The term proxy jump isn't really used in the Spyro community, they're referred to as just proxies. I did use a mechanic called supercharge autojumps though, so there's that. I defined jumping as pressing/holding X while Spyro is grounded and not in a menu, because I felt like it was the closest I could get to an objective definition, but you can definitely argue that supercharge autojumps shouldn't have been allowed. I don't think they were necessary to get through any of the levels, but they did make some parts a lot more convenient. Regarding your other comment, you don't actually need to go through any of the end of level vortexes to open Loot. You would have to go through the vortex in Gnorc Cove though to open the Twilight Harbor head. Overall, a jumpless 120% might be possible, but you'd have to figure out some very tricky things like how to get out of the starting area of Town Square.
Now do 120% without jumping. I look forward to seeing how you get into every Return Home vortex without jumping, Gnasty's Loot won't open if you don't do that.
Alpine Ridge was unhinged bro... aaaand I take that statement back after I saw High Caves. That Wizard's Peak run was anxiety inducing...... aaaaand AGAIN I take my statement back. WHAT THE BLOOMING SAUCE WAS THAT TREE TOPS?! XD That was insane bro! I love it.
"Is Spyro a horror game?" It is slightly cursed. I experienced a bug in Metalhead where I left the boss area after killing the boss and revisited the area near the first boss gate and the dragon, I could hear the sound effect of the small armored gnorc being killed repeatedly. This was uncanny and unsettling as a kid, because to me it felt like some sort of armored gnorc holocaust going on behind the scenes.
@@Peteguy100 It may have been one of the audio glitches triggered by staying in the same level for too long. I've never seen the bug more than once though.
Not exactly new, just a slightly different (slower) version of the TAS Early Loot, because I was tired of doing it optimally. For RTA purposes it might be possible to find a setup that gets you directly under the dragon head from on top of one of the other heads, like in the TAS. Getting under the floor and executing the rest of the trick like this is almost certainly TAS only.
The ones when rescuing dragons, entering portals, etc., are just for fun, they don't really offer any advantage for a TAS. Maybe you realized this already, but the TAS often uses rolls against things like sloped surfaces and fodder hitboxes to gain height. In those situations there's a functional purpose for the rolls, and there's a good chance this run wouldn't have been possible without rolling.
Is it weird to think that whenever I see someone do a Tool-Assisted Speedrun of Spryo 1 for the original Playstation 1, Lofty Castle song from the soundtrack starts playing in my head for some reason.
This game does have a very memorable soundtrack with Lofty Castle being a particularly memorable track (my favorite track in the og trilogy), so I don't think it's weird at all to have an association like that.
Fun video, always love your odd TAS stuff. Always great to see someone do crazy shit in a game you started adoring 24 years ago. PS. I made it here before Dayoman for once... I think ;)
I had this saved in my watch later and was excited to watch it and then when I did I was prepared to remove it from my watch later list and move on with my life no likes given. But that sound effect and zoom and rotation at the end really turned me around. likes and subscribes
Compared to 1, Spyro 2 and 3 have a very different physics engine that I'm not familiar with. It would be cool to learn 2 and 3 some day, but for now I'm sticking with 1.
I noticed you used my route for gnorc cove. I had thought my route following the first dragon was actually timed to be barely slower than just tasing the standard route. Is it actually faster?
The standard route is about half a second faster, just tested it. This was just an oversight on my part, I tend to get impatient and less focused towards the end of making these TASes. I still think the wallglide route is pretty neat though.
Even for someone who hasn't a clue about making a TAS like me, it's easy to tell the amount of hard work you put in making these incredible runs. You did one hell of a job! :)
10/10, much more satisfying than kat's because it doesn't get any other gems besides the violet ones. GG! Also, that Loot was absolutely beautiful, never seen anything like that before. Amazing work
It's so Sparx wouldn't pick up any gems that aren't magenta ones. In Dr. Shemp for example, if you use the whirlwind to get up to the tower Sparx will always grab some of the gems there, as far as I know.
@@FalconFetus8 It's against the arbitrary rules that I made up. I thought it would make the TAS a bit more interesting, and it also just felt more appropriate to me.
I do think this is a pretty fun concept for TASes. Avoiding some gems while collecting others creates unique situations that you don't see in other runs. If you haven't seen it already, you might enjoy the Red Gem% TAS by ToastedKat, link is in description. It's not meant to be as optimized as this one, but it's a really fun watch nonetheless.
Figuring out how to get up those stairs in Alpine Ridge was one of the most difficult parts in the whole run. The rest of the level was surprisingly easy, at least in comparison.