I so enjoy ranting, raving and gaming. This is the channnel for me to indulge in what I love. Reviews, Rants and funny (or at least I hope so) gaming videos is the name of the game. I want to post varied and enjoyable content that doesn't really fit with my other channel, Belisaurus Gaming.
Finally, someone who also sees far harbor for what it is. Bethesda's writing hasn't been good since morrowind and usually i forgive that because the game's themselves are fun. I pre-ordered starfield because it thought after 76 they got the memo and would deliver. I have never been more disappointed by a game in my life. It's like they wanted to make the shittiest game possible. I saw that one talk where Emil said that he doesn't write good stories because no one cares but the truth is he just doesn't want to admit he can't write a good story to save his life. Really hope the gameplay in ES6 is good because i already know the writing is going to be atrocious.
I’m sorry the ending where you talked about interstellar and the surprised silly ness to it. Sounds like a movie I’d watch, hey it would be 10x more interesting than StarField
And on the note of earths destruction. You're telling me not a single group of people decided to use the planet colonizing technology to remain on earth post apocalypse? A planet with insane level of importance to human history. With technology and resources still available to just about anyone willing to stay. Riiiight. Im sure no rich mf would have said, hey, i can basically be the emperor of our entire species home planet if i just stay here.
21:48 - Also why ban mechs? And why lock up "mech research?" I guess I can get banning letting the factions make Deathclaws...I mean Terrormorphs, but a mech is just a walking tank. They didn't ban tanks. Like what did the mechs actually do that is so different from just regular mechanized warfare stuff? It's never explained.
This is only one aspect of the writing that needs work but it needs more "edginess"/dark humor/ or just darker subject matter overall. It's too clean and PG unlike older games like the Fallout games. Everyone speaks like corporate talk and very upbeat. I don't know. Maybe there's something wrong with me.
F-ck it, at this point, Todd should just make a DLC where there's a universe where the Dwemer all materialized suddenly on a random comet. Also get Kirkbride to do some lore + drug mods.
I thought Sarah was one of the worst characters in the game, even just the concept of her doesn't work. She was in the military for so long and still ends up being a naive, goody two shoes adventurer with lofty ideals? That just doesn't make any sense. If the basis of her character doesn't make any sense, if it doesn't feel like a human that could actually exist in the real world, then what's the point of even continuing with that character?
@@BigBoyBelisaurus by not being braindead. You should try it lol. Really. The game is trash but making the same fucking rage bait video that you already made a few months ago... bruh...
Obviously the history creator in starfield was very versed in skyrim lore and no clue of basic science. But it was a good laugh when I got the explanation of no atmosphere Earth. The main explanation was the no gravity for a time that dissipated the atmosphere to space. Oookay but also no inertia? Just asking because everything has inertia in the game even floating due to artifacts… and then not only the atmosphere will got ejected by the momentum of rotating Earth but also the whole Earth!!! So no planet any more but an expanding cloud of cooling rubble. Ok ok. No inertia momentum etc also in that event. The atmosphere expanded due to its pressure but there is no momentum so the air particles would behave not as expected but if energy is still conserved 😂 it would just freeze? But then the air molecules would not escape as readily. So ok it seems or no Earth or as soon gravity is returned some havoc but most of the atmosphere still there. Then the no magnetic field (somewhere in the game they say also that instead of no gravity) but that wouldn’t have any dramatic effect, meh some more radiation and erosion of the atmosphere so in some millions of years it will get thinner. 😂
Because they actually wrote Shitfield with the angle of "fantasy in SPACE" and even so, the lore completely loses it compared to a mediocre first-time sci-fi IP from Obsidian, and not to mention the excuses of "Earth became uninhabitable so humans fled to off-world colonies" is really stoopid in this case too. Just make it due to nuclear war or extreme global warming, or even a solar flare/asteroid impact. But nah, it had to be some Oblivion-esque event? Maybe they were right, Shitfield shares the same universe with TESticles and the Adoring Fan is indeed a descendant of that schmuck.
Starfield is nothing new from Bethesda. Their writing was always this crap since Fallout 3, it's just that now it's their own, original IP and not one they inherited or made long ago with better lore, worldbuilding, and a unique aesthetic, so there's nothing appealing whatsoever and the craptastic writing is put in the spotlight and shown bare.
I legit don't know how could anybody in universe care about earth. Like let me ask a question "why is it sad that earth is dying" well I can answer easily its because its the only one we have. In a world where you have more planets to choose where to live then the number of shirts you have how could anyone care XD
This is a very strange take I think. Sentimentality for your homeworld, your base of culture, society, and the very planet that gave your species life is perfectly understandable for one. Secondly, it’s a planet that could yield resources in a thousand different ways. Besides, “it’s just one coral reef. Who cares if it’s dying?” It’s a symptom of a bigger problem.
@@jasper_the_ghost I'd argue it's easy for any of us in a pre space colonization era to bark, but ask any schmuck 200 years later as they never saw Earth or knew the history, do you THINK they'd care? But still, the destruction of Terra in Shitfield is laughably bad. At least Interstellar made sense.
I finally played the Far Harbor story a couple years ago, and man, what a stinker. If that's the best Bethesda can do ... they should just quit. And then they make you do those mini-games pushing the blocks around in the cyber-space. Holy Hell. I quit the game because of that dumb crap.
We build this awesome ship only for it to be a loading screen simulator, you can’t fly your ship from atmosphere to moon or planet to planet, what’s the point in having a ship if you can’t even use it.
There is no mystery behind the artifacts and all the unity talks about is your achievements and doesn’t answer your questions about the creators, asking who the creators are ISN’T answering your own question, far from it, the unity is just dodging the question really.
great summary of my feelings on this game. so many writers see "nuance" as just writing no-win scenarios where the only way to win is to not play the game at all. no engagement, no motivation, nothing that makes you feel good or bad, its all just a muddy puddle masquerading as depth.
Concerning Starborn, I'm still convinced, that Starfield was initially planned as a multiplayer game, or at least with online components. The Starborn in the 'Endgame' would then have been other actual players...
I will play a bad game a see a bad movie just to laugh but a boring game or a boring movie it´s something else NO THANKS so happy that a manage to refund this shit of a boring shit .
Maybe the best way to fix starfield is to remove story, remove unkillable NPCs, remove constellation except as just another faction, remove the starting point (or at least have several ways out of that tutorial world and dont throw a starship at the player right off) ... and shore up some other systems eg replace the instanced locations with a decent procedural dungeon crawler mechanic, and add a mechanic eg propellent depots so outposts have a purpose. ie make sure the game is pretty fun in stripped down sandbox mode where the "story" is just you starting with nothing, taking some jobs, collecting some loot and friends, eventually owning a ship (initially you might be just crew or hitchhiker) and finally becoming a badass. Then on top of that allow DLC and modders to throw in all sorts of story and factions, so what you have is more like the core game being the Traveller TTRPG rule system and setting, plus arbitrary adventure modules which together make up a traveller campaign. Some could add really structured main stories if you like that sort of thing but it is not required. You could have none, one, or several and the one you end up in could happen organically during play.
As someone who frequently runs tabletop RPGs it can be very difficult to write a story that still works despite not having control over the protagonist or POV character. In a tabletop RPG, to get around railroading, you simply don't write a story. You create a world, villains, and some events that happen without player intervention. You put in hooks to entangle the players in those events and inconvenience them if they fail or don't get involved and you have the flexibility to adjust on the fly. That is not feasible in a video game unless you go for the level of detail and planning that Baldur's Gate 3 has. Starfield's story is built upon absurd contrivances from the very beginning to justify why no matter what, your character can always complete the story they wrote regardless of how much of a murder hobo they act like. They can walk in to the president's office and shoot her, pay a fine, and still complete the main story and even be a celebrated hero of the UC. This was true of the Bethesda Fallout games. They are afraid of soft locking you. When they made Fallout 3, someone was judging them based on whether or not you could complete the main quest without killing anyone, which is part of why the main quest is so weird and bad.
"to get around railroading, you simply don't write a story. You create a world, villains, and some events that happen without player intervention." - Sorry but that is what is called "writing a story". Just because you make the story reactable and moldable by the players actions does not mean you are not writing a story. If you didn't write a story you simply have discontected ideas where one adventure do not have anything to do with another adventure. If you have a BBEG that has something they want to achieve, and some events that will push that along. That is a linear story. A sandbox is where you have adventures not connected with each other.
The moment you said you hate the multiverse bullshit I subscribed I agree 100%, the easiest way to make your entire story meaningless and shitty is slap multiverses in it Also the entire plot feels like it was ripped off no man's sky plot, but made 1000 times worse; No man's sky has a nicer way of telling it's stories via fragments around it's procgenned world, in starfield EVERY SINGLE OUTPOST has the exact same individuals sending the exact same mails
It is even worse. It isn't even a multiverse story. It is a time loop story. They are not even ripping off No Man's Sky by Mass Effect, but much worse.
There are 5 main quest lines, Constellation, UC, Freestar, Ryujin, Fleet. A properly written "multiverse" would have had you running through one of those stories for each multiverse you jump into. At the end of all 5 your next jump you get to pick the next one, or go to a new one either by DLC or mod. No forced jumping; if you like being a space cowboy for a while stay in the Freestar universe. Move on when you want a new one.
Given that it was their new universe and they could do anything with it, it's really a wasted opportunity for interconnected, clashing questlines. Different organizations could've drastically affect or completely destroy each other and the player would have to meet the consequences (at least minor ones like after Skyrim's civil war founding out that there always will be dissatisfied people no matter which side you choose). And given whole NG+ system there would be no need to create a new character every time or to load an older save file which Todd hates (and hence why Skyrim questlines are so disconnected).
You collect artifacts just to collect artifacts in another universe which is pointless and a waste of time, it is just a trap on a multiverse scale meant to trap gullible idiots like Constellation and the StarBorn.
I don't know about you guys, but I _respect_ Bethesda's commitment to diversity hiring by making their lead designer and head writer an intellectually-disabled individual. If only Emil was also a black lesbian, too... well, that's nothing a few surgeries and some time at the tanning salon can't fix. Isn't that right, Rachel Dolezal?