What needs to be declared openly about these extraordinarily idiomatic performances is how the color, Allied to the pacing and instrumental balance, all Ormandy hallmarks, communicates magisterially the essence of Sibelius. Bernstein for all his Fame and facile Jabberwocky never was able to do the same never
Holy shit you dont even know man, i played this mod sooo many times i love it, it goea really well with d2reloaded, thank you man for those hours of fun its my favorite mod for doom awesome
Oh, this MIDI is so epic, and it sounds pretty darn good here! I was curious if this was played back using a physical SC-88 module or via soundfont. I've been trying to find a good SC-88 soundfont but haven't had any luck yet. The closest one I found didn't quite sample the guitars correctly, as evidenced when I tried using it to play this MIDI.
Goddamn this looks good. The new textures and weapons help make you forget it's still just a basic tile-based engine. I'm gonna play the shit outta this
Yes, according to the ModDB: "I am proud to present Wolfenstein 3D: Second Encounter Deluxe Edition, a total conversion of the "Mac Family" of Wolfenstein 3D to the LZWolf source port, available for Windows, Mac, or Linux machines. As many Wolfenstein 3D players know, the console, Macintosh, and Apple IIgs versions of the game shipped with a new set of 30 levels optimized for the Super Nintendo version's hardware limitations, but compensating with new weapons and features. This mapset was popularly known as Second Encounter after the title of the first full-length Macintosh version of the game, and has been converted several times to the PC. This particular port combines the best of the Mac and PC feature sets, plus new features from the LZWolf source port, for the richest, most exciting rendition of Second Encounter yet seen." So it's basically like a merge between the DOS version with the maps from the console and Mac ports, plus Laz Rojas's "Halten Sie" mod. Hopefully this helps. And @tankermottind, great work, been blazing through this. The maps are quite predictable and easier compared to the original DOS but it is still fun, they give you a ton of ammo so you can use the chaingun constantly blasting.
Name of what? The midi is "Ron Paul's Robo Rangers" from James Paddock's midi collection: www.jamespaddockmusic.com/midis/ The map is part of a map jam with several other contributors that as yet has no title. It's likely to come out within the next two weeks.
Damn. I was hoping they replaced the horrible sound effect when searching for secret doors, especially considering it's probably the most heard sound in the game.