FGC Content Creator. Main focus is on overview videos and guides to help teach players the basics of characters, mechanics, and in depth breakdowns on certain topics in fighting games. Also some Speedrunning, FPS Games, and Misc content on the side.
Started about 2 weeks ago; learned a lot from this vid. I never even knew there was a second SBA, the in game combos never covered it. All versions of the back special being projectile immune is also good to know. Seems like the patch yesterday changed a lot about the game but even if some combos change the fundamentals are still great to know. Thanks for the video.
You were fine in game. Don't beat yourself up, it just felt like a bit of MU unfamiliarity and not confirming hits. Just takes recognition, practice, and getting use to BB's neutral game. GGs, hope to see you around 👍
She will be in with me. Safe. She will know. And can report back. Probably going to feel different. I have a certain energy. It wont harm her to come in.
Wow, really big respect to you for this huge project. I've never seen such a detailed guide with so many different characters. It was the counterplay parts that surprised me the most. As an example of the Nier Counterplay part, I still play today against many master players who have no idea what to do against death and don't exploit the gaps. Big respect to you, very good video!🙏
I just can't thank you enough for this video. I wish I could give it a million likes. It's definitely made getting into Central Fiction much easier. With the fanbase staying strong, I imagine this will continue to be invaluable over the years. Thanks again. You're wonderful. ^_^
The average soriz main(in the words of gekkosquirrel when discussing ky simplified): WHAT DO YOU MEAN, WERE NEGATIVE?! FUCK YOU AND GET READY TO HOLD THIS MIX! HOOOOORAAAAAA-
i just made up the name “Metera” by combining ‘Metallica’ & ‘Pantera’ (bands) together to form an insane band name. only for me to find out that some japanese weaboo had already made the name ‘Metera’ for a weaboo anime game.
Hey man, loved the video! I was really in need of a guide to Bubz and Eustace since I was swapping from maining Vane. Any chance you'll do the dlc characters, or are you waiting for the first pass to end?
Thank you so much for that! I like a lot of characters in this game and have a problem selecting one to main so this video will help me a lot because there aren't guides for some characters and you made one for most of them!
I am new to GBVSR and just found out about this channel. I feel like your videos are seriously underrated. Anyone who struggles finding direction in this game should start at these videos.
I have some weird inconsistencies with linking 22H from 2H antiair. is there a specific timing I have to cancel into so it links or a height I need to aim for? everytime I try to link them on Counterhit it ends up not connecting, is there another link I can do from this that might be easier to do on counterhit?
You can link into 22H off CH 2H if the opponent is close (right above you) or if both hits of 2H connect (which requires later timing on the 2H). The 2nd of 2H is the more consistent visual queue that usually confirms into 2H. You may be getting single hits if 2H hits at the very edge. If you aren't sure if you will get both hits of 2H, you can go straight into stance cancel from the 1st hit of 2H and go for the standard anti-air route: 2H(1) > 5U > td.2H > f.M > 236M
Really appreciate the clean formatting, concise explanations, comprehensive information and fantastic scripting/pacing all around. Thanks so much for all your hard work.
Loved your BBCF video and I appreciate your work here as well! Just wanted to let you know that the Ladiva Gameplan and Tips section seems to be absent here, tho it seems to be just Ladiva as I checked the other character guides and they seem to be fine.
It's a visual mistake on my part. I somehow forgot to switch the background during editing. Gameplay/Tips Sections starts at 1:26:20. Thanks for the heads up and support
Cool video! From a quick glance, I think you forgot to mention that some characters reversals are only invincible at startup, making their application different compared to fully invincible ones (i.e can't contest meaty fireballs or can lose to air buttons even when used as an anti-air).