Oh wow you werent joking that the tas was unoptamised (he commented on a tas video that it was badly optamised so he made a tas on himself to Show how it's done)
lmao 7 months late but i come from the comment section of another wl4 tas in which you said you could do a better tas, no way you actually did the thing, sick
Why do you not back track after Seres for the time save for the water control pump? I know the TAS is a year old or so now I just thought it was intriguing since you aren't picking up anything after Seres
Are you talking about the cave chest? If so, no it's faster to get in on the way back so you don't waste time turning around when entering the door. edit: Oh you mean the one right before the enemy? No it is 5 frames faster to get it on the way back, otherwise you have to jump over the enemy which is slower.
This TAS guy is always above everyone, and alas, the mods in the speedrun sites are so jealous of his performance that they never assign him any WRs, so unfair!
The door in sector 3 is always open. I assume the one in sector 6 opens because the room is a scripted event with the SA-X chasing you, but i don't know if that's actually true.
@@MrMiguel211 Yea you can test the room in reverse and the same thing happens. Unfortunately you can't test this in any other room without hacking. I never knew the doors were opened with an invisible beam that does no damage. I assumed it only used the sound effect.
I read the Submission for the new any% TAS that you made in February. Is this effectively replacing 0%? I can definitely understand that logic if they both have an end screen leading to 0%. I was just very confused why the old 0% was obsoleted leading to the new any%.
Both any% and 0% are effectively the same category for a tas. In a normal speedrun setting, the difference between the two is the lack of etanks which leads to different strats with bosses. In a TAS, though, neither category requires etanks, meaning the time difference is almost completely in nightmare and nettori. These fights are identical in nature, but are just shortened in any% because you have missiles to do damage faster. Any% also has the added entertainment value of skipping Yakuza's 2nd phase which is arguably another reason for it to obsolete 0%.
It's definitively interesting how your run goes to sector 3 in the cleanup and ends with sector 2 while Bio did this the other way eight years ago because that's where your runs diverge the most. That makes me wonder why it's faster because it's hard to compare both strategies because sectors 2, 3 and 5 (and 1 to a minor extend) have to be cleaned up differently (particularily the E-Tank at 1:15:00 which Bio collected during the second sector 5 visit but you during the rest of the clean up). Right now, I can only think of the Power Bomb at the 5-3 transition because he had to carry the Shinespark for the next room which you didn't but there are other possible improvements which I didn't spot.
The new route was found some years ago back when the fusion leaderboards were still IGT, actually; it's faster in both IGT and RTA. Biospark himself found it: m2k2.taigaforum.com/post/new_cleanup_route.html The biggest timesave is after cleanup. From TRO you can exit via the reactor instead of the elevators, notably the gigantic 3-room elevator. So despite sectors 5 and 3 especially being slower (no spaceboost from left to right side of sector 5, a few rooms backtracking in sector 3), it saves time overall
@@Davian2073Well, mGBA is the most accurate in every respect except the audio quality. Visual Boy Advance-m has automatic frame-skipping on by default, but that can be turned off.
Seeing TAS's like this for a game that's seen to be super glitch proof from the Speedruns I've seen (I know TAS's have done some insane stuff but nothing like this) is mind boggling. Keep up the good work! Would love to see a ZeroMission
Actually, in Zero Mission, you still have to kill Kraid and Ridley, and get the Ice Beam and Missiles to kill the Metroids and Mother Brain, in Chozodia, there's nothing that stops you though, and anyways it's a small area, so the important stuff is Brinstar, Norfair and so...
Actually, in Zero Mission, you still have to kill Kraid and Ridley, and get the Ice Beam and Missiles to kill the Metroids and Mother Brain, in Chozodia, there's nothing that stops you though, and anyways it's a small area, so the important stuff is Brinstar, Norfair and so...
Laying the powerbomb while out of bounds in sector 5 corrupts the memory of the save file in slot c so Samus respawns at the end of the game and in the destroyed hallway. It is necessary to save at some point, and sector 1 is the ideal location to save to ensure Samus respawns in the correct spot.
When passing through some doors, the door will adjust to a new vertical position on the screen. Jumping through these doors moves the camera and therefore the door to a new position so it does not need to take so long to adjust by itself. This loses in game time but saves real time which is what the TAS prioritizes.