I never use charm person in combat, just for dialogue checks. Comes in real handy there. I keep it on hand in case the caster with Friends is casting something else like Enhance Ability and I don’t want to lose the bonus from that.
Hey for anybody that sees this I walked away from my phone when I’m he mentioned this I had watched a second time so thanks in advance but I found it 😂
The answer is: I want to play different styles through multiple playthroughs. This round I'm using placement and burning stuff down. Another round will be about using darkness, a third will revolve around the illusion kit plus maybe a few other sources of control. Plus, on normal difficulty I can get away with non-optimal play. I rarely even prebuff this round.
"Your build will go from this" >lightspamming while 2handing "to this" >lightspamming while duel wielding but there's camera shake and shitty techno music
Hey there, so I beat my first run of this game and I enjoyed your Gale build so I came back to build this entire party for my honor mode run. I meticulously documented all the itemization and level guides in a spreadsheet, and then arranged the gear by Acts and Locations so I could streamline the gearing process. However, I noticed there are 2 items that are duplicated. The Cloak of Protection is wanted by both the Paladin and the Deathslinger, while the Boots of Striding are wanted by the Paladin and the Druid. I thought I'd come right to the source and see if you have any recommendations on replacements for these, as well as maybe which character you think benefits the most from each. I'm kind of thinking the Boots should probably be on the Druid, but again, I defer to your expertise. Thanks in advance for the response!
In my first playthrough i had wyll learn hunger of hadar cause i thought it sounded cool, not only was i right about it being cool, it’s one of the best area denial spells in the game, they can’t see through it, they take 2 types of damage inside, they can barely move through, and it doesn’t count as a floor type, so you can also add ice or grease inside so they slip and get stuck in there even more, or spikegrowth so even try to move to the edge becomes damaging
I've finished this game like 10 times with different builds but was never able to get into the two weapons you used here. I'm going home to make another build for the DLC :) THANKS AGAIN!
For the big guy at the end, you dont need to fight him. Run past him quickly and kick the sage off the edge. Stand in the same spot, and the big guy will rush you. Step out of the way at the last second, and he will run right off the edge, giving you experience. If you are playing online, this enemy could even give you the umbral stigmas if it killed another player recently.
For everyone who is having difficulty with Crucible Knight and Warrior, just enter the boss arena, run to the end, lean against the wall(right side) open menu and exit the game, when you reload the boss's AI will be off(maybe it takes a few tries) and you can kill them both without any difficulty Pick up arrows to kill the Crucible Knight as he won't come down to attack you GG, ez cheese guys Sry for poor english, its not my main language
so do i level the starscourge greatsword and what ash of war do i put on it bc when i hold L2 it only pulls but it doesnt do the double sword smash after it
I love this build, but I deviate from it by going Great Old One and Pact of the Tome. You can get Shovel as a permanently available summons very early, negating most of the usefulness of Pact of the Chain, IMO. Also, the later spells from Tome are great additions.