Hey all and welcome to The Dragons Den! I'm just someone who loves to talk about and play card games. I'm a huge fan of magic the gathering and pokemon and look forward to sharing my thoughts with all of you!
Won't play this in real life.....don't even know if my brain would be able to process what's happening after awhile... But I'm absolutely playing this in arena. Probably the only card that can compete with those darn alchemy cards
Per creature, brother. Per creature. When you have 6 low cost creatures on the board and you have lightning greaves out...that's 12 draws in one turn every time you target and equip each of those 6 creatures.....twice.... and ANY of those that are lands go out onto the battlefield untapped.....meaning more spell casts. Read the card. Per creature. Two times per. And if you bounce any one of those creatures with cards like displacer kitten....you're resetting the count each time you bounce a creat back onto the battlefield.
I literally looked down at it as just another card doing what ivy, gleeful spellthief does. After just 3 matches matches on arena against it i had to start playing with blue because i think counterspell is the only thing that can actually interact with it. Even then its in simic so it can just prep for that
Yeah, it is busted, as most simic commanders are. Just drop lightning greaves and play solitaire. Woooo, fun for everyone involved after they leave the table and let you do your thing.
deck tech? bruh lemme save you about 45 minutes. mana rocks and lands into ulamog the defiler=win, if you need to watch a 46 minute video to learn how to build a deck to win with this card please just sell your collection.
I mean ulamog the defiler isn't an instant win commander and dies to removal even if they have to sacrifice 2 permanents to do so. Building any deck with straight mana rocks is asking to be blow out by vandalblast, wave of vitriol, Bane of progress, farewell, etc. All decks have to be built with some sort of consistency or back up plan or they won't be good decks and that's just the truth.
I agree buy also disagree, ward 1 or 2 is just worse hexproof because you can still target it and get rid of it and seems ok, ward sacrifice 2 permanents is better than hexproof. The problem is wizards is slapping ward on pretty much everything just because
@@DragonsDenTcg13 how is that better than hexproof. At least with ward you get to choose is you need to target the card anyway, but it's at most exactly like hexproof. You can just ignore the card😅
For being as strong as it is and being on the reserve list the value of the card will only ever go up so 20 dollars at the moment while most standards is a pretty expensive card is a cheap investment for the reserve list especially if you wanna run it in decks later on
So let’s talk about a strong synergy not too many is talking about wotc made in the modern horizons 3 that is they are printing Six, it has reach, doesn’t matter, a 2/4 for 2 and a green, curves into the necrobloom, when it attacks you mill three and put a land either on the field or in your hand, I forget but that’s super strong for necrobloom, then it let your non land permanents in your graveyard have retrace, so you get cards in your graveyard from Six attack trigger, and the dredge, and can cast stuff from grave with Six, fueling itself because of necrobloom dredge, that card advantage is super strong and can get out of hand.
Absolutely six is a must include in this deck! I had forgotten about it when I made this video but did mention that synergy in an earlier video. No doubt tho that modern horizons 3 is crazy good for commander support
I commented in another video but if you play the spell Awaken the Woods, you can read it as “Trigger all land fall effects on the battlefield X times” but I went into more detail, like you can make a instant board, gain a lot of life, get a lot of counters, drain people out, there’s a lot of good inclusions for Necrobloom because yes it’s a straight forward commander but you can do some creative stuff so it doesn’t feel linear
You're absolutely right and that's exactly what I did when I made my new deck tech video covering the necrobloom! It can be a little difficult as I'm making these videos entirely on my phone but I am working to figure it all out. Thank you for the feedback!
Thank you, and you're 100% correct using altar of dementia in that way is extremely powerful so it serves as a value engine and a win con making it in my opinion a must include in this deck!