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Yo, Ion here and welcome to my RU-vid channel.
What I do here is post game dev videos and tutorials about current projects or things I find interesting about game dev.
Комментарии
@serendipinator
@serendipinator 5 дней назад
How did you do this? Are they built into 4.3? When I add a compositor and try to add components there is nothing at all not even the option to create blank one
@ionthedev
@ionthedev 5 дней назад
You will need to create the compositor effect as a C# or GDScript. Then you'll need to create a .glsl script. It pushes data parameters into the glsl in a byte array. This pull request has some information on it! github.com/godotengine/godot/pull/80214 Also feel free to look at the demo project as well! github.com/BastiaanOlij/godot-demo-projects/tree/compute_post_shader/compute/post_shader If you'd like a tutorial feel free to let me know.
@serendipinator
@serendipinator 4 дня назад
@@ionthedev oh absolutely if you’d make a tutorial that would be amazing! But I’d love to just get these effects if you’d release the to buy
@ionthedev
@ionthedev 4 дня назад
@@serendipinator they are! They're included in the itch.io link the description. //CONST //INT is a framework I'm building for psx styles games to make games easier to make in Godot by providing some out of the box features like build in player with ladder and stairs climbing & interaction component. I'm building it as a GDextension so it can be used with both GDscript and C# I'm building it for my project but it is the code base for my project so all I make for it, you'll get too
@Badguy292
@Badguy292 5 дней назад
This looks awesome! I dig it~
@ionthedev
@ionthedev 5 дней назад
Glad you like it!
@abaddonarts1129
@abaddonarts1129 11 дней назад
This was very helpful to me, I'm just joining a large project and we didn't know how to do this successfully. I think it should work for our uses and it'll save so much time!
@Josh.Atkins
@Josh.Atkins 13 дней назад
Hily hell FINALLY someone shares a solution that works. I have a scene with hundreds of unique objects so snapping them to the world origin and exporting one by one is not feasible when you just have to rearrange the whole scene again in Unreal. You tha real MVP
@ionthedev
@ionthedev 12 дней назад
I'm so glad this video keeps helping people even a year after releasing it.
@dabblerlabs
@dabblerlabs 14 дней назад
1 yr later this is still the best solution. And the only video to mention it, thanks. Note: there's currently a bug in Unreal that makes your BP invisible when adding it to the level. The only fix I found was to click the play button, and then everything will be visible.
@HazyBabyyy
@HazyBabyyy 24 дня назад
How about texture
@AceSpectre
@AceSpectre 28 дней назад
i need this
@tumbleweb
@tumbleweb 28 дней назад
Per texel shading Pixel phong shading
@ionthedev
@ionthedev 28 дней назад
It's a MF ANTHEM
@luisxdsalas3822
@luisxdsalas3822 Месяц назад
i a have problem whit the scale :,(
@paulopetrone6692
@paulopetrone6692 Месяц назад
Imagine having to individually export every object into your scene. This will save so much time. Thank you
@Im_Ninooo
@Im_Ninooo 2 месяца назад
sorry man, FBX just aint it anymore..
@ionthedev
@ionthedev 2 месяца назад
I'd love to know what would be a better option! Always open to learning new things.
@Im_Ninooo
@Im_Ninooo 11 дней назад
@@ionthedev USD, with the Omniverse plugins by NVidia
@elganzandere
@elganzandere 2 месяца назад
why'd you leave UE ?
@ionthedev
@ionthedev 2 месяца назад
I actually love and still use UE on a daily basis fory 9-5. I don't post about that here on this channel for NDA reasons. For my personal projects I wanted to move to an engine that Is open, has better documentation and still own 100% of my game once I release it.
@didi8150
@didi8150 2 месяца назад
I guess I am the only one with trouble.everytime it says me that no mesh or animation is found .. dying
@godril90
@godril90 2 месяца назад
life saver, this is by far the best method...
@al-tayf
@al-tayf 2 месяца назад
hey how to add collisions to all at once, is there any trick to do all at once or we have to separately or individually add collision to each and every object
@Inputbrick
@Inputbrick 2 месяца назад
fucking incredible video ty
@ionthedev
@ionthedev 2 месяца назад
Thank you @inputbrick, now please don't hurl yourself through my window.
@shaheen06
@shaheen06 2 месяца назад
😶
@shaheen06
@shaheen06 2 месяца назад
do more like this .please no bg music.its a bit distracting.i will support your channel
@ionthedev
@ionthedev 2 месяца назад
Most definitely noted. I like to work with music so I can understand how it can be a bit conflicting. Streams every weekend!
@bikelife_gus319
@bikelife_gus319 3 месяца назад
Can I do this on a map I already made ?
@ionthedev
@ionthedev 3 месяца назад
Is the map made in blender or unreal. If unreal then most certainly! Blender you will need to do these steps with every object.
@smendez1
@smendez1 3 месяца назад
I stumbled upon this video while searching for how to setup exports from blender to ue4 and this was a godsend. Thank you
@CoKeHQ1
@CoKeHQ1 3 месяца назад
Thank you so much, it sure has felt like so many blender to UE guide makers just googled and talked about what they find, that being the same non useful stuff and just believing there is no better way before unreal engine patches things. but you arrive with the quick and actually really useful information!
@KB-kp2oz
@KB-kp2oz 4 месяца назад
a 4 minute video with a guy talking crap for 90 seconds. Easy pass.
@ionthedev
@ionthedev 4 месяца назад
Thank you for the engagement!
@ArthyProjects
@ArthyProjects 4 месяца назад
Hi! Never thought, there is a such import option, i always imported the same method, but via the iport to level tab, gives a exactly this result, described in the video, but your method is faster, thanks for the info!
@Hannantonova
@Hannantonova 4 месяца назад
🤟Nice! I like such tutorials, short and helpful!
@hireathecho4
@hireathecho4 4 месяца назад
This was amazing! Wish I'd found this before... could have saved me so much time. Thank you!
@slamotte
@slamotte 4 месяца назад
Sweet and simple. Thank you :)
@artistatic
@artistatic 4 месяца назад
600th subscriber i think lol XD
@periapsis413
@periapsis413 4 месяца назад
Wow so insanely useful. I like blocking things out in Blender first so this is perfect for me. Thanks for the video
@cokemango
@cokemango 5 месяцев назад
I cant thank you enough, I spent over a week trying to get my UE5 to not crash when importing over 11k objects.
@kmanL3G3N3D
@kmanL3G3N3D 5 месяцев назад
I felt heavenly inclined to subscribe. That's awesome
@ionthedev
@ionthedev 5 месяцев назад
Thank you so much, I feel some people underestimate how much a subscription can help a small channel.
@alecpizz
@alecpizz 5 месяцев назад
might feel a little less gross to use a dictionary, where the enum name is the key, and the light string is the value!
@ProGaming-kb9io
@ProGaming-kb9io 5 месяцев назад
Nice video bro! One quick question, where can I find those songs?
@ionthedev
@ionthedev 5 месяцев назад
I make music and these songs are beats I made back in 2018 and released as [bumps] under the name Nodfather
@acrimonymusic
@acrimonymusic 5 месяцев назад
awesome vid man!
@ChristianIce
@ChristianIce 5 месяцев назад
precache_sound ("ambience/background_music.wav"); sound (self, CHAN_AUTO, "ambience/background_music.wav", 0.2, ATTN_NORM); <3
@awesomedude70
@awesomedude70 5 месяцев назад
Interesting video, but I found the music a bit too loud, and it competes with your voice at times.
@ionthedev
@ionthedev 5 месяцев назад
I noticed that a bit after uploading, future videos will NEVER have that again thanks to side chain compression haha
@sauzeefy
@sauzeefy 5 месяцев назад
Not to sound weird or anything, but I coincidentally had a dream last night that you actually appeared in.
@ionthedev
@ionthedev 5 месяцев назад
MY MAN! It's been a minute, join the discord in the bio and I'll shoot you a DM
@whannabi
@whannabi 5 месяцев назад
Wut
@ionthedev
@ionthedev 5 месяцев назад
@@whannabi he's on a childhood friend
@scuffy2945
@scuffy2945 5 месяцев назад
This is so good! You deserve more subs
@ionthedev
@ionthedev 5 месяцев назад
I'm so glad you enjoyed it. Hopefully this video can help build the audience.
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 5 месяцев назад
alternately you can use the other method, exporting all, but retaining each individual pivot. not sure why no one is using it. but good tip on the port-to-blueprint, did not know that!
@Chukakennedy
@Chukakennedy 5 месяцев назад
What method is that, can you please let me know that
@KUREHA3D
@KUREHA3D 5 месяцев назад
bless! thank you for this!
@ChadBossingham
@ChadBossingham 5 месяцев назад
You are amazing!! Thank you for this straightforward tutorial. This was perfect!
@ws6nick
@ws6nick 6 месяцев назад
Interesting, so does this create proper individual mesh distance fields for each mesh or one big one for everything in the fbx?
@paulhildebrandt737
@paulhildebrandt737 6 месяцев назад
AWESOME !!!!!!
@steve_rico
@steve_rico 6 месяцев назад
Very useful!!
@wrillywonka1320
@wrillywonka1320 7 месяцев назад
Any updates since blender 4.0 ?
@shivangipriya4153
@shivangipriya4153 7 месяцев назад
Thank you, but I need to copy materials direct like what did .. how I do??
@franklinfache
@franklinfache 8 месяцев назад
What if my scene have parenting and child of constraints, does that carry over to unreal?
@michaeljentsch865
@michaeljentsch865 8 месяцев назад
Awesome, the texturing process is interesting. Would you upload a slower version?
@JamesClement_DarthDisembowel
@JamesClement_DarthDisembowel 8 месяцев назад
Brilliant! So many advantages to doing it this way. Thanks!
@arisynily1882
@arisynily1882 8 месяцев назад
Alembic File Format: Am I a joke to you?
@omerrudnick8195
@omerrudnick8195 8 месяцев назад
The textures don't have to be baked right?
@ionthedev
@ionthedev 8 месяцев назад
it does not