kill (that has a decently long start up) called "Final Chaos Sonic" where they absorb every Ring in their Hyper Form to create a focused beam of Chaos Energy! Immediately returning them to their base form. Well, I hope you enjoyed my essay! GREAT VIDEO!! 😅
I guess has been mentioned, but Under Night In-Birth has Akatsuki from the Akatsuki Blitzkampf series (also appears i'm BlazBlu Cross Tag Battle including a Blitztank so maybe no mention needed)
This has easy potential to become a 40th or 35th sonic anniversary celebration game. Also if Sega did make this game , they would probably add a second dlc . In that doc I think that they could add Gemerl/emerl - idc . I love them Zavok - because Sega is still trying to make him into something Mephiles - his most powerful move he could summon iblis Gamma - community requested Surge or whisper - we would get 2 idw characters I think
I agree. Shadow’s current character is fine, and I thought this long before Shadow Generations even released its first trailer. People keep latching on to old outdated complaints just to run they mouth
I honestly think an arena fighter spin-off would do sonic team wonder’s especially if it was like Naruto ninja storm games with their own unique stories
Black Doom has wild animations in the trailer, it looks SO COOL. I can just hear him shouting, "Shadow, it's me, the DEVIL. Thanks for killing me buddy, that was so cool of you after everything I did for you. Hey you know I'm the devil right? Like, I just woke up back home in hell, I cant die. Okay, you know what? We're going back in time, fuck you."
Some more ideas; I think you missed a key and I feel guaranteed character, or even pair of characters, that being an entirely new one made for the game. Sonic has a tradition of introducing new furry friends in almost every new game, even spin offs, and I feel this would occur here. This character would be somehow tied to whatever new world building gimmick the game’s story would revolve around as is typically the case in other sonic character debuts. They could be the new sidekick, the villain, or as I suggested earlier, we could get two characters to fulfil both roles! Tikal could be a good pick, I imagine her using some Druidic style powers in defensive ways to play a war of attrition, with less damage but more lasting power. Self healing, debuffing effects, but frail if you get your hits in on her. I feel this would capture her pacifism best in a fighting game. Gamma would only appear in a non-canon context, not in the story etc (unless the story somehow accounts for his appearance). He’s been contrasted to Omega as more of an assassin, and his focus on gun play would make him a good ranged character. I also don’t see many joke character entries, and I thought a generic GUN robot would be such a wildcard pick for a character. If we wanted to make them more impactful, we could have the character talk in pre game dialogue through a speaker. Whose voice is it? The GUN commander! He’s piloting the robot through remote control, personally invested in whatever’s happening in the story but well aware that he’s not capable of getting stuck into the fray. Gameplay wise, GUN robot could also focus on ranged zoning, but as an added bonus, we could play on the “threat level” trope, and have the Commander call in bigger mechs over time as the threat level escalates in an attempt to end the fight, working all the way up to a Big Dog mech! This might be the wackiest idea I have but I think it works. I could sit here and talk about even more characters, but that would take all day. Would love to have seen you talk about stages and where each character would call home, however! Maybe you should expand on this video with another one.
I’d say it looks to be top 3 3d boost gameplay (behind unleashed and Sonic generations) because it looks better than colors (which I would say has pretty good boosting gameplay). Also the graphics are amazing and it will definitely have a better story than regular generations but that’s just what I think. Kinda sucks how only now we’re getting to a slightly worse version of the boosting gameplay from 13 years ago.
Tbh I like where Sega is heading with the sonic frontiers controls having the other button as an "attack" button to leave room for things like double jump/air dash and the drop dash without being interrupted by a near by enemy.
Imagine a fighting sonic game with this roster and sonic smackdown roster combined, with extra characters like surge, classic sonic, mephiles, scourge, sticks, sally, mighty, honey, etc.
Agent Stories are like that because by the time you've unlocked them, they've already happened. This is so no story shenanigans happen by making them canon to the story even if you don't do them by making it a memory you replay.