The Tank Club x TC Lee13 - MMORPG & Tank Specialists! We reviews MMORPGs, create helpful beginner guides, develop builds and much more. Creating content for all MMORPGs but especially focussing on The Elder Scrolls Online, Ravendawn, New World and Albion Online. We're regularly asked to test & feedback on multiple MMORPG projects along with being an Official Elder Scrolls Online Stream Team Member & Ravendawn Creator.
I remember a few years ago seeing a set that created a magicka regen ring around you on charged heavy attacks, which swapped to a damage buff ring on your next heavy attack. Was that this set before a rework, or is it a different set?
I remember working 8 hours a day for 2 weeks just to build a road. The connections I made from being in the suck with an inviting guild, but I cant in good conscience do this again with the bad rep and dying plaher base, nor a subscription fee. I might consider it if I'm truly bored, but that is far away.
Templars can be very strong during the last section of the Lucent Citadel trial. Because of the constant stream of adds during this part, their Repentance skill allows them to basically never be out of resources
I remember playing this game for almost 140 hours the first week I got it. I saw this about it is making a comeback and was intrigued. But $11 a month subscription format... no thanks.
I highly recommend ignoring this armor trait/enchant advice. Start with reinforced till you hit around armor cap, then run divines. For jewelry, infused reduce spell cost is amazing.
Complaining about pre-alpha game is smart. 'Game releases in 4 month' is total bs. Early Access, which is still not actual release and characters will get wiped from time to time as it is still not a release in any way. Something was right, game needs a lot more, and as its not even in alpha testing... Good and professional 1st impressions video with 0 research. Slow pace and no map, no hand holding is exactly what game should be like.
Regarding Vestments of Olorime as the alternate five piece set, how large is the "Circle of Might" that appears on the ground, and what does it look like?
It's a golden circle on the ground so it is pretty clear to see and probably like a 4-6m radius, you need to be in combat to be able to place it/proc it so that you can see it and it's also possible to "throw it" with an AOE like Caltrops
@@TheTankClub Thank you for the reply. I went with VoO originally because I had all the pieces for the build. Bought what I was missing from Powerful Aasault since, and now almost have both ready for use. Build is solid, just did Veteran HM pledges yesterday and it performed flawlessly.
I was SO excited for this game...a decade ago. It looks like trash now and the mechanics even more dated than ever before. Being in my mid 30s now with a wife and job, and not my mid 20s when this game looked very appealing, there's no way I could ever play it. Old school MMOs were fun, and I loved EQ, AC, and FFXI, but the one thing all of these MMOs had in common was that they didn't respect your time. To do anything meaningful requires an enormous time dedication, and this game also will not respect the time of someone that can only spare a few hours per week to game, so there's no point for me to ever play it. I don't have 40+ hours per week to dump into playing an MMO anymore. I'm lucky if I even have 4. To get anywhere in this game would take a lifetime, so I'll unfortunately have to pass. The new art style looks god awful too. looks like one of those budget f2p MMOs from 2005. Such a shame. The potential and hype was there, but it's releasing at least 7-8 years too late. Cheers to everyone else that ends up playing it an enjoys it, hope you all have a great time!
This game is not about quest hub to quest hub. In fact quests have such a small part in this game I don't even do then unless it's to get keyed. The game is about exploration and grouping, not questing.
@TheTankClub I used to run a 2 piece heavy, rest light, hybrid tank healer on Templar. Had about 20k stam, 25k health, and then the rest of the points into magicka. You then used spells to bump your resistances for big hits and could heal the team for vet dungeons with 3 dps. Was lots of fun, but it was about 6 years ago and no doubt wouldn't be viable in the current sandbox. I miss that build, loved the paladin role. Was an old Deltia build. I tweaked and refined it until I stopped playing. Just looked it up, and it was called Atlas, though it seems to have been pulled from his archive at this point. Ultimately all the tanks can use the vigor skill to heal from the pvp skill line, so if you weren't looking for a group heal then not much point in a Templar tank anyway I guess
Making these notes as I'm watching through: - High max health is not necessarily the best option, many newer tanks misunderstand this, you really want to sit between 34k-40k max health before warden buff as the higher HP you have the less effective HEALER heals will be, since their heals dont scale with YOUR health - I disagree with the comment about food in regards to recov food vs max resource food, you mention that new tanks wont be able to use recov food as well since they'll be blocking more, but if you just give them more resources they're just going to crutch that rather than learning proper blocking and resource regen - In CP, you do just give a quick explanation but I'm surprised you dont mention the first passive all tanks/pve players should shoot for in blue "Preparation" as it's a straight 10% dmg reduction from non-player dmg - I agree with what one other commentor mentioned in regards to beginner gear, not including reinforced traits in any body piece seems really weird if you are wanting to get them to a space where they can more comfortably learn what to block, what not to, and so on so forth, I know in video you mention if taking more dmg increase reinforce to hit resist cap but imo and many others taking less dmg allows more use of skills that aren't directed at survival - literally cover resistances importance in next point so again, why no reinforced in recommended beginner setup? - Scribing skills, soul burst shield can give minor courage, REALLY helpful in 4 man groups - Find it odd that the best taunt atm, inner fire, is just a footnote at the end of your taunts section - also that you dont mention the fact that ranged taunts do not trigger the taunt effect if you barswap before the skill hits, since they have cast time, many new players struggle with this - Positioning, you dont mention one of the key positioning jobs tanks have in pulling ranged targets that can't be chain pulled into a group Grew tired by the end as most of the end content on quick browse was short descriptions without much in-depth all in all i'd give this guide a 6.5 or 7/ 10. If it was named "The Ultimate Beginner Guide" then a solid 7.
I have never played this, but it reminds me a lot of the Sierra adventure games from the 80's and 90's. The multi boxing approach is interesting as it looks like it could spice up the game for you if you get bored playing solo. I am guessing that they don't care about multi boxing unlike other MMOs who discourage or even ban players(
They actually tell you on the website how to multi-box, I wasn't keen on the idea at first and thought it would be hard to do but it made things much better in terms of using 2 difference classes, different spells and the increased EXP gain too, it was pretty easy to manage.
yeaahhh.. i think you missed the point here. its like going to a gay club and complaining there are too many gay people. this game is designed to have the old school style of play with no maps no hand holding, etc. that being said playing it expecting something different and making a video about it its kinda weird
This game just sucks to play. An absolute slog to do anything. Waste so much time doing nothing. Its not an EQ-redo, its intentionally bad. As if EQ took several steps backwards.
The weather system is wild also check out Cohhs stream. They really are trying to finish up the whole house then make the shelves after essentialy i believe. But hey i still have my doubts and can definitely see where you come from on this game , we all will probably be anxious or curious to see what it just looks like on launch, im just glad they seem to be doing something lol
When you were talking about finding that tree this game is almost like EverQuest online adventures that was out on PlayStation 2 years ago it actually is fun but you have to like that kind of game it's not like a WoW type or pay to win games plus a lot of the stuff is not even done and it definitely has a while to it even looks like the game I was talking about above if you want you could look up the game I'm talking about online on RU-vid EQOA ps2
Shouldn't you always drive to be at or slightly above the armor cap? Also for races other than nord wouldn't reinforced be better than divines in almost every scenario for the chest, and some if not all of head, shoulder legs and feet?
You're right on the money. I vastly prefer the Hyperioxes guides. They've made tanking way easier for me. Edit: Using cost reduction enchants on jewelry has helped me way more than the extra magicka recovery. Sturdy is way less efficient than just using one blocking glyph. But Divines and reinforced seem to be best. Hitting armor cap is good.