Mid-tier at everything. Fight game enjoyer, DDR try-hard. Enjoy my variety of content! Thanks.
I like fighting games (BBTAG, TvC, UMvC3, and Tekken are my favorites), Dance Dance Revolution, Dynasty Warriors, and occasionally teach people how you manage their meter (not financial advice!).
Thanks for the play through! I purchased all the music packs when it went on sale a couple months ago. I’m debating if I should purchase these two packs. Go for the top is one of my favorite songs. Edit: I also wear a headband when I play nice!
Thanks for watching! Buying these song packs with the Japanese Yen at its current rate is wild. Really looking forward to the next Bemani Selection pack. From Vol. 25, I really like the NU-KO song, Love You More, Reach the Sky, Without You. As for Vol. 26, Over The "Period", Electronic or Treat! and Sand Blow.
@@royalflush Most definitely.. 💯 Vol. 1 - Vol. 12 is way too expensive at full price. That recent Benami song pack is 🔥. I forgot to mention good playing also!
Thanks! I haven't given much time to keep up with the recent patches, but I hope this video has been good enough for all levels of player looking to improve their gameplay.
Wicked video. Any update since you’ve been using it the last two weeks? Is it keeping your ps5 cool or are you still getting the ps5 hot notifications? I’m starting to get the ps5 hot notifications so would be good to know if it’s doing a job for you or not
I actually had to open up my PS5 to get to the real issue: dust around the power supply. It really is just a matter of removing all the screws and the wire harnesses that are easy to remove and set back in place.
Telling ppl to side step is dangerous. They'll eat electrics or other fatal moves with tracking and die. But great stuff otherwise, no one ever explains grabs properly
I fvcking hate the lows in this game🤦🏽♂️ Jin Lows are so dumb asf they need recategorize his lows to mids and highs because they're so bullshlt hard to read
My number #1 about T8 Jin: ALWAYS count on a d2 sometime during the set. Get your -12 to -14 WS punish ready, or be ready to low parry it. Otherwise, Jin's lows are all very strong and mixed in well until answered.
Thanks for the tips! The mid low mix up is the most basic of all which people rarely talk about. I came to know about it from Juicebox's video. Except that his was 48 minutes long & the gist was this was the reason why players didn't level up!
Yeah, telling people to side step a lot is bad advice. There’s very particular times when a side step is appropriate. The first way to utilize side step is on offense when you’re -5 or less and expecting the opponent to reply with a jab. On defense you need to know what moves can be stepped and which way. It’s much harder.
Lol I train by playing online and getting better lol I killed a character like yours on line one day lol dora I got good by playing I don't train I been with tekken since tekken one lol and some ya have good way of thinking but at times is wrong but who knows am from the old generation but I love t8
If I just told people "just play, you'll get good", I'm very sure results would vary. Gotta give these new kids a path and that starts with basic fundamentals.
So, learn the hardest stuff first: movement, whiff-punishment, throw breaks... then proceed to the easiest part of learning combos? Not a good advice at all. You first learn combos, get your damage, then you play for a few years to get good at techniques you have mentioned. And you are doing usual beginner KBD with SS incorporated, which is not optimal at all. When doing KBD you want fastest backwards movement possible, and that is not done by side-stepping. Side-step is very match-up specific, and you will have to know what moves are you trying to step or maybe side-walk, and on which side, and have a read on the timing of the move you are trying to step, and you will have to know frame data. Stepping at -5 or higher minus is generally not a good idea, as any i10 move will catch you, safer area for side-steps comes at -3 or less. There are also characters that you do not want to side-step at all, like Steve. They are also moves that you cannot side-step consistently like ff moves that have dash incorporated and dash realigns, as well as wavedash. Doing clean KBD without side-stepping is much harder and more effective than what you are representing here. And the input for KBD is bb, db, n, b, db, n, b... not bb, db, bb, db. Because when let go off db you get one extra b input, that's why we input only one b after db - "n" is neutral, you lift fingers from your controller for the shortest time possible. You are right, those techniques are crucial for being good at Tekken, but that is not something you learn FIRST. That's something you keep learning and improving over hundreds and thousands of hours. Combos - done in few days. So, what do you learn first? For new comers - learn your easy, the most consistent, and staple combos and wall combos FIRST, get that out the way, then proceed into never ending learning curve of techniques mentioned in the video, that even the creator of the video is not master of. And learning combos is not that hard in tekken, but map awareness for optimal wall carry for clean wall into wall combo is what is hard. To always be able to adapt your combo depending on the distance from the wall. That also comes latter. Learn staple combos for clean wall hit and wall combos (to make use of wall splats as well).
Try explaining that on video form without shutting down a plausible idea. Joking aside, there are many ways to learn Tekken (or any fighting game for that matter). Look at all the other users who agree and have left positive feedback on my advice. The goal is to provide help with a meaningful route. It may not work for you specifically, but maybe you have a better method of teaching or have broken past the audience I'm trying to help.
@@royalflush Yeah, the newcomers could be enthusiastic by your advice now. But, as they keep playing and playing, they will see that your advice is easier said than done. And they may fall into self-doubt that they are not good as they should be, as your tutorial was "learn this first". They could think - so this is the first thing you learn, I must be thrash for being bad with those techniques for 6 months or a year of playing. Ask yourself, are you good at whiff punishment, block punishment, throw breaks and KBD? I saw your KBD, it's not good. Let's be honest here. I saw many pro players that talk about techniques you mentioned here as very advanced stuff, that you or anybody on this planet by no means learn first. Those are techniques that you keep working on over the years. Combos are learnt and done. I agree that what you have mentioned is something that should be worked on from the start, but learning this, comes much much later.
I wonder why you're trying to point my movement when I'm just trying to get a point across. This video isn't about proving how good (or bad) I am at Tekken. It's about teaching things that even the game itself fails to still explain to newcomers. Answers to throw spam? Game tells you how to break it, but that's about it. How do I mix my opponent? Use mid/lows, but which ones? Idea of movement and spacing is hardly even touched upon, in even the opening tutorial. Combos are your reward for being good at understanding the game and how to cash out damage. So do you go around only using your unsafe launchers? These are things the game will still not teach, it only shows that it can be done.
@@royalflush You have your point, I said multiple times that techniques you have mentioned are crucial for being good at Tekken, but imo you should have mentioned that they are not by any chance easy to learn. Just to not make a newcomer discouraged if he sees (and he will eventually) that he is being bad at using them for a longer period of time. But, some of techniques you have mentioned are indeed beginner friendly. I just do not see why should anybody skip learning combos. Learn to whiff punish, then learn your combo? In low and even higher levels, launchers happen from variety of situations, and not all are unsafe. Especially on lower or even mid levels where they are not punished properly. They can also come out from good timing, and there are CH launchers, low CH launchers, evasive launchers, high-crush/low-crush launchers, panic launchers that evade almost any move. Not to mention wall splat moves into wall combos (that's 30-40% damage right there), that could be very safe on block. They all have their usage. Let's be real here, and not so professional and skip elitism. People should have fun getting into the game, being offensive, doing their launchers, frame traps, Power Crushes, 50/50, set-ups, different mix-ups, doing their favorite combos, all Heat mechanics, and killing opponent. And then after learning basic offense and after acquiring some tools for killing opponent, to pay attention to more advanced techniques and good defense that comes much latter in playing Tekken. This is a hard game, and people should know that is pretty normal to be really bad at using advanced techniques as a newcomer, not something that they acquire ASAP. That's all.
im confused @ 6:50 you said the mid low mix doesn't come from highs, am i supposed to just use mid pokes for the most part and then switch it up with lows at certain ranges? or do i use highs for the most part? cus you're saying it doesn't start with highs but you're using her 1 2 string. Sorry if this is a silly question, i'm new to t8.
Sorry for the late response. Not a silly question by any means. Ask the right questions and you'll get the right answers (hopefully). Specifically for ending rounds (but also applies to general poking), mid/low mix becomes way stronger as an overall idea because you cannot crouch mids, but lows are sneaky (and if you guess right against a low by parrying or punishing, you have to capitalize). Stand blocking will win against mid/high, but leave you open to lows. You still have to be wary of defensive options like panic Heat Burst or a Power Crush, but forcing these out and properly responding because you chose to poke and not randomly go for a high risk launch will give you an edge. Mixing with mids is how you start your offense , but you have to use lows occasionally because the damage will rack up (especially on people who are simply don't block low). Once you start making your opponent crouch, mids will hit more often. High attacks are typically faster and safer on block, but will lose to crouching if not followed by a mid hitting part of a string (such as 2,1 from Jin and Azucena, which discourage crouching and also have built-in frame traps with a 3rd hitting follow-up with 2,1>4 from Jin and 2,1>2 from Azucena). Finding your character's mid/low pokes will help start your offense as well as test your opponent's ability to defend properly. There are good high pokes, but if they have follow-up hits as part of a string, be sure to mix those as to not become too predictable. Good luck and I hope you continue to enjoy Tekken.
@@royalflush this is legit the BEST explanation and break down i've had thus far and i've been in countless discords and spaces for tech, thank you so much!
Frame traps and mix ups have gotten me through low ranks. Its hilarious because someone will hit like an 80 damage 11 hit combo on me but they have 0 basics
I remember playing Tekken 2 for the first time in the arcade, no combo videos showing me exactly what to press just learning how to actually play the game.
i started tekken 7 without ever thinking to go to youtube or use training, on steve. i will say im glad i loved the game from the start because it was rough
I remember when I first touched tekken with 7 (Wasnt really able to get into it bc of the netcode and no wire at the time), I thought everyone learned and used every kove and was so nervous bc if it haha. Hoo boy was I wrong but tbf i tend to overthink alot so that couodve been it haha. I appreciate you being willing to help us all btw, Ik Ive said it once but I really am grateful
Your right, in fact people at my ranks or below my ranks have much better combo damage than me. Yet they lose more than half the time. Focussing on basics could help em beat scrubs like me.
this video really tied everything together for me. I've been enjoying learning Tekken but I wasnt grasping the concept of when to mix mids and lows and when to grab. You clearly and expertly put it in a way that even I could understand. Cheers to you man!
He is half right. However, the throw crap is not entirely correct. 1+2 throws have been around since tekken 5. only certain characters have 1+3 and 2+4 games - meaning you can break BOTH these throws can be broken with EITHER 1 or 2. He doesn't know that ch throws are harder to break because the break window is only about 6 frames. You can't SS throws anymore either. You can still f+ throw - i do it all the time. He tells you to do movement, but doesn't say how - yes, there are a couple rules for side stepping, and there is offensive stepping and defensive stepping.
It's still good to recognize throw animations because there are command grab animations that look exactly like regular 1+3/2+4 grabs, but only accept a dedicated 1 or 2 break.
People should learn combos first because that is the most accessable aspect to have and relatively consistent, regardless of character. New players should just be aware that combos aren't the most important thing to acquire but rather the easiest, as far as Tekken goes.
For as aggressive of a game Tekken 8 is, there are more tools this time around to bully your opponent. It has always been a trap to prioritize combos over neutral and fundamentals. Tekken combos are always a joy to watch, but none of it matters if you don't know how to land that hit or even punish properly.
@@royalflush I'd argue that prioritizing combos first is the best use of ones time- not because combos are more important than range and neutral and punishment, but because combos are the most accessable, most consistent, and typically aren't relative to other variables like other aspects are.
@@Vijin321you sure? If you know all of your characters max damage combos, but don't know how to break throws, how to block punish or not to duck at the wall against Bryan or Reina; what good are your combos if you never get to use them? In T7, I got Leo to red rank with solid fundamentals and 4 moves. Standing 1 jab D1 Df3 hellsweep Learn the basics first; combos can be learned later.
@@shakirjohnson9616 I never said anything about learning all of your characters max damage combos. I said combos are the most accessable aspect of fundamental Tekken, as well as the most consistent, as well as being your largest source of damage, and thus should be practiced right away. That doesn't mean new players shouldn't learn other aspects of Tekken. But simple bnbs should definitely be a part of that list. So yes. I'm sure.
Nah, basics, gameplan, combos relevant to gameplan. I used this method the other day just to test out guilty gear strive, merely having a gameplan allowed me to give more experienced players a bit of a challenge. Even if in the end I lost to lack of system mechanics knowledge, knowledge checks and lack of optimal combos. I probably would have won alot of those matches if I had the combos, but if I learnt the combos before the gameplan I would been steamrolled every single game before I could land any of them. A combo that you will never actually land because you can't set up the situation that allows you to land said combo has no use.
I agree with that, I'm a combo nerd at heart, everytime I boot up a new fighting game first thing I wanna learn are combos. I've been playing tekken seriously for about 2 years but adapting is a big issue I have
@@chermitto well atleast u acknowledge ur faults and that's great. Learn to adapt by not only studying ur opponents moves but get a feel for thier rhythm, even if u have to throw a round, trust me it helps.
@@royalflush holy crap man. The algorithm brought me back to you lol. Back then when I was just finding out about competitive Tekken, I would watch videos of your Jin. I think you might've been one of the very few Jin player's, especially from u.s. that was uploading videos back then. But yeah, that was the beginning for me. Haven't seen you since. Awesome to see you still dabble in Tekken and are trying to help the newer generation!
Yeah, top 8 Evo placer for TvC. One of my proud and fond FGC accomplishments. Still a fun a game, but the meta got too out hand once unblockables were discovered.
that's because people do the wrong thing and spend all day practicing their launcher & combo routes.. spam them in game.. and pray the launcher hits so they can do their combo. very easy to just poke them out, can probably just win every game against players like that by using 1 jab, df1, and d4
Actually Korean backdashing is done by doing B, DB, b repetively I'd you do bb, db you'll often have an extra input or be slower (yeah looking for a video for my friend lol, nice video other than this little nitpick)
If only the game told people that you gotta move more than press any buttons 😅. As long you're keeping your character light and quick, you're hitting the ground running 🏃
Thanks for the video. I’m a SF player but I’m going to go on a deep dive into T8 when I get some time off soon and it’s so good to get advice from veteran players on what’s important. Been practicing movement and throw breaks every day, slowly getting better. 5 minutes of practice before a ranked set really helps out. Keep it up Royal!
Tekken has always had an issue of being intuitive to other fighting game players since it's not quite explained in-game. I hope your journey a fun and eventful one!
All rhythm, music, and dance games have their own special charm. DDR was one of the first and got popular when I was a kid, so it stuck to me all this time. "Osu" is like a grunt or chant in Japanese, but from what know, I think Osu (the game) plays into the wackiness of the game's story into its dance routines.
Look up Shige if you want to see the team being played by a Japanese player. Otherwise, Orie benefits from Izayoi 6P. Izayoi gets great pressure with Orie 5P/4P in corner. Active switch from Orie EX Divine Thrust and Izayoi 214BB during combos.
I LOVE the breakdown! You bring up so many unique and cool points I didn't cover at all.It's been so much fun watching you play in TVC and MVC3. I owe you a video about your disgustingly good Polimar or your umvc3 career to make it up to you for reliving this. Thanks for taking the time to make this video!
Pretty funny circle moment for me. I've seen your other breakdown videos I was wondering "I wonder if I'll wind up in one of these someday." Thanks for preserving important moments in fighting games history.
If you are using a webcam, I would recommend trying to use your phone's rear camera instead if it has a decent camera. I started using my Google Pixel 4a connected via usb-C, and while the quality isn't perfect, it's noticeably better than the Logitech C922 I was using before.
I need my phone accessible at most times, so this wouldn't work out too well. My camera is also propped up so I don't need to move it when boot up stream.